Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, February 16, 2011

Fit of the Week: Endgame PvE Drake

[Drake, Endgame PvE]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Shield Power Relay II

10MN Afterburner II
Invulnerability Field II
Invulnerability Field II
Magnetic Scattering Amplifier II
Large F-S9 Regolith Shield Induction
Large Shield Extender II

Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Small 'Arup' I Remote Bulwark Reconstruction /OFFLINE

Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I

Hobgoblin II x5


It is quite possible that the Drake is simultaneously the most loved and the most hated ship in EVE Online.

It routinely places in the top three most-used ships in the game, and it's not hard to understand why.  It does a lot of things really really well, but it does nothing better than PvE of all kinds.  It's popular because it's very easy to fly, requiring very little player skill, and very few skill points.  Most of the skills needed are rank 1 and rank 2, and most of the more complex skills needed require only skill level III in the prerequisite skills.  As a result, you can be a competent Drake pilot with a 90-day old toon, and an excellent Drake pilot in 180 days.

Even better, it's a ship that you can fly your entire EVE career in a variety of roles.  Thanks to its BC-best six mid slots and ridiculously high CPU, it's quite possibly the most versatile ship in the game.  The only thing you can't do in a Drake is mine in it.

This particular fitting represents an "end-game" PvE Drake.  This Drake is suitable for Level 3 missions, Level 4 missions, wormholes up to class 4, most incursion sites, and deep 0.0 ratting.  For incursions and wormholes, replace the Core Defence Field Purgers with Core Defence Field Extenders.  This will give the ship a larger buffer tank against Sleeper or upgraded Sansha volley damage.

The core of a PvE Drake are Ballistic Control Systems and Shield Power Relays in the lows.  A very young toon with poor shield skills will use three SPRs and one BCS.  As your toon ages, slowly swap out SPRs for BCSs until you have three BCSs, giving the maximum possible DPS.  As you do this, your other fitting skills should increase, lowering the CPU requirements for the mid-slot modules.  Two Invuls and a passive hardener give the best all-around cap-stable tank, but you can swap out these three modules to suit the rats that you are attacking.  If you have the CPU to fit them, use dual Large Shield Extender IIs.  If you do not, trade one or both for the meta4 variant.

Train for Heavy Missile Launcher IIs last; until then, meta launchers are fine.  The Drake receives a bonus to kinetic missiles, so Scourges will be your only viable choice.  When you move to 0.0 or to a WH (and can fit the HML2s), switch to Scourge Furies.  These are more expensive, but they will pay for themselves in the increased bounties or in increased damage done to the Sleepers.

An afterburner, drones, and an off-lined small armor repper complete the package.  The repper is used to keep your drones in good repair should the rats target them.  On-line it as needed.

Drakes are inexpensive and insurable, tough as nails, and do very decent DPS.  Unless the long-rumored "Drake nerf" ever comes to pass, they're sure to be the most popular PvE ship in the game for a long time to come.

1 comment:

  1. Nice fit, almost identical to the one I came up with myself. The differences are I use a Damage Control II instead of the Shield Power Relay and I had a salvager fit instead of the small repper.

    I'm going to stick with the DCII but I really like the idea of using a small repper to repair drones.

    ReplyDelete

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