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I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, November 2, 2011

Fit of the Week: Incursion GNI

[Armageddon Navy Issue, Mothership]
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I

100MN Afterburner II
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range
Tracking Computer II, Tracking Speed

Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Heavy Diminishing Power System Drain I

Large Anti-Explosive Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I

Hobgoblin II x5
Mining Drone I x5
Ogre II x5


Armageddons are so easy to underestimate.

All four of the tier 1 battleships are lovely ships in their own ways, but in my opinion, the simple inexpensive "Geddon" is the best of them. For rocking raw PvP DPS, there are few ships in EVE that can compete with it, and it combines this charming quality with a strong tank, cheap insurance, and an excellent drone bay for versatility. Versions of the "thug-pack" pulse-fit Geddon have been staples in New Eden for years. The happy pilot that can combine this fit with the ability to launch Berserker II drones can easily pump more than a thousand DPS out to the edge of point range. I got to fly mine this way just yesterday, and it was every bit as much fun as I remember.

Upgrade to the Armageddon Navy Issue, or the "GNI", and the fun doubles. The GNI combines all the best qualities of the base Geddon with a 30% stronger tank, 50m3 more drone space, and an additional mid slot for versatility. Those that can afford to PvP in it are happy people indeed.

But for those who can't afford that, the GNI is also a near-perfect heavy DPS ship for incursions, particularly for mothership sites, the hardest type of incursion site. The fit above is the fit I use myself for this.

In my armor guide for incursions, I recommend building armor ships from their DPS capability first, and that's what was done here. Seven Mega Pulse Lasers provide the damage, with a pair of IN Heat Sinks to reinforce it. You'll probably need the faction Heat Sinks; as I've often noted, Amarr ships are usually CPU-constrained. In the armor guide, I suggest two Tracking Computers for all armor ships, but the GNI works best with three. For mothership sites, two TCs loaded with Optimal Range scripts and one loaded with the Tracking Speed script is usually ideal, though you can adjust on the fly as needed. This combination will allow IN MF crystals to hit out to 19+16km, or 58+16 with Scorch. Those two, plus a set of Conflagration, will be the only types of crystals you need. Your DPS will only drop to 650 or so with Scorch loaded, without drones.

The tank couldn't be simpler: use either three IN EANMs or -- if you must -- manage CPU by replacing one or more with a dead-space Adaptive Nano Plating (Corelis are usually the cheapest). Still, three faction EANMs will provide the superior tank(1), so use them if at all possible. Two plates, a DC2, a pair of trimarks provide the buffer, while an anti-explosive rig closes the Geddon's explosive resist hole. With your armor comp skills at 4 or 5, this will get you the 70%+ resists you'll need for an incursion site.

For mothership sites, you're definitely going to need two plates, not just one. However, the GNI also shines in most types of Vanguards and Assaults. If you use your GNI in these sites, go ahead and remove one plate in favor of a third IN Heat Sink to increase DPS even further.

In mothership and assault sites, you'll want to fit an Afterburner to help close range on your targets and allow you to apply multifreq DPS. In lesser sites, you can replace the AB with a Sensor Booster, and you should ask for one of your Guardians to provide you with a second, remote, Sensor Booster as well. Finally, incursion rats are excellent NOS targets; the NOS will go a long way toward helping you manage cap. This is particularly easy in mothership sites: simply fix the NOS to the mothership for the entire site as soon as you get in range of her. She'll provide you with all the cap you need to destroy her. Otherwise, just pick the closest battleship you're not directly firing on.

In a mothership site, if your FC knows what he's doing, he'll instruct you to start applying drone damage to the MS right away. That's what your Ogres are for. Go ahead and get them moving toward the target as soon as you can. Once they're latched on, they'll provide an additional and continuous 300 DPS throughout the site. Hobgoblins should be used for any other type of site. If for whatever reason you need to help with the mining chores for the "NMC" (Nation Mining Colony), you can fit those as well. If not, just carry extra Hobgoblins instead.

Once the FC instructs you to apply DPS to the mothership, switch to Conflag ammo. Between that and the drones, your DPS will rise above 1200. Amusingly, you'll find yourself primaried by the Sansha fleet quite often once this happens. Your tank can take it. Just remember to call for reps each time you get yellow-boxed. You'll also often find yourself getting neuted like crazy by the Deltolles. This is why you're using a passive tank and carrying a NOS.  Call for additional cap from the Guardians if you need it.

When armor and shield fleets directly compete in a mom site, it's usually the armor fleet that wins, and it's usually the GNIs that are the reason why. Shield fleets don't currently have a good answer to the enormous DPS that a massed group of GNIs can apply so readily at a variety of ranges.

You don't always need a pirate battleship to make a big impression. ;-)


(1) Unless you want to use A-Type ANPs, in which case those will be superior to the faction EANMs (but more expensive). If you want to do that though, more power to you and go for it! The GNI will definitely benefit from these top-end ANPs.

7 comments:

  1. Autonomous MonsterNovember 2, 2011 at 1:31 PM

    Another statdump, Jester. Not sure there's enough new stuff to fill a post, but I thought I'd give you a heads-up anyway ;)

    ReplyDelete
  2. I don't know about the tank, but a Fleet Issue Typhoon or Fleet Issue tempest can easily reach 1200 dps.

    The trick is seeing if it can reach that number and still maintain it's tank.

    ReplyDelete
  3. 1. Mining drones D:

    Yes, I know why. I'm still horrified :(


    2. Never heard "GNI"... but "Neddon" seems to strike a universal chord of recognition.

    ReplyDelete
  4. Overtanked. I would say go with 1 more heatsink instead of one EANM, and an EXP hardener instead of the damage control. Afterburner -> sebo (you will almost exclusively be shooting cruisers/frigs and sitting still). Drones are good, nos is kind of pointless.

    ReplyDelete
  5. Geddon Navy Issue

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  6. Can the Eanm be replaced with something else maybe slow slot tracking or low slot ECCM when a legion t3 booster is available. The stacking nerf from the boost

    ReplyDelete

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