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I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, January 4, 2012

Fit of the Week: Incursion Tempests

I'm going to be a little bit lazy and go with a pair of PvE Tempests for this week's FOTW.  Here's one:

[Tempest, Incursion]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Invulnerability Field II
Invulnerability Field II
Photon Scattering Field II
Sensor Booster II, Scan Resolution
Large Shield Extender II

800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet EMP L
800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet EMP L
800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet EMP L
800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet EMP L
800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet EMP L
800mm Heavy 'Scout' Repeating Artillery I, Republic Fleet EMP L
'Arbalest' Cruise Launcher I, Caldari Navy Paradise Cruise Missile
'Arbalest' Cruise Launcher I, Caldari Navy Paradise Cruise Missile

Large Anti-Thermal Screen Reinforcer I
Large Core Defence Field Extender I
Large Core Defence Field Extender I

Hobgoblin II x5
Hobgoblin II x5
Warrior II x5


And here's the other, a Tempest Fleet Issue:

[Tempest Fleet Issue, Incursion]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Sensor Booster II, Scan Resolution
Invulnerability Field II
Invulnerability Field II
Photon Scattering Field II
Shadow Serpentis Stasis Webifier

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
'Arbalest' Cruise Launcher I, Caldari Navy Paradise Cruise Missile
'Arbalest' Cruise Launcher I, Caldari Navy Paradise Cruise Missile

Large Core Defence Field Extender I
Large Core Defence Field Extender I
Large Anti-Thermal Screen Reinforcer II

Hobgoblin II x5
Mining Drone I x5
Hobgoblin II x5
Warrior II x5


Why is this lazy?  Because versions of these two ships were the example ships that I used in part two of my Incursion Guide.  Still, "incursion Tempest" is a pretty common search term around here and I'd like to have it directed to the ship fitting itself and how to fly it rather than the guide.(1)  If you need the guide, it's off to the right.  ;-)

First, a fun fact: this is my 10th Minmatar FOTW posting, and of those, seven have been PvP fits and three of them (this one, a Thrasher, and a Machariel) have been PvE fits.  That, in my experience, is about the right ratio of PvP and PvE Minnie ships you see in the wild.  Minmatar ships are beloved by PvPers for their speed and DPS, but have an unfair reputation for being thin-skinned.  In my experience, this reputation has very little basis in fact.  It's typical for players to worship at the altar of EHP without also considering the other elements that factor into the damage that ships take from weapons, namely speed, transversal, and signature radius.  And Minmatar ships have big advantages in all three of these areas.

This comes out in incursions, where much of the rat damage is done by torpedoes.  A typical Incursion Raven will have 100k or so EHP concentrated in 15000 or so shield HP.  The Tempest above can only manage 92k, which would seem to be less, right?  Not so much.  Incursion torp damage is explosive/kinetic.  The two ships have equal resistances to both.  Typically, the torps have a 150-160 m/s explosion velocity and a 450m explosion radius.  These correspond to the speed and sig radius of the ship.  The Raven will typically have a speed of 118m/s or so, and a sig of more than 500m.  That means those torps will be doing full damage.  Meanwhile, the Tempest will have a speed of 150m/s or so and a sig radius potentially as low as 420m with a decent pilot aboard.  That means that while the Raven will be taking full torpedo damage, the Tempest will escape some damage due to its smaller sig and could escape even more due to its speed if its pilot is moving and using the right implants.  So in reality, despite the "sub-par" EHP, the Tempest will actually tank more incursion damage than the Raven.

Other Minmatar ships have similar advantages when used in the right PvE scenarios.  The same speed that makes them beloved by PvPers for avoiding damage can be used by PvEers as well.  And of course, the DPS the PvPers admire is just as useful in PvE.  The incursion Tempest does nearly twice the damage of its Raven counterpart.

Now let's talk the ship itself.  As I mention in the incursion guide, shield-tanking ships are built from the tank up.  Tank resists in this case are provided by the standard "two Invuls, one Photon, one anti-Thermal rig" that I mention in the guide.  Buffer is provided by a pair of CDFEs and a single LSE2.  Double LSE fits are fairly common, but it's both unnecessary to tank the Pest this much, and it increases the ship's signature radius, which diminishes the ship's ability to sig tank as mentioned above.  The Sensor Booster is used to speed locking on incursion frigates, which make up the bulk of the ships in lower-end incursion sites.  In HQ sites, the Sebo should be dropped for the second LSE.  In HQs, a strong buffer is more important than sig radius or slightly quicker locking.  A Damage Control II rounds out the tank.

The rest of the lows are given over to Gyrostabs and Tracking Enhancers.  Some players use a fourth Gyro and only a single TE.  However, it's considered more useful to upgrade your Gyros to Republic Fleet quality instead as your bankroll increases.  The ship is shown with meta guns, but those guns should be upgraded to T2 as soon as possible.  The two remaining high slots can be used to fit Large Energy Transfers to supplement the team's Basilisks, but it's rare the Basis should be looking to Tempests for extra cap; virtually any other battleship is a better choice.  Instead, go with a pair of missile launchers.  The ship is shown with two Cruise Missile Launchers, but Heavy Launchers or even Assault launchers can be just as useful, depending on the types of sites your FC is going after.

The Tracking Enhancers will be vital to the ship's success.  Some players will even forgo the Sebo in favor of a Tracking Computer to enhance it further.  If you can do it, better to request a Tracking Link from one of the fleet's Scimitars, if you have one along.  Alternately, some incursion Basilisks fit a Remote Sensor Booster.  If that's the case, ask for that and fit the Tracking Computer yourself.  Either way, you get the best of both worlds.

You'll likely want to keep your drones active.  And carry a lot of spares!  Alternately, you can carry a flight of shield maintenance drones, or even armor maintenance drones, to assign to a particularly important partner.  This is particularly useful in HQ sites where damage drones are much less critical.

The Tempest is one of the easiest ships in EVE to fly in incursions thanks to the long range of its guns.  If all the fleet's ships use faction ammunition, the increased speed at which you clear sites will be noticeable, and make the more expensive ammo worth it.

The TFI upgrade is also quite worthwhile.  Its increased tank gives you back a mid slot to play with.  This mid slot can be devoted to a Tracking Computer or a Stasis Webifier.  The additional low adds even more DPS (or more tracking, if you elect for a third Tracking Enhancer instead of the fourth Gyro).  The increased drone bay adds flexibility.  It's quite a worthwhile upgrade!

On those rare occasions that I FC incursion Vanguard fleets, I'd much rather have a well-fit Tempest along than the best Raven, RNI, or Scorpion Navy Issue.  The Tempest is plenty tough, tanks damage well, and puts out a ton of DPS.  And it's well within the capabilities of even relatively inexperienced pilots.  What more could you ask for?


All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.

(1) And truth be told, I'd like to knock that ridiculously bad armor TFI out of the top spot when one searches for "incursion Tempest" on Google.  All I can say to that fitting is "Battleclinic fit".  To those in the know, that's all I need to say.  ;-)

6 comments:

  1. Any thoughts on plugging in the Vargur for Incursions or is it simply another expensive Tempest?

    ReplyDelete
  2. Marauders are not generally good fits for incursions. Their tank, compared to the equivalent faction battleship, is sub-par, and the bonuses they get are just not that useful for fleet scenarios. Their DPS is sub-par compared to the comparable pirate battleship.

    And they're far more expensive than both.

    They're made to be solo boats. That's what they're good at.

    ReplyDelete
  3. Marauders are fine for incursions, lesser then a pirate sure but also generally cheaper then pirate with simular tank and DPS
    (Vargur 115k EHP and 980 DPS w/o drones vs 130k EHP and 1071 DPS w/o drones using LvL Vs and full T2 fit and 4 slot/all rigs for tank *ignoring angel crusier/BS still broken*)
    with the Vargur having an extra midslot and a tracking bonus.
    Then with 3 utility they can fit shield/energy xfers(more useful in Ass/HQ but anyway).

    Pirate BS do have a bit more tank and DPS but out and out better? no way.

    ReplyDelete
  4. Actually, there's a good reason why ppl fly Vindis, Bhaals and the like. They are great DPS, have web bonus, plenty of tank and plenty of slots.

    Marauders are OK, i love the paladin. Lovely bonuses, plenty of damage, 3 highs to play with.

    Also, i've been in fleets where ppl with expensive, non buffer ships (Nightmare, Mach) have been left to die for being too "squishy" or the logi has failed horribly or the FC got greedy in OTAs. So join fleets of guys you trust if you're fitting no buffer at all in those precious navy/pirate ships.

    ReplyDelete
  5. You mention a 3rd TE over a 4th Gyro is a possibility, but I think it's the only option. The TE will give you more real world DPS.

    ReplyDelete

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