Well, I guess I shouldn't have been surprised.
The post yesterday about tracking has racked up comments faster than any post I've ever done with the possible exception of me ripping on Clarion Call 3 a couple of months back. That's fine. Guess that means you guys have a strong opinion on this issue. ;-)
Still, don't get lost in the minutiae. My post isn't about whether battleship guns should hit frigates, or dread/Titan guns should hit dictors, when the pilots of those ships are flying badly. That's proven: they can, and they should. If a ship is being flown badly, it will die. I have no problem with that. It's working as intended. But that's not not not what I was looking at in my post. The key question you need to take out of my post is this:
Should a small ship still die to much larger guns if the pilot of the small ship is doing everything right to avoid damage?
Make no mistake: this question takes the skill of piloting a small ship out of the equation if you answer "yes". If you answer "yes" to that question, you're saying that an inty pilot should die to battleship guns regardless of the inty pilot's skill if those battleship guns are buffed enough. Dreads and titans and super-carriers lost their drones because they were supposed to no longer be able to affect sub-caps if they're flown intelligently. If dreads and titans can still kill much smaller sub-caps anyway, then what was the point of removing their drones? May as well give them back for all the good it did.
Those of you who are saying that I landed a glancing blow on that Ares, even if that's true, are similarly missing the point. The point is that if eight or nine other Tornados had buffed their ships the way I did, then the group of us would have been nailing frigates right and left with our large guns, regardless of the skill of the pilots of those frigates and how they were flying. Is that how this game should be? Is that how you want it to be?
So, look at that bolded question and decide what your answer is. Mine's "no".