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I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, September 21, 2011

Fit of the Week: Omen Navy Issue Missioner

[Omen Navy Issue, Speedy L3 Missioner]
Damage Control II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Heat Sink II
800mm Reinforced Rolled Tungsten Plates I

10MN Afterburner II
Cap Recharger II
Cap Recharger II

Focused Medium Beam Laser II, Imperial Navy Multifrequency M
Focused Medium Beam Laser II, Imperial Navy Multifrequency M
Focused Medium Beam Laser II, Imperial Navy Multifrequency M
Focused Medium Beam Laser II, Imperial Navy Multifrequency M
Focused Medium Beam Laser II, Imperial Navy Multifrequency M
Small 'Solace' I Remote Bulwark Reconstruction

Medium Capacitor Control Circuit I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Hobgoblin II x5


Other than the Incursion logi posts last week, I haven't done a PvE FOTW in quite a while, and I don't think I've done an Amarr PvE FOTW at all.  So, here's one.  Let's say I've caught you pretty early.  You started out as Caldari and were working from a Drake to Raven.  But you decide mid-way there that focusing on missiles is bad and you want to develop turret skills first.  If you still want to stick with missions for a while, where do you go from there?

Start moving in the direction of Amarr cruisers and battle-cruisers, which are almost all awesome ships.  And one of the most awesome is the Omen Navy Issue.  This is your go-to ship for L2 and L3 missioning in an Amarr ship, particularly at the mid-point of your career if you want to convert good Caldari faction standing into good Amarr standing.  The Omen Navy Issue is a pure missioner boat.  It's not much good for anything else, but for missions, it's fantastic.

EDIT (21/Sep/2011): Gotta hand it to EVE players.  Apparently, there are some viable Omen Navy Issue PvP fits, despite what I think.  See the comments.  Good show to those that are finding more uses for this boat!

Normally, you'd rely on a battle-cruiser for L3 missions, but the Omen Navy Issue is remarkably tough for a non-T2 cruiser and does excellent DPS: almost 400 up close.  Use meta4 beam lasers until you can fit the Tech2 versions shown.  The afterburner combines the ability to get in close with the ability to speed tank tougher L3 targets while you laser them into the ground.  The 25m3 drone bay will ensure that L3 mission frigates give you no trouble at all.

The other mods on the ship are your tank and your utilities.  This fit features a broad-based tank that will be just fine no matter what types of rats you're facing.  Alternately, if you want to buff DPS a little, take off one EANM, use energized hardeners to tank for the rats you're going to be facing in each mission, and fit a second Heat Sink II.  Run under the afterburner, pulsing the MAR as needed to keep your armor repaired.  You'll be doing enough damage that you won't have any trouble.

What's listed is a fairly tight end-game fit.  Feel free to downshift some of the mods to match your skills.  You may need to replace the Tech2 MAR with a meta version, for instance.  You might also have to keep the small remote armor repper off-lined until you need it (it's there to keep your drones repaired).  If you are starting as a Caldari, your cap skills also might not be up to par to start, meaning that you'll have to pulse the afterburner rather than leaving it running.  Once your cap skills are good, you'll be cap stable with all guns and the AB fire, pulsing the MAR as you need it.

The nice thing about this ship and this fitting is that it's one that you can grow into, upgrading mods as you go.  The downside, of course, is that Omen Navy Issues aren't cheap.  You'll probably have to save up for one.  But it's a great ship, and it will serve missioners well their entire EVE career.  If your plans in New Eden call for eventually building up standing with all four (or six!) Empire factions, this ship will easily cover the lower level missions until you can start pulling L4s.  And if you decide to mission in low- or null-sec, the cruiser hull and small sig radius will make you tough to scan down while you're running missions and quick to escape if you are found.

As I said above, the Omen Navy Issue is not a particularly good PvP ship, but for Amarr PvE, there are few better mid-range options.

15 comments:

  1. "The Omen Navy Issue is a pure missioner boat. It's not much good for anything else, but for missions, it's fantastic."

    I completely disagree.

    [Omen Navy Issue, pvpONI]
    1600mm Reinforced Rolled Tungsten Plates I
    Energized Adaptive Nano Membrane II
    Energized Adaptive Nano Membrane II
    Corpii C-Type Adaptive Nano Plating
    Heat Sink II
    Heat Sink II
    Damage Control II

    X5 Prototype I Engine Enervator
    Warp Scrambler II
    Y-T8 Overcharged Hydrocarbon I Microwarpdrive

    Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
    Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
    Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
    Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
    Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
    Small Energy Neutralizer II

    Medium Ancillary Current Router I
    Medium Energy Burst Aerator I
    Medium Trimark Armor Pump I


    Hobgoblin II x5

    48.5k ehp, just under 550dps.

    Or,

    [Omen Navy Issue, New Setup 1]
    Heat Sink II
    Heat Sink II
    Heat Sink II
    1600mm Reinforced Rolled Tungsten Plates I
    Centii C-Type Adaptive Nano Plating
    Energized Adaptive Nano Membrane II
    Damage Control II

    Stasis Webifier II
    Warp Scrambler II
    Y-T8 Overcharged Hydrocarbon I Microwarpdrive

    Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
    Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
    Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
    Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
    Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
    Small Energy Neutralizer II

    Medium Ancillary Current Router I
    Medium Energy Burst Aerator I
    Medium Trimark Armor Pump I


    Hobgoblin II x5

    43k ehp, just under 590dps. It's a great combat ship and easily among the best of the navy cruisers. (sorry for massive comment)

    ReplyDelete
  2. No problem! Great to see an alternate use for this ship being proposed. Can you give me some examples where you've used this ship in PvP? I find that they get pretty much raped by inty gangs, which is what prompted my comment.

    ReplyDelete
  3. Any reason not to use Harbinger BC for lvl 2/3 instead? More powerful and cheaper too.

    ReplyDelete
  4. For pure PvE, the 800mm plate is a waste of fitting space. Ditto for trimarks. Buffer on an armor-tanked PvE ship is mostly useless, since either your reppers can keep up with the incoming damage, or you should be warping out. There are armor rigs which improve active armor tank, and those should be fitted if cap is not an issue. Alternatively, can fit three CCCs and a second MARII.

    A PvE setup should also fit resist mods specific to the faction being fought. For example, if a mission spawns NPCs which only deal EM/Therm damage, as most Amarr-issued missions do, then boosting Kin/Exp resists is pointless since they will never come into play.

    Depending on the missions/NPCs in question, pulse lasers may also be more useful, especially if speed tanking.

    Good setup otherwise.

    ReplyDelete
  5. Harbies are great all-around ships, but over time, become a PITA to move around. That said, a shield Harby was a FOTW several months ago:

    http://jestertrek.blogspot.com/2011/03/fit-of-week-brawler-harbinger.html

    In addition, I'm not a big fan of Harbies in an armor-tanking role. For armor-tanking L3 missioning, I believe Omen and Vexor Navy Issues are the much superior ships despite their higher costs.

    ReplyDelete
  6. I've never used the ONI personally, but I've seen them used to great effect by members of the amarr militia against cruiser and destroyer gangs. Never seen them against inty gangs, because inty gangs are not that common where I live (amamake area). You could always add a tracking enhancer instead of a heatsink or resist mod, which could possibly go someway to helping.

    ReplyDelete
  7. @Jester

    The Omen Navy-Issue is to Amarr pilots (and the Zealot) what the Cynabal is to Minmatar Pilots (and the vagabond)...

    Overpowered in cruiser gangs.

    There is a fit out there that does something like 2.3km/s with it's ridiculously small armor tanked sig radius.

    ReplyDelete
  8. @Dannar: I'd love to see this fit. I keep trying to picture what a fight between a group of Cynabals and Vagabonds versus Omen Navy Issues would look like and the picture isn't pretty... for the Amarr ships.

    ReplyDelete
  9. And come to think of it, I should clarify that statement a bit. I think Vagas and Cynabals should eat ONIs because they can both tune their tanks against the laser damage and because they can defeat any attempts for the ONIs to do the same. Even with no tuning at all, the Vagas and Cynabals feature heavy resistance to laser damage and can quickly swap out for Fusion or Barrage ammo.

    If that's not the case in actual practice, though, I'd love to see the fit and the reasoning behind it.

    ReplyDelete
  10. I'll get the guy who flies it to post his fit and KMs

    ReplyDelete
  11. Well, I can't find the fit (thought he lost it recently, but I can't find the KM) but here's a link to his recent KB for ships/weapons used:

    http://eve-kill.net/?a=pilot_detail&plt_id=274098&view=ships_weapons&m=9&y=2011

    ReplyDelete
  12. Agree with the commenters that the Nomen is a very viable PvP ship. It's basically a smaller Harbinger with less DPS and tank but better sig radius and speed. The Amarr Militia use them heavily for medium plex fights (where nothing bigger than a T1 or faction cruiser can get in - in this situation faction/pirate cruisers are king).

    As for price, Nomens USED to be very expensive, but their price has been dropping steadily and you can now afford three Nomens for the cost of one Cynabal. Just check the market in Amarr or Jita.

    ReplyDelete
  13. As a counter-argument to the Harbinger being a worse L3 mission runner:

    It has a much larger capacitor, allowing more leeway when it comes to repping or shooting.

    Furthermore, the Harby can fit heavy beam lasers without too much trouble, provided basic engineering and electronics skills have been taken care of, giving it greater range flexibility and higher alpha strike. Of course focused medium beams are still an option, and fit fine with even less skills and provide greater tracking. The Harby's seven turrets will also out-damage any equivalently fit ONI given both ships' single DPS bonuses.

    It has a larger buffer, again allowing more leeway when it comes to repping.

    It has double the drone bay, allowing newer pilots to field two flights of light drones, when they might conceivably lose a couple with low skills.

    Also, the ONI has a rate of fire bonus, where the Harbinger has a damage bonus. As a result, the ONI cancels out part of its laser capacitor need reduction as you train the ship class skill, as opposed to the Harby. This can affect the cap stability of the ship, which is particularly important for newer pilots.

    And of course, the Harbinger is much cheaper.

    ReplyDelete
  14. I've never used plate and trimarks on a PVE ship, and I don't use more than one armor repair unit either. I agree with Katsuko: Use active resists for the rats you're shooting and drop the plate. The increase in speed, plus the Nomen's small signature radius, will allow you to take a lot of agro and still stay in the fight.

    ReplyDelete
  15. I use maxed armored Arbitrator for L3 missions with specific hardeners and 1600mm tung, with 2 salvagers and 2 tractor beams, and also specific drones. Mostly Valkyrie II, Hammerhead II and Infiltrator II. I dont remember what rigs, but I think Kinetic, Explosive resist and Capacitor Control. Medium slots are full of Cap Rechargers II and T2 10mn MWD.

    ReplyDelete

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