Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, March 28, 2012

Fit of the Week: Blap Titan

Welcome to Titan Day at Jester's Trek.  We're going to be talking Titans today, with three dedicated Titan posts, starting with this one.  I thought to celebrate Titan Day, we'd have two "blap Titan" fits, courtesy of Elise Randolph of Pandemic Legion:

[Erebus, Really Hilarious Blap Titan]
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer

Federation Navy Sensor Booster, Scan Resolution
Federation Navy Sensor Booster, Scan Resolution
Federation Navy Sensor Booster, Scan Resolution
Federation Navy Tracking Computer, Tracking Speed
Federation Navy Tracking Computer, Tracking Speed
Federation Navy Tracking Computer, Optimal Range

Limited Mega Ion Siege Blaster I, Guristas Antimatter Charge XL
Limited Mega Ion Siege Blaster I, Guristas Antimatter Charge XL
Limited Mega Ion Siege Blaster I, Guristas Antimatter Charge XL
Limited Mega Ion Siege Blaster I, Guristas Antimatter Charge XL
Limited Mega Ion Siege Blaster I, Guristas Antimatter Charge XL
Limited Mega Ion Siege Blaster I, Guristas Antimatter Charge XL
Aurora Ominae
Jump Portal Generator I

Large Trimark Armor Pump II
Large Trimark Armor Pump II
Large Trimark Armor Pump II


[Avatar, Really Hysterical Blap Titan]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Damage Control II

Federation Navy Sensor Booster, Scan Resolution
Federation Navy Sensor Booster, Scan Resolution
Federation Navy Sensor Booster, Scan Resolution
Federation Navy Tracking Computer, Tracking Speed
Federation Navy Tracking Computer, Tracking Speed

Dual Modal Giga Pulse Laser I, Blood Multifrequency XL
Dual Modal Giga Pulse Laser I, Blood Multifrequency XL
Dual Modal Giga Pulse Laser I, Blood Multifrequency XL
Dual Modal Giga Pulse Laser I, Blood Multifrequency XL
Dual Modal Giga Pulse Laser I, Blood Multifrequency XL
Dual Modal Giga Pulse Laser I, Blood Multifrequency XL
Judgement
Jump Portal Generator I

Large Trimark Armor Pump II
Large Trimark Armor Pump II
Large Trimark Armor Pump II


How do we know about this fit?  Elise described it to Voices from the Void podcast as a "blap Titan".  You can pick him up about 49 minutes in.  He describes a blap Titan as needing:
  • three Sensor Boosters, "so you can lock pretty quickly" and "aren't Cormack's Sensor Boosters but whatever";
  • two Tracking Computers (the Erebus had an extra mid, so I gave it three... more on that in a second);
  • four "damage mods"; and,
  • three Tracking Enhancers ("you just shove more tracking stuff" on).
Just to make things as "fair" to the Titans as possible, I haven't fit a single officer mod.  All the mods I've fit are cheap (for a Titan pilot) faction mods.  The most expensive mods are those Tracking Computers at 370 million ISK each as of this writing.  You use this fit when "you're pretty sure there's zero chance of you getting counter-dropped", after you've put up a bubble at a game and the fleet you intend to blap is in warp to it (and will land in the bubble).  Your ideal range is "about 40km" and then you "blap blap blap."  I also assume that every Titan pilot would also consume a Standard Drop booster and a Quafe booster.  Both are cheap and highly useful for blapping sub-caps.

Before we talk about what these ships can do, let's talk stats.

AvatarErebus
Volley: 66000+, DPS: 15000+Volley: 65000+, DPS: 16000+
Scan resolution: 209mmScan resolution: 185mm
Range: 36km optimal + 24km falloff            Range: 31km optimal + 40km falloff
Tracking speed: 0.012Tracking speed: 0.016

I gave the Erebus an additional Tracking Computer with a range script to get closer to that 40km optimal that Elise talks about.  Now, let's talk comparison ships.  Our comparison ships will be a standard Geddon Navy Issue and a standard Megathron Navy Issue. I'm not going to bother posting the fits; trust me when I say there's nothing unnatural about them.

Armageddon Navy IssueMegathron Navy Issue
Volley: 2664, DPS: 1029Volley: 3913, DPS: 903
Scan resolution: 137mmScan resolution: 190mm
Range: 17km optimal + 13km falloff             Range: 6km optimal + 20km falloff
Tracking speed: 0.042Tracking speed: 0.09

Pay particular attention to the scan res: both Titans lock just as fast or faster, compared to our battleships.  The Avatar, in particular, locks 50% faster than the Neddon.  Our test target will be a micro-warping Sabre (more on that in the next post).  The Avatar and Erebus lock this ship in four seconds.  The Armageddon takes almost six.  Unlike the battleship guns, the XL blasters have no problem hitting at the exact same range as the XL pulse lasers.  Tracking currently peaks at about 30% of the battleship gun tracking.  But remember, I haven't fit a single officer mod.  Ironically, that's not realistic; in actual fact, I suspect there are a large number of officer mods on Titans out there.

Volley damage is twenty-five times higher at 2.5 times higher signature.  Four damage mods "make a pretty huge difference" to Titan guns, according to Elise.

Two primary targets of blap Titans are Drakes and Maelstroms, usually running under MicroWarpdrive.  Both of them have signature radii of more than 1000m (Drake: 2162, Maelstrom: 3331).  As a result, both ships will take full damage from the Titan guns.  The Sabre's sig radius is 573m, which means it's going to take one-quarter damage: only 16500 hit points from a single volley.  A typical Sabre's EHP is 8600.  Blap.

And those volleys can be delivered every six seconds or so -- the Titans can lock targets faster than they can volley them.

How do these ships get used?  Let's go straight to Elise:
What happens is, when there's a roaming gang, and you're pretty sure there's zero chance that you're gonna get counter-dropped, you take these blap-fit Titans, and you cyno them in while someone's in warp to the gate, and they land in a bubble.  You're like 40 kilometers from them.  And you blap-blap-blap away.  And it's really hilarious!  Because you can pretty much track cruisers and battleships really well.  And any idiots that don't understand how transversal works... they'll burn directly back to the gate, so they're at zero transversal to the Titan.  Which means no matter what the tracking is, you'll always be able to hit.

So that's what blap Titans are.
Sounds like fun.  Where do I sign up?

Blap away!

12 comments:

  1. I wonder if this would work with Battleships or T3s for blapping Frigs and Dessies :)

    ReplyDelete
  2. is that pre- or post- nerf?

    (I assume pre-)

    ReplyDelete
    Replies
    1. The thing that is the kicker, even if it is pre-nerf the changes CCP originally proposed would not do anything. Titan blobs are the problem. Chances are that even if you go after one titan and have perfect transversal, another titan bounced out 40-60km away will blap you, while the one you're taking care of blaps everyone surrounding the one that blaped you. 20 titans, with another 20 super carriers as support is virtually untouchable, unless you have more titans to drop on them than they have. The game has degenerated to who has the most supercaps online.

      Now CCP has neutered any hope of an emergency balancing nerf, and things will continue on as before with some slight inconvenience to the titan blob.

      Delete
  3. Bah. Turn the turret hardpoints into launchers, boost the Doomsday appropriately with some fancy new mod or something.

    Then give the future T2 Clone Vat Bay free clones.
    So that the damn thing finally becomes the movable starbase with on-battlefield instaspawning (relatively) endless frigwaves, that it´s supposed to be.

    ReplyDelete
  4. "Both of them have signature radii of more than 1000m (Drake: 2162, Maelstrom: 3331). As a result, both ships will take full damage from the Titan guns."

    Technically this is over-simplified, since what matters is sig res * angular velocity / sig rad * tracking, lower is better. If your drake is travelling at 1000 m/s at 40km (on the slow side, but will do for this example), then the av = 0.025, which is twice as much as the avatar's tracking of 0.012.

    Still, (1000 * 2) / 2162 is still less than 0.5, which gives a better than 84% hit chance inside optimal, and a damage potential (ignoring crits) between x0.5 and x1.34 - that's x0.5 to x1.34 of 66000, which should kill most drakes in two volleys, at most.

    ReplyDelete
  5. Those titans don't have 16k DPS - it's 10-12k + doomsday. Since the doomsday can't be fired at subcaps, it doesn't make sense to include it in the DPS figure here.

    ReplyDelete
  6. CCP seriously need to revisit the tracking formula, sig radius and transversal cannot be multiplicative

    ReplyDelete
    Replies
    1. Why not? The formula actually works pretty well for regular sized ships (insert arguments whether guns should / should not have a hard sig rad / sig res cap like missiles do). The key problem is that titans get a big damage increase over battleships with only a moderate sig res penalty.

      Frig: 40
      Cruiser: 125 (~3x)
      Battleship: 400 (~3x)
      Cap ship: 1000 (2.5x)

      Also note that Titans are *2* size steps above battleships (BS -> cap ship -> supercap), unless we count carriers and dreads as a half step (like BCs).

      Delete
  7. *snicker*
    http://www.evenews24.com/2012/03/28/ccp-greyscale-titan-scan-resolution-to-remain-the-same/

    ReplyDelete
    Replies
    1. Yep, I'm obviously aware, which is why I made no mention of the fact that time to lock a dictor would increase from four seconds.

      The same topic will come up in the second Titan post later this morning.

      Delete
  8. Hey, that does sound like fun!

    ReplyDelete

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