Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
You can follow along, if you want...

Monday, August 22, 2011

Quote of the Week: Hamster wheel

Here's a quote that's really fun to take out of context:
It's a little hamster wheel of a pretend economy that we claim is real life, that ultimately is very poorly designed, is very unsustainable for the Earth, and I think we can do a much better job.
Yeah, that's Hilmar P├ętursson, but he's not talking about EVE.  He's talking about the real world!  He goes on to point out that virtual worlds in general are ecologically sustainable, whereas the manufacturing of real goods means the real world is not.  Right before the quote, he implies that making friends and having children is "boring".  Taken out of context, it would be fun to imagine the person saying these things is stoned out of his mind.  So, it would probably be a good idea to go ahead and put this quote in context.  ;-)

The context is an interview that Hilmar gave to an organization called the Nordic Virtual Worlds Network.  They describe themselves as:
...a pan-Nordic, inter-disciplinary project focused on investigating entrepreneurship and innovation in relation to virtual worlds.
They then go into their goals, which are to explore how companies are using virtual worlds to compete, and to create a collaboration center to help companies compete in this space.  As a result, the questions are so focused on the organization's goals that the answers to many of the questions come off sounding a little bit ridiculous (this is helped along by the fact that most of the questions are hard to hear).  So, it's fun and easy to take the answers out of context.  ;-)

Anyway, unless you're interested in the topic of collaboration between companies developing and using virtual spaces in particular, the full interview is probably not worth your time.  Most of the questions are tightly focused on these questions of collaboration and funding.  Still, there are a couple of other exchanges that jump out at me.

From about 10:50 to about 11:20, Hilmar says something interesting: that CCP is working with external partners to develop their 3D models, something I didn't know.  I thought all of their in-game assets were built in-house.

There's another interesting exchange at around 14:50.  When asked what the company's current focus in, Hilmar notes that CCP is "preoccupied" with the "idea" of fashion.  Riffing on this, he points out that people wear different clothing when they're alone versus when they expect other people to see them, and they're struggling with how to import that "feeling" into EVE.  In short: IRL, we dress up because other people will expect to see us dressed up.  Given that CQs are currently a solo enterprise and Establishments will be more social, it brings up a question: will EVE be subtly or overtly punishing people who stick with non-NeX default clothing if they choose to wear that clothing in the Establishments?

Something to speculate about...

3 comments:

  1. You can bet that if Incarna lives up to the long term billing there will be "exclusive" venues only for the well-to-do. It's smart business and EVE is about the ISKies. In fact... sounds like a hell of a good idea for a nice place in the heart of the Gallente Federation.

    PS I'll never go there unless I own the place and am collecting ISK. :)

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  2. I'll stay in my quarters with my sweatpants and a quart of ben and jerry's, thanks.

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  3. Yes, Hilmar, Eve has managed to take out all the mundanity of a sci-fi simulation sandbox *eyeroll*. Unlike the realworld where we still have to do all that crap

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