However, if it is a troll, it's a remarkably well-written and -conceived one.
From what I understand, there was a database update affecting the Singularity test server in the last couple of days. The database update was only in place for a few hours, but EVE players being what they are, someone did a pull of the database. I've saved a copy for my own use. I myself was pointed to it on Twitter at Pastebin.
Again, there's nothing saying that the changes listed in this pull are anything approaching accurate. Still, this has the feeling of being legit. All of the changes we were told to expect are included, there's nothing particularly outrageous included, and the format and structure look correct. So, feel free to go through the list at your leisure. I certainly will, and I'll have more to say about it.
EDIT: OK, looks like it's not a troll! CCP Konflikt has confirmed that these numbers are legit, but they haven't been balanced and they'll change before these changes hit TQ. Still, the gist of what's here is probably accurate.
The good news: these changes represent, in my opinion, some well thought-out and deliberated rebalances to a large number of ships and modules in the game. With any luck at all, these changes are just the first iteration of what will hopefully be repeated and frequent ship rebalancing going into 2012.
In the meantime, here's what appears to be changing, from a quick read through:
- Most Caldari and Gallente ships (i.e., naturally hybrid-using ships) are getting slight agility buffs.
- Many ships are getting slight speed increases (5-10m/s, mostly).
- The Logistics warp speed bump is included.
- The Dramiel nerf is included: increased mass, decreased speed, decreased scan res, decreased grid and CPU.
- The capital and super-capital changes previously advertised are included, including the Siege Module I change.
- All destroyers are getting buffed: greatly decreased sig, more buffer, more cap.
- It also looks like the destroyer ROF nerf might be getting removed.
- The Oneiros is being almost completely reworked, with +200 grid(!), +1 low slot, -1 mid slot, higher speed, and slightly lower sig.
- Hybrids in general are getting greatly decreased cap needs, plus slightly lower CPU needs.
- Railguns are getting +10% more damage. Most will need less grid.
- Blasters are getting +20%(!) tracking. Many will need less grid. No additional range.
- Some T2 ammo types are being further tweaked. For instance, Javelin is getting a tracking bonus and Hail is getting a fall-off bonus.
- The Naga, Oracle, Talos, and Tornado are included (more about these in my next post).
- There are Tech 2... gang links included, in all four types.
- MAPC, Core Probe Launcher, Expanded Probe Launcher, Siege Module, Triage Module, and Remote Hull Reppers are getting T2 versions.
- All of the above modules need Level V in their respective skills.
- There's a new mod included called a "Process-Interruptive Warp Disruptor", whatever that means. Might just be a test mod, or might be a new meta mod.
- There are also new mods included that are "5-player" versions of the current T2 Remote Reppers. Again, might just be test mods.
- But there's also a "Data Subverter I" mod, which might not be a test mod. It's a mid-slot module.
- Drone Navigation Computer, Omnidirectional Tracking Link, and Drone Link Augmentor are getting T2 versions, requiring Level V skills.
- Capital and Small Tractor Beams are getting T2 versions, requiring... you guessed it... Level V skills.
- Bomb Launcher and Warp Disruption Field Generator are getting T2 versions. More Level V skills needed.
- Various meta modules are being renamed to remove their Roman numeral Is.
- A few officer fitting mods are getting buffed.
- Something is happening to the Rook, Falcon, and Onyx (but not the Eagle), but I'm not sure what: "gfxBoosterID: 397.0 => 395.0".
- Something might be happening to the Deimos. There's a DB entry here marked "Deimos Old" but no corresponding "Deimos New" (yet).
As I said, all very good changes! I could wish for the blaster range buff that I advocated for last week, but the increased ship speeds and agility are a good first step. I'm worried a bit about that +20% tracking being used to one-shot small ships that stray too close to a large blaster boat... but hell, maybe that's what should happen to them.
What do you think?