First things first: Rooks and Kings are pro. I might bitch about them from time to time, but these guys know what they're doing. And in a extremely tough alliance, Guillotine Therapy is one of their best corps. They have a 90% efficiency rating measured over almost three years. I might bemoan R&K's over-reliance on reps and Logistics to put risk aversion onto a pedestal and worship it, but hey... if that's what you're going to do, this corp does it better than almost anyone else in New Eden.
So the first thing you have to assume when you're looking at a R&K loss-mail is that they knew what they were doing when they fit it that way.
Because on paper, even the idea of a shield-fit Moros is remarkably bad. And the idea of two of them is even worse. Clearly these are fail-fits. Clearly. And if you were looking at anything but an R&K ship, you could just assume that and go on with your life.
There's only one tiny tiny, baby-sized problem with this assumption. These Moroses, two just like them, and one carrier ripped the living crap out of an enemy fleet with twice their caps, a tower, and a strong defense fleet. How does that happen exactly?
The trick is where this fight happened: J151909, a class 5 Pulsar wormhole.
One of the things that null-sec and low-sec PvPers tend to forget is that a lot of the wormhole systems have environmental effects that greatly adjust the characteristics of ships that fly there. Pulsars have the following effects:
|Armor EM Damage Resistance||-34%|
|Armor Kinetic Damage Resistance||-34%|
|Armor Thermal Damage Resistance||-34%|
|Armor Explosive Damage Resistance||-34%|
|Capacitor Recharge Cycle||+41%|
Suddenly, the idea of bringing an armor-tanking fleet doesn't seem like such a hot idea, does it? ;-) That means you're bringing a shield fleet into this wormhole. And as long as you're bringing shield dreads, why not bring Moroses? Few people can fly Naglfars or Phoenixes, and the only real disadvantage to the Moros is how cap-hungry its guns are. With a large cap recharge bonus, suddenly that becomes quite a bit less of a problem. The shield capacity bonus, meanwhile, gives the Moros that was killed a million more effective hit-points. Yeah... a million. So I suspect it took the defense fleet a while to get that kill...
One thing that R&K do so very right is theory-craft the hell out of their setups. A nice and often-overlooked feature of EFT is that it can simulate wormhole environmental effects with no problem. Look in the upper left-hand corner of the tool with the other ship modules, right under "Gang Assist Modules" and you'll find "Environmental Effects". Click on the "Projected Effects" button at the bottom of your ship fitting and a small window will open up below the ship's modules. Drag the appropriate wormhole effect into that box and you'll be able to see how that type of wormhole affects your favorite ship fitting.
Keeping an eye out for wormhole environmental effects is something that null-sec and low-sec corps looking for a little w-space pew need to keep in mind. If you decide to go hunting in a hole, make sure your FC or your scout is using Static Mapper or another trusted mapping site to keep an eye out for these kinds of effects! Static Mapper has the advantage that it works quite well in EVE's in-game browser.
Though this fitting looks fail at first glance, the circumstances made the ship a lot more impressive than it might otherwise appear...