Explaining the meta-levels to new players -- the ridiculous complexity; the fact that (just off the top of my head) Scout is the best kind of Projectile artillery, but the worst kind of Hybrid rail -- has made two of new people I've brought into the game throw up their hands and unsubscribe.And both of those are excellent points, particularly the fitting's violation of EVE's first rule. I might not like being hoist on my own petard, but I acknowledge when it happens. Good comment, DoyceT!
Can people learn it? Of course.
Do they need that crap piled on top of their 'to learn' list as soon as their out of their tutorial? Does it make the game seem remotely accessible? Does it make the game seem in any way more fun? No.
Does the idea of sinking every isk they have at the end of their tutorial into a single destroyer in ANY WAY compatible with EvE's Rule 0?
Only fly what you can afford to lose.
They cannot. Afford. To. Lose. That. Ship.
It's a fine build, but not for it's stated purpose.
Welcome to Jester's Trek.I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
You can follow along, if you want...
Thursday, December 8, 2011
Comment of the week: EVE's first rule
I would be remiss if I didn't pick this. ;-) The expensive L1 mission Thrasher fit is causing a lot of discussion yesterday and today, and DoyceT does a great job of summing up the two major objections to it in the first comment on today's "Death of Cicero" post. Quoted in part: