Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
You can follow along, if you want...

Wednesday, February 15, 2012

FOTW: Super-cap tackling Phobos

For my 50th Fit of the Week, let's go with something ultra-specialized.  This is less a PvP ship than a support ship:

[Phobos, Supercap Tackle]
Damage Control II
Armor Explosive Hardener II
Coreli C-Type Adaptive Nano Plating
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I

Experimental 10MN MicroWarpdrive
Conjunctive Magnetometric ECCM Scanning Array I
Stasis Webifier II
Small Capacitor Booster II, Navy Cap Booster 200

Warp Disruption Field Generator I, Focused Warp Disruption
Warp Disruption Field Generator I
Cynosural Field Generator I
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Dual Light Pulse Laser II, Imperial Navy Multifrequency S
Prototype Cloaking Device I

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

In the anti-super-cap war that is surely likely to come, the Phobos is weapon #1.  The purpose of a super-cap tackling Heavy Interdictor isn't to do DPS.  It's to pin down and hold a super-cap (hopefully in 0.0), resisting all efforts to shake it off or pry it loose.  This one does an excellent job of it in all respects.  The Phobos is particularly good at this specialized job owing to its nice slot layout and mix of grid and CPU.

First, every single spare scrap of CPU and grid that can be applied to it is first put on the strongest tank possible: double plate, double Trimark with strong resists right across the board.  This one has a minimum resist of 81% with a good armor pilot aboard, and 17000+ armor hit-points unbonused.  You can make the tank stronger with more expensive modules, but hictors are a balance between expense and effectiveness.  Though they can no longer be doomsdayed, they're still going to be the opposition's primary target.  It's probably better to spend any additional ISK you are tempted to throw on this fit buying a second hictor for a friend instead.  ;-)

Once you've done that, dual Warp Disruption Field Generators (one usually scripted, one usually not) are the next piece of the puzzle, followed by a cyno to bring in your own capital and super-capital fleet.  A hictor without a cyno probably isn't doing its job.  A cloaking device allows a number of defensive and offensive options.  Quite often, for instance, a cloaky hictor sitting near a bait capital ship is used.  When the bait is swallowed, the hictor decloaks and immediately activates its non-scripted bubble.  That catches everything nearby.  After the cloaking delay, the juiciest target nearby receives the benefit of the scripted "infinipoint."

The six other mods on this ship are all utility.  ECCM prevents the infinipoint from being disrupted by jamming.  A cap booster and Navy charges prevents the infinipoint from being disrupted by neuting.  A web is useful for keeping quicker targets from escaping the hictor's bubble.  Any grid or CPU you have left can be used to fit a small gun or two, or perhaps a small smart bomb.  But laser Phoboses are quite popular this season, so that's what's shown here.  There's also just enough CPU left to wedge on a Tech2 WDFG if you have the Graviton Physics V skill (and lots of hictor pilots rushed to get this skill when the new mod was made available).

Hictors typically operate in pairs or trios.  A hictor using its points cannot be repaired, so using hictors is a tricky balancing act.  One hictor will set up the initial tackle on the target and hold for as long as possible.  As the hictor takes critical damage, about half-way through the last 30-second bubble cycle, the hictor's fresh backup will take over.  The first hictor will then drop his bubble and point and receive reps and fresh capacitor from the large number of nearby Guardians and carriers supporting the cap-killing op (you do have those, right?).  This gives the enemy fleet a poor choice: do they switch DPS to the new hictor or try to finish off the old one?

It quickly comes down to a race, and the side with the better reflexes and instincts usually wins.  If a hictor pilot misjudges how much it can tank between cycles and can't drop the bubble in time, he dies.  If the tackling side relies too much on a predictable rotation, one of the hictors will die.  But if the bubbling side can coordinate their rotation of hictors (perhaps with a few light dictors), swapping damaged for fresh on an unpredictable cycle, there's often little a tackled super-cap can do except start looking at the self-destruct button...

As with all my specialized fits, this isn't a ship that you'll need very often.  You may never need it.  But if you ever think you may have call for a ship like this, have one available!  The worst thing in the world is to need a duo or trio of hictors for super-cap tackling and not have them...

Happy tackling!

All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.


  1. this is the first time i saw a fit for Phobos as most of the time when players talking about HIC they would talk mainly about Broadsword and Onyx

    1. Each HiC tends to have it's Strong Points.

      The Phobos and Onyx tend's to have the best slot layouts and grid and CPU available to provide extended heavy tackle. Depending on shield or armour tanking fleet, I would generally take one or the other.

      The Devoter and the Broadsword both have phenomenal tanks though.

      The Broadsword lends his to the fact that his high resists in shields are primarily EM and Thermal, any Lasers, Projectiles using the Standard RF EMP or non-kinetic bonused missile barges (that tend to use EM damage weapons) will have a tough time penetrating it's defences and it can be augmented to have an impressive balance of Passive Recharge and EHP, and it's fast, but it's sig makes it easier to hit.

      Speaking of EHP it is hard to argue with the Devoter though, it has by far and away the most EHP, I have personally seen fits for a Devoter, with nothing more than bonuses from a Damnation and a few implants with no extortionate mods have in excess of 200K EHP, with resistance profiles in the 90's, has a tiny sig too, so a lot of damage can be mitigated when flown well.

      So like most things in EVE, horses for courses.

  2. you are wasting fleet bonus's by using eanms. you should use at most 1 adaptive so as to optimise the tank including a damnation. stacking penalties and all that.

  3. @Jet: Shield HIC's loose roughly 40% EHP compared to Armour ones.

    I prefer the devoter for extra EHP, but yes this works as advertised.

  4. What are your thoughts on fitting NOS in the high slots? That's a good way to keep a super from capping you out with a faction neut before your backup can arrive.

  5. The few times I've fought against supers, they were a big pain to hold down because of the neuts and drones.

    The passive tank on this is good since you are likely to be neuted pretty bad.


Note: Only a member of this blog may post a comment.