Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, July 27, 2011

Fit of the Week: POS-bash Apocalypse

[Apocalypse, Tower]
Damage Control II
Adaptive Nano Plating II
Adaptive Nano Plating II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
1600mm Reinforced Rolled Tungsten Plates I

100MN MicroWarpdrive II
Cap Recharger II
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I

Hornet EC-300 x5
Garde II x2


These days, if a null-sec alliance wants to take down a tower and the associated mods, they call in their Titan/Super-Carrier fleet to do it, with maybe a few Dreadnoughts in support.

But what if you don't have 30 or 40 Titans, or God forbid, the tower is in high-sec?  What if, even worse, the tower is in a cyno-jammed system?  Well, in these cases, you'll need a battleship fleet.  The best anti-tower battleships are a) relatively cheap, b) high DPS, and c) have at least 100,000 EHP buffer as measured in EFT.  You could use Hellcats, but they don't really pass tests (a) or (b).  You could use alpha Maelstroms, but they don't really pass tests (a) or (c).  So you might want to look into a tower-bashing Apocalypse instead.  This fitting is my favorite version of that ship.

Most tower bashes take place at the 30-35 kilometer range band, and this Apoc does about 750 DPS in that range band with cheap faction Multifrequency crystals and a couple of sentry drones.  Even better, unlike a lot of tower-bashing ships, this one is cap-stable while doing it.  Dual Tracking Computers are a player favorite for pulse laser ships, and allow either greater optimal range or greater tracking against defense ships, particularly bombers.  When bashing the tower, you can keep one of them off-line with a tracking speed script loaded in case of the latter contingency, or even run them both unscripted.

Like most Amarr ships, Apocs generally have plenty of grid but tend to run low on CPU.  You will need Weapon Upgrades V to fit this ship, but don't need Advanced Weapon Upgrades V.  Most of your lows (and a lot of your CPU) are going to your tank, and Adaptive Nano Plating II mods both use no CPU and are extremely cheap.  You can even use dead-space C-type ANPs if you like.  They're not too terribly expensive and work nearly as well as an Energized Adaptive Nano Membrane II.  If you find yourself with some spare CPU headroom (if you can't use the T2 Mega Pulses or the T2 Tracking Computers, for instance), feel free to replace the ANPs with additional EANMs.  You can also use an active explosive hardener if the tower you're going to go after is a "death star" with lots of artillery and auto-cannons.

Carry three types of crystals in cargo: the Multifrequencies for close-range, the excellent Scorch ammo for long range, and a mid-range option.  I like X-Ray for that.  Then carry non-faction MFs and X-Rays in the unlikely event your faction crystals burn out.  There's little to no need to carry Standard or longer-range crystals.  The Scorch ammo has both longer range and higher DPS, and you won't need the cap savings of the longer-range ammo.  So carry an extra Scorch crystal or two in case those burn out.  Finish filling out your drone bay with either a flight of Hornet ECM drones or a third sentry if the danger is truly minimal.

The nice thing about this ship is that it's high DPS, cheap to replace, and cap-stable for a long POS bash.  Hell, you could practically AFK the bash if you wanted.  But if the defenders show up and a fight does happen, this Apoc is also a pretty fair PvP ship thanks to its high DPS, fast tracking and solid buffer.  As long as there are a couple of Guardians nearby, you won't die quickly.

Happy POS-bashing!

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