- Planet 1 (Gas): ECUs/BIFs/AIFs producing 10/hour of Coolant.
- Planet 2 (Barren): ECUs/BIFs/AIFs producing 10/hour of Mech Parts.
- Planet 3 (Barren): ECUs/BIFs/AIFs producing 10/hour of Mech Parts. These get routed to...
- Planet 4 (Lava): ECUs/BIFs/AIFs producing 10/hour of Consumer Electronics. These plus the Mech Parts from planet three go into an AIF producing 3/hour of Robotics.
- Planet 5 (Plasma): ECUs/BIFs/AIFs producing 10/hour of Enriched Uranium.
I still say whomever came up with the user interface needs to be taken outside and have the fail beaten out of him. :-P It's bad. Comically bad. Epically, heroically bad. It's like someone specifically set out to design the least intuitive, least friendly interface possible. And I'm told that the interface for POS reactions is worse. I've never done POS alchemy, but I can't even imagine.
Happily, I didn't have to rebuild as much of my initial matrix as I was afraid I would. It's not optimal in terms of power use, but it's low-maintenance and low logistics for the month or so that I'm going to let it run. Once I primed the pump on planet 4 with a big cache of starter Mech Parts, I shouldn't have to visit the planets in person more than three times all month. As output product gets produced, looks like I can remotely boost it into space to the customs office and forget about it until I'm ready to pick it up. I'm finding I can get 10k-12k raw materials/hour in high-sec, which gets routed to 4 BIFs, then to 2 AIFs. Downside is that in high-sec, 12k appears to be the reasonable maximum for production off one planet. Hopefully, my system will work even better when I move it to 0.0.
So, overall: 10 EU/hour, 3 Robotics/hour, 10 Coolant/hour, 10 Mech Parts/hour. 280 million a month * about 80-85% efficiency expected = 224-238 million/month if I kept this system running as it is now, if my math is accurate.
I'm no longer producing every type of POS fuel, though. No Oxygen. Couldn't fit one more ECU and BIF to fit on the Gas planet, and still have sufficient heads to pull the raw materials for the Coolant. I can make it work on a 0.0 planet on SiSi, but the extraction rate on high-sec planets is just too poor.
I'll have more to say about it in a day or two, but I'm coming to a realization that the best players in EVE aren't living in 0.0.