Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
You can follow along, if you want...

Monday, March 19, 2012

Confluence of numbers

A series of facts that might only be interesting to me (per Google):
3.0 (AU per second) = 278 867 663 miles per second; and,
the speed of light = 186 282.397 miles per second,
therefore 3.0 AU per second = 1497 C.

So, when you're warping around a single solar system at 3.0 AU/sec in a cruiser, battle cruiser, or battleship, you're moving at 1497 times the speed of light.  Einstein would be annoyed.  That's also roughly equivalent to Warp 9 on Star Trek (1516 C).

I wonder if that was intentional.  Also, I'm surprised I only got around to checking this tonight.

A few others, for fun:
Your shuttle zips along at warp 9.9.
Your 15 AU/second interceptor pushes the EVE limit at warp 9.99.
Even your relatively pokey freighter does just under warp 6.
Anyway, just a little number crunching that occurred to me in a quiet moment tonight.  I'll stick to jump and gate travel.  Even at warp 9.99, five light-years takes 5.5 hours to cross.  Though on the other hand, if you factor in lag...  ;-)

26 comments:

  1. So all the freighter pilots are aging less than all those station-game-playing accounts. Fascinating how fast the ships fly when you put it into those numbers.

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  2. The average velocity of the Earth as it orbits the Sun; 30,000 m/sec. http://wiki.answers.com/Q/What_is_the_orbital_velocity_of_Earth (and that is without also factoring the velocity of the Sun as it travels about the milky way)

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  3. As this thought continues: the technology behind the Eve Gate network is..astonishing! Since every EM-ray travels at the speed of light in the Einsteinian universe, how can it be possible to span dozens of light years with a lot of matter in mere seconds?!

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    Replies
    1. A wizard did it.

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    2. If spacetime is curved then an artificial wormhole (gate jumps) could theoretically allow one to traverse great distances in a very small, but finite, amount of time.

      See this article for more details: http://www.daviddarling.info/encyclopedia/W/wormhole.html

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    3. "Stargates are the backbone of New Eden, shaping the cluster and its politics as we know it. The gate network snakes throughout New Eden, and today lets us cross over 100 light-years in just a few hours. Conceptually, jumpgates are actually fairly easy to understand: they’re artificially contained, static wormholes that take you from one system to another. It’s their construction that mucks things up a bit."

      If you want to dive deeper into eve lore i suggest reading:
      http://freebooted.blogspot.de/p/fiction.html

      The guide is relatively short and covers a lot of lore.

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  4. All numbers easily explainable with the use of an Alcubierre drive. If you don't know what that is imagine a quarter on a table cloth. The table cloth represents space-time and the quarter is our spaceship. Place your quarter on the table cloth then slowly pinch up the table cloth so that you have 2 corners behind the quarter. as you draw these corners up your quarter should move forwards over the table.

    same basic principle with an Alcubierre drive. You expand space-time behind you and contract space-time in-front if you, effectively you "ride" an artificially created wave of space-time, allowing you to side-step the normal implications of relativistic speeds such as time-dilation (see Einstein's The Twins Paradox).

    While this is not how the EVE-lore describes the warp-drive it is how it behaves in-game so Im inclined to believe that Neweaden tech is in that strange twilight zone where they know how to make shit work but don't necessarily understand HOW it works.


    On a related note the way EVE displays acceleration to FTL speeds is actually wrong (surprising I know :P).
    http://jila.colorado.edu/~ajsh/insidebh/4dperspective.html

    If you were to warp towards the sun it wouldn't actually look like you were getting closer to the sun for the first few moments, your field of view would expand so much that it would actually look like you were moving AWAY from the sun rather than towards it. Check out the first animation in the link to see what I mean.

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  5. Hi Jester, nice math. but why the hell are you using google for that?

    http://www.wolframalpha.com/input/?i=3+AU+per+second

    get the answer without even the need of your calculator.

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  6. The wonders of traveling through hyperspace! :D

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  7. 5 hours seems like a lot, but then being able to move between wspace systems without whs would be... interesting.

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  8. Well, warp drive creates a sort of creates a distortion around it, so you're not really traveling per say as much as the universe is warping around you.

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    Replies
    1. In Soviet Russia, celestials warp to you.

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  9. In the original Star Trek, warp factor 9 equals 729C.

    Warp factor 9 is 1516C in ST:TNG and later series only - which have all been thankfully relegated to "alternate reality" status by the Star Trek reboot.

    The whole asymptotic warp factor 9.9, 9.99, 9.9999999, ad infinitum nonsense was a pretty stupid change in ST:TNG. You'd never want to use a scale like that in RL, since expressing relative differences in velocity would require a ridiculous level of decimal precision, ex. "Captain, the intruder has doubled his speed from warp 9.99 to warp 9.99000001!".

    Ah, well... Mike Okuda is a fine graphic designer, but lousy on technical details.

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    Replies
    1. Eh, I prefer the "new" warp speed scale. Without it, interceptors fly at warp 19, which just sounds weird. ;-)

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  10. Chat and other forms of information (market orders, wallet transfers, industry installation) travel seemingly instantly. That is more a threat to Einstein's speed limit and the space-time continuum than a pokey 3.0 AU/s :)

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    Replies
    1. And again, it is all written in eve lore ;-)

      "With this breakthrough (using useless junk to piggyback data onto), engineers were quickly able to construct fluid routers made up of entangled particles. These routers were soon joined into a massive communications network that today spans the cluster, and allows us now to contact any person anywhere"

      you just need to read the back stories before stating a problem. or see the quick guide from Mark726 I've linked some posts above.

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  11. Yet projectiles are still the best weapon system. vOv

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    Replies
    1. Weapon systems in this game are even worse than travel.

      A 1200mm fusion grenade would weight in at about 27000kg (assuming a construction similar to WW2 area battleship weapons) and reduce everything within a few hundred kilometers to dust when exploding.

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    2. True, with such high speeds the kinetic energy of a 1400mm projectile is enormous!

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    3. kinetic energy rocks the house, this video explains it well http://www.youtube.com/watch?v=FcS09dBSrvc&feature=related

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    4. Well, i was slightly more concerned about the 27ton NUKE being hurled your way.

      http://en.wikipedia.org/wiki/Tsar_Bomba

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  12. I'm pretty sure I remember reading lore that explains that the in game coms systems work via quantum entanglement, with some kind of hocus-pocus to collapse the wave-function and get data from chaos.

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  13. so what formula did you use to convert C velocities to warp factor, you know just curious, since i can get my inties to fly at 23 au per second, and i kinda like the TOS speeds. i wanna calculate them for myself.

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    Replies
    1. TOS speeds are easy: warp factor ^ 3 = C. So warp 6 is 6*6*6=216 C. 1 AU/sec is about 500 C.

      So 23 AU/sec = about 11500 C. Third root of 11500 is about 22.5, so 23 AU/sec is about Warp 22.5.

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