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I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, April 13, 2011

Fit of the Week: Endgame Nightmare

[Nightmare, Endgame PvE]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Tracking Enhancer II

X-Large Shield Booster II
Invulnerability Field II
Photon Scattering Field II
Target Painter II
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range
100MN Afterburner II

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Drone Link Augmentor I
Large 'Arup' I Remote Bulwark Reconstruction

Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Energy Locus Coordinator II

Hammerhead II x5
Hobgoblin II x5


One more end-game PvE ship, then I'm going to concentrate on PvP ships for a while with the Fit of the Week.

But based on the FOTWs that have been getting a lot of hits, there's a lot of interest in my end-game PvE fits, so here is one of the two ultimate end-game fits (the other one is a Machariel).  Let me make it completely plain: this Nightmare eats L4 missions.  Four double-strength Tachyon Beam Lasers with faction crystals pump out 1000 DPS all by themselves.  Your drones are pure gravy.  Every rat BC will go down in one or two volleys, and many rat battleships will go down in three.  What little tank this ship has will be functionally irrelevant if you either manage rat aggro smartly or have any kind of tank ship at all to support you.  And thanks to the Tracking Computers and Energy Locus rig (a T1 version of that is fine if you want), those TBLs will be doing that 1000 DPS out to more than 50 kilometers.  With Aurora crystals, you'll be popping towers and Guristas missile battleships more than 100 kilometers away.

Everything else about this ship goes into feeding those massive lasers.  The Afterburner will get you into range and mitigate Guristas and Angels torp damage.  The Shield Booster will keep you happy for the minute or so a rat wave will live.  The Target Painter will ensure you can single volley those annoying Mercenary Cruisers that do so much DPS.  The Drone Link Augmentor ensures that rat tackling frigates won't even get into scram range before they die die die.  The Semiconductor Memory Cells greatly enhance the Nightmare's already ridiculously large capacitor reservoir, much more than the (admittedly less expensive) CCC rigs.  The remote armor repper is strictly there for the use of your drones.

Carry an assortment of faction crystals!  You'll mostly be using multi-frequency, of course, but go ahead and carry the range from MF through Standards, plus a few Aurora and Gleam crystals, plus four of each T1 crystal from MF to Standard.  The faction crystals are well worth the extra expense to use.  They add markedly to your DPS and only using four of them, you won't burn them out very fast at all.  The other faction crystals will supplement your range.  Gamma, X-Ray, and UV are your choices for 60, 70, and 80 kilometers, respectively.  Standards work out to about 90km or so; Auroras work to the limit of your targeting range.  With their shield nerf removed, Gleam crystals are now excellent in a Nightmare for anti-structure work, most particularly close-range missile batteries and mission structures.  You've got a ton of cargo bay space, so there's no reason not to carry a lot of spares.

The most expensive part of the ship are the faction Heat Sinks, but they are also well worth the added expense and directly increase the ISK/hour you can make with this ship.  They aren't even all that expensive relative to the base ship cost.  There's a little bit of spare CPU headroom in this fitting if you need to go with T2 Heat Sinks until you can afford the faction ones.  You can also go with a faction Shield Booster if you like; as of this writing, the Dread Guristas X-Large Shield Booster is remarkably cheap.  Hardeners should be chosen with an eye toward the types of rats that will be shooting at you.  At the end of the day, this ship is a glass cannon and you will have to manage aggro carefully.

There's two downsides to this fitting.  First, it pretty much requires a toon with 30 or 40 million skill points to fly properly, including skills in T2 Heavy Lasers, advanced shield skills, and Advanced Weapon Upgrades V to fit the guns.  That's why it's an ultimate end-game fit.  Second, as mentioned, this ship is totally a glass cannon.  Don't take it into 0.5 or 0.6 systems; people might decide to gank you for LOLs.  And if there are scram frigates in a mission you're running, knock them out right away.  You'll find the TBLs can one-shot frigs with Tracking Speed scripts in the two Tracking Computers.

Once you accept those downsides, though, the Nightmare is one of the ultimate ships for solo'ing L4 missions.

However, this ship becomes even more ridiculously scary with a tanky friend.  Pair it with a second account in a Raven or Maelstrom... or even better, one in a Machariel.  That'll be a FOTW sooner or later.  ;-)

2 comments:

  1. [Nightmare, Mission blazer with tachs]
    Tracking Enhancer II
    Imperial Navy Heat Sink
    Imperial Navy Heat Sink
    Imperial Navy Heat Sink
    Imperial Navy Heat Sink

    Ballistic Deflection Field II
    Ballistic Deflection Field II
    Heavy Capacitor Booster II, Cap Booster 800
    Caldari Navy Shield Boost Amplifier
    Shadow Serpentis Tracking Computer
    Shadow Serpentis Tracking Computer
    Pith C-Type X-Large Shield Booster

    Tachyon Beam Laser II, Imperial Navy Multifrequency L
    Tachyon Beam Laser II, Imperial Navy Multifrequency L
    Tachyon Beam Laser II, Imperial Navy Multifrequency L
    Tachyon Beam Laser II, Imperial Navy Multifrequency L
    Drone Link Augmentor I
    Small Tractor Beam I

    Large Semiconductor Memory Cell I
    Large Semiconductor Memory Cell I
    Large Energy Discharge Elutriation II


    Hammerhead II x5
    Hobgoblin II x5



    I found this Nightmare fit a while ago on Battleclinic (yah, I know...) from Sangren. Some slight modifications, including longer Cap life due to the rig change, and cap booster. But was curious what your opinion of it was. I had planned to pop this fit over on FHC and see what the folks there thought of it, but saw your post first.

    Obviously the Tractor Beam is a space filler and should be replaced with just about anything. I do like your RR high for drone rep as I'm currently missioning in an area without nearby repair facilities. The SS TC's could easily be replaced with Fed Navy TC's, dependant on cost.

    Opinions?

    ReplyDelete
  2. First, I'm going to assume that you'd remove the double Ballistic hardeners for rat-specific hardeners. That said...

    Lots of similarities between this fit and my fit. I don't find the faction Tracking Computers to be worth the extra cost. The bonus they give over Tech2 isn't that great. On the flipside, the C-Type shield booster is very obviously superior to the T2 version... but quite a bit more expensive. In my view, though, a Nightmare used for L4s doesn't need it because it does so much DPS that the rats don't last long.

    However, the combination of the Shield Booster and the Cap Booster *does* have one nice effect: you can pretty much ignore having to manage L4 rat aggro if you want, and just aggress and murder everybody. The Cap Booster gives you a nice "oh-shit" button to get yourself out of trouble if things start heading south on you. The Nightmare is so awesome that you might not ever have to press the oh-shit button, but it'll be comforting to have. ;-)

    ReplyDelete

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