CCP is still throwing last-minute things into Tuesday's Crucible expansion, which is interesting. I thought the code was locked to new features a week or so ago for the QA team. But hey, whatever. That said, three of the new things being thrown in (or not being thrown in) are worth mentioning for different reasons.
First, a "bug fix" is now available in Sisi involving cloaking. Right now on TQ, if you are cloaked using a cloaking device, and any solid object comes within 2000 meters of you, you will be decloaked. This applies even if the solid object that comes within this distance of you is also cloaked, in which case both of you will be decloaked. On Sisi, this "bug" is now "fixed". Two or more cloaked ships within 2000 meters of each other will no longer decloak each other. Apparently, this used to be the case, but was "broken" at some point 18 months or so ago and since then, cloaked ships would decloak each other if they got close enough.
Now, I can look at both sides of this issue and I'm again going to demonstrate my ability to believe two contradictory things at once:
- This is a bad thing because it's going to make bombing runs and Black Ops drops too easy.
- This is a good thing because more, easier bombing runs are going to make blobs (particularly tier 3 BC blobs) more risky.
Now, bombing runs are going to be easy enough that this tactic can be programmed into bots or easily used with identical multi-client set-ups. The FC will be able to warp the whole bombing squad to a perch together, then warp them down to the target together. The only thing missing will be the push button for launching the bombs, then the FC can warp the whole bomb squad out of danger together, too. The bomb squad can cloak up as a unit and warp off as a unit.
Like I said, part of me thinks this is going to be way too easy. Still, on the other hand, with tank-less tier 3 BCs likely to be roaming in large numbers, a counter to this in the form of easier-to-use bomber wings will probably be a good thing, too. So, yeah, I'm conflicted about this one.
Second, there was some grumbling from occasional booster users like myself about removing the side effects from boosters, and other changes to boosters that CCP was planning for Crucible to make them more ubiquitous. While I don't dispute that as a worthy goal, CCP was taking it too far. Had this change gone through, everyone would have had to use boosters just to stay competitive, particularly in the small-gang PvP fights that I favor. The risk factor was the only thing preventing that. Today, CCP agreed and they've backed off those plans. For now, no changes to boosters in Crucible. This is unquestionably a good thing.
Third and finally, a change that is just unquestionably dumb, and I'd like to encourage people to speak up about it. Today, in your General Settings when you hit Escape, there is a check box that will allow you to lock windows when pinned. Today, in EVE's UI, pinning a window to the screen renders it semi-transparent but doesn't really do anything else. It can still be moved by either the player or the UI, which is rather silly. To get the pin button to work as you would expect it to work (you know... actually pinning that window to where you've chosen to put it), you have to actually get into the Graphics settings and click this check box that locks pinned windows in place. Once you do that, a pinned window stays where you put it.
This is a valuable consideration, particularly in PvP, where one mis-click or mis-drag of a mouse can move a window across your screen and get you killed.
Well, that entire option has been removed from Sisi. Here's the official reason, quoted in full:
This was removed on purpose. The feature was becoming increasingly hard to maintain due to technical reasons, and given the fact that very few people even knew of it's existence, we decided to remove it.Yeah. That's it. That's the whole reason. It was hard to maintain. I guess I don't have to express how poor I find this reasoning, and I encourage people to post to this thread
So, if you'd like a button that pins a window to actually... you know... pin the window, I encourage you to get on this thread and say so. ;-)
EDIT (23/Nov/2011): CCP is listening, and the ability to pin windows will be reintroduced ASAP, though it's apparently too late to stop the removal of this feature before Crucible.
We're still on course for a huge number of positive changes to EVE on Tuesday, the 29th, though! Can't wait!