Anybody ever play old school Dungeons and Dragons? If you did, you'll get this post. If you didn't, I'm not going to bother to explain what D&D was or how it worked. Sorry. ;-)
The game had a terrible mechanic in which if the player believed what his character was seeing was an illusion, he could state "I disbelieve", then roll a dice. If the number rolled was high enough based on the strength and believability of the illusion, the will of the character, and the evidence that character had that what they were seeing wasn't real, the GM would tell the player that yes, what they were seeing was in fact an illusion.
The mechanic led to players saying "I disbelieve" when presented with everything from a dragon eating townspeople to unfortunate infected hangnails.
Still, I feel the need to get this mechanic out for a bit, based on something in the Crucible 1.02 patch notes:
The jamming progress bar disappears correctly after jamming NPCs were killed.I DISBELIEVE. That bug has been in New Eden for as long as I have. >:-P