Let's just get this out of the way right now: even though I've never met him, I despise Tim Buckley in absentia. His "comic" is one of the most unoriginal, unfunny, derivative pieces of crap out there right now. I realize he has his fans, but I am decidedly not one of them.
OK, that's done.
That said, what Buckley did in cooperation with the developers of Heroes of Newerth should make CCP embarrassed for themselves.
For those that weren't keeping track, Buckley drew eight pieces of concept art for a new Hero for that game. The HON developers then sponsored a vote on these eight potential new Heroes for their game, with the promise that they would work with Buckley to develop the voted-upon concept art into a full-on brand new in-game Hero that could be used and played. Pretty cool idea, right? Sound vaguely familiar? We'll get to that in a second.
The concept art for the eight heroes to be voted on appeared around 5 August 2011.
The completed, voted-upon, chosen Hero, the Cthuluphant, became available in-game today.
That's a development time from concept art to finished product in about six weeks. That's agile development. S2Games, the developers of Heroes of Newerth, should be proud of their achievement, however the Cthuluphant is received.
You might recall that CCP also had a contest to choose a piece of fan concept art that would become part of their game, the EVE Create A Starship Contest, which opened about a year ago, 7 September 2010, and ended last October. The winner was a beautiful Minmatar ship called the Tornado, developed by a past CSM member known as Pattern.
Yeah, that was a year ago. And at the soonest, it'll be sometime next year before we see this beautiful ship in-game. That's a development time from concept art to finished product in something between 18 and 24 months.
Not quite so agile. CCP, while you're navel-gazing into your development practices looking for areas to focus on? Yeah. Think about this.