Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, December 21, 2011

FOTW: Kiting Arena Incursus

I wrap up the more newbie-friendly FOTWs this month with a T1 frigate that will get you called all sorts of names.  It's fun, though.

Arena fights are quite common in corps and between interested parties.  Usually, the terms of such a duel are set to "no podding", "T1 frigates only", "no warping off", and usually, "no ECM".  On those occasions when I'm challenged to such a duel, I nearly always bring a kiting ship, and my favorite sort of kiting ship to bring is an Incursus:

[Incursus, Arena]
Overdrive Injector System II
Pseudoelectron Containment Field I

1MN Afterburner II
DDO Photometry Tracking Disruptor I, Optimal Range Disruption
Stasis Webifier II

125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S

Small Hybrid Collision Accelerator I
Small Hybrid Locus Coordinator I
Small Hybrid Locus Coordinator I

Hobgoblin II x1


Since the terms of such a duel will usually include the requirement that the aggressors not warp off or they forfeit the duel, a scram or point are superfluous.  This allows you to concentrate all of your non-prop mids on e-war.

Ships with a lot of mid slots are ideal for kiting tactics and fit this way, simply don't need any tank worth mentioning.  Invariably, the other guy will bring a Small Armor Repair Rifter or something similar.  The web will keep him from closing range on you.  The Tracking Disruptor will cut his fall-off to about 4km and at that point, all you need to do is stay about 13km away from him, overheating and spamming the web as needed to keep him either just inside or just outside web range (preferably the latter).  If he gets closer than 11km or so, overheat your AB for a cycle or two to open range.  He'll have to overheat his AB more than you'll have to overheat yours, and before too long, you'll notice that he stops trying to approach you.  That means his AB is close to being burned out and he's trying to lure you close.

At that point, just approach him, again keeping range at about 13km.  Don't give him a close target.

Your guns will pretty much take care of themselves, so once you've started firing them, you can ignore them.  Your main job during the duel will be range management.  The other guy will certainly also have a web, and that web will also be overheated.  That means if you're within 13km of each other, you're both webbed.  An overheated SAR Rifter typically goes 1400m/s or so.  Overheated arena shield Rifters go 1500m/s.  Overheated, you go 1600m/s or so.  So unless he's got a lot of speed implants on him, he's not going to catch you.  But keep in mind, you should have a speed implant or two fitted yourself, just in case.  ;-)  If the other guy has chosen some close range ship other than a Rifter, then the fight isn't even going to be close: the quick little Incursus will easily keep range.

Spend some time keeping an eye on your drone, too.  The other guy will probably get frustrated and try to kill it.  If he does, pull it in, wait a few seconds, then put it back out again.  Rinse and repeat, as needed.

Your major worry is going to be facing another kiting ship.  Among T1 frigs, though, there are few kiting ships better than an Incursus, so you'll probably still have the advantage.  The other worry will be semi-goofy MWD fits that will have an easy time catching you.

But that's how Arena combats are.  You pays your money and you takes your chances.  ;-)


All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.

9 comments:

  1. I usually use a kiting perma-MWD'ing Standard missile Kestrel.

    ReplyDelete
  2. Come on, man.

    "I wrap up the more newbie-friendly FOTWs this month with a T1 frigate..."

    A newbie friendly t1 Frigate that needs Advanced Weapon Upgrades 5 to fit.

    I also liked this:

    "You should have a speed implant or two fitted yourself, just in case."

    And...

    "Your major worry is going to be facing another kiting ship."

    No, your major worry, as a new player looking at this supposedly noob-friendly fitting, is what you're doing SO WRONG.

    Because you can't can't fit the tech2 mods, fly the tech2 drones, or fire the tech2 guns, and even if you can, you can't get them all to FIT.

    Jester, I really enjoy your posts, even when they piss me off, and I certainly saved this fit in case I ever need it, but suggest this to a new player?

    No.

    Your examples of noob-friendly builds this month have been... frustrating, to say the least.

    ReplyDelete
  3. @Planetary Genocide
    Yep, same here.

    ReplyDelete
  4. What if the Rifter fits an MWD?

    ReplyDelete
  5. One more time, for the cheap seats: if you don't have the fitting skills for these exact modules, downshift to the ones you can fit.

    DPS is not significantly reduced by meta guns firing CN AM and the meta guns will reduce the WU/AWU requirements. As your skills improve, work up to this fit.

    For the record, the downshifted fit looks like this, and loses between 11 and 20 DPS, depending on your exact gunnery skills:

    [Incursus, Arena T1]
    Overdrive Injector System II
    Pseudoelectron Containment Field I

    1MN Afterburner II
    X5 Prototype I Engine Enervator
    DDO Photometry Tracking Disruptor I, Optimal Range Disruption

    125mm Compressed Coil Gun I, Caldari Navy Antimatter Charge S
    125mm Compressed Coil Gun I, Caldari Navy Antimatter Charge S
    125mm Compressed Coil Gun I, Caldari Navy Antimatter Charge S

    Small Hybrid Collision Accelerator I
    Small Hybrid Locus Coordinator I
    Small Hybrid Locus Coordinator I

    Hobgoblin II x1


    "Jesus, you fuckers are pushy!" -- Dante, Clerks. ;-)

    ReplyDelete
  6. +1 for the awesomeness that is a kiting Kestrel.

    Actually, Jester, if you organize an arena fight in Rote I will be sure to pump myself full of caffeine to be able to stay awake and test it out against your Incursus ^^

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  7. Jester, I gotta agree with JoyceT here. Posting fits that include tech 2 mods and rigs is NOT "newbie-friendly". Most newbies would not have the skills to use tech 2, nor would they have the money, nor the awareness of tech 2 until past the newbie stage, your disclaimers to the contrary.

    ReplyDelete
  8. Recently Used this fit in a tech 1 frig tourney, everything had to be tech 1 meta 1 or below gear and all I can say is, Success! Beat Up on a Rifter, Punisher, Tristan and Another incurus to win the tourney and net me a nice 100 mil isk and a oracle :D

    ReplyDelete
  9. Love the new disclaimer at the bottom of your FOTW posts...hopefully it's clear enough for the cheap seats.

    ReplyDelete

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