Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
You can follow along, if you want...

Wednesday, February 9, 2011

Fit of the Week: Manticore pair

[Manticore, Run And Gun]
Ballistic Control System II
F85 Peripheral Damage System I

1MN MicroWarpdrive II
Warp Disruptor II
Remote Sensor Dampener II, Scan Resolution Dampening
Target Painter II

Covert Ops Cloaking Device II
'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
Small Remote Hull Repair System I /OFFLINE

Small Low Friction Nozzle Joints I
Small Warhead Calefaction Catalyst I


[Manticore, Bombs Away]
Ballistic Control System II
Nanofiber Internal Structure II

1MN MicroWarpdrive II
Invulnerability Field II
Magnetic Scattering Amplifier II
Target Painter II /OFFLINE

Covert Ops Cloaking Device II
'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Juggernaut Torpedo
Bomb Launcher I, Scorch Bomb

Small Low Friction Nozzle Joints I
Small Warhead Calefaction Catalyst I


This week's fit of the week is a double edition, matching Manticores.  Shaddz on Twitter happened to mention that he was getting into a Manticore soon and asked for fittings.  This is my favorite pair of Manticore fittings.  The top one is for small gang run-and-guns behind enemy lines.  The second is more traditional and is for bombing runs against large enemy fleets.

The beauty of the basic ship plus rigs is that the same set of rigs works fine between the two variants, so you can swap out the rest of the fittings if you can only afford one Manticore.  Still, best to go ahead and get at least two, since they tend to pop easily when under fire.  Both variants have several mods in common as well, notably the MicroWarpdrive, Target Painter, Ballistic Control System, and course the cloak.  There are a few guys out there that swear by Afterburner bombers, but I'm generally not one of them.  If I have to run a gate-camp, give me that MWD.

Both variants also use Arbalest missile launchers, which are the best named meta launchers.  This is both because of the fragility of bombers, how common the Arbalest launchers are, and the CPU savings from the T1 launchers.

You'll notice that both variants have an off-line module.  This is crucial to bomber fitting and tactics.  Most bombers don't really have the CPU to support multiple missions, but you can off-line unnecessary modules and bring them on-line at your leisure when needed.  The "run and gun" variant has a remote repper off-lined.  One third of your gang should carry the hull repper.  The rest should carry a small armor repper instead.  This allows you to keep all the bombers in the gang repped up between attacks.  After an attack, reach a safespot, off-line your point and your damp, then on-line the repper.  Once everyone's repped, switch back.

The "bombs away" variant keeps its Target Painter off-lined since it will only rarely be making torpedo attacks.  Of course, if you need to make a torpedo attack, off-line your Bomb Launcher and put the TP back on-line.  The bombs away variant also features a decent shield tank.  So many AHACs these days can just volley a bomber, that it makes sense to have a decent defense on it.  By all means overheat the Invul during your attack run.  The run-and-gun variant carries a Damage Control for the same reason.

The bomb you carry on the "bombs away" variant should match the rest of your bombing fleet!  And rarely, if ever, bother trying to bomb someone alone.  There's only one type of ship that will die to a single bomb that I'm aware of: a badly-tanked tier 1 hauler.  If you see that Badger, go ahead and give it a shot.  But it's not going to work on much else.  In particular, frigs -- even a lot of MWD'ing T1 frigs -- are extremely resistant to bombs and will almost never die to one bomb unless the fitting is particularly fail.

I was using Warhead Flare or Warhead Rigor Catalyst rigs in my bombers for a while to offset the speed/explosion radius disadvantage of torpedoes.  These days, I don't bother.  The torpedo target is often big enough that a Target Painter and a plain old damage-increasing rig works just as well.

Fly dangerous.  :-)

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.