Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
You can follow along, if you want...

Wednesday, March 21, 2012

FOTW: Brick Squad Oracle

Rote Kapelle has been fighting BricK sQuAD. occasionally since we're currently road-tripping near their home region of Geminate.  That said, "fighting" Brick mostly involves trying to avoid their blobs or gate-camps.  More occasionally, you encounter them running a more traditional medium-size roaming fleet.  These days, that fleet seems more often than not comprised of a lot of these:

[Oracle, Brick Squad Oracle]
Damage Control II
Adaptive Nano Plating II
Heat Sink II
Heat Sink II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I

Experimental 10MN MicroWarpdrive
Optical Tracking Computer I, Optimal Range
Tracking Computer II, Optimal Range

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


It's hard to say that there are traditions around a ship that's only been in the game a couple of months, but the "traditional" Oracle fits have driven in two directions:
  • a shield-"tanked", Pulse-fit skirmisher quite reminiscent of shield-tanked brawler Harbingers, only faster and thinner; and,
  • a super-long-range Tachyon fit with no tank whatsoever that uses dual Sebos to strike with 500 DPS at nearly 200km range.
The latter is the PL specialty requiring a strong tackle component as part of the allied fleet, and they call them "TiDi Cats" (a play on words referencing both Time Dilation and a popular U.S. brand of cat litter).  The former has no formal fleet doctrine associated with it that I know of yet.  The Brick Oracle, though, is something in between.  It almost but not quite mirrors the fleet doctrine of the sniper battleships of 2009, though with greatly reduced range.  I personally have started thinking of how Brick uses this ship as "reverse skirmishing."  It's not quite a direct counter to skirmishing, but the doctrine has interesting advantages in that direction.

Invariably, Brick will try to set up a situation where you either jump into these ships, or they'll have them set up at a "pounce" tactical just off-grid.  The fleet doctrine calls for a strong tackle wing heavy on super long-range Arazus and Rapiers.  The tackle wing will be poised near the gate.  The Oracles will either be nearby or will actually be somewhat ahead of their tackle wing.  I've also observed this fleet comp being used with a strong reliance on a small swarm of long-point, high-speed interceptors.

Say you jump into this fleet in a traditional skirmishing fleet of Drakes and long-range Canes.  Your standard response will be to burn off the gate toward a celestial while you commence your attack.  The Brick Oracles will remain stationary near the gate (to improve tracking) and will let you open range some before following.  The Arazus, Rapiers, and inties will pin down your high-value targets for destruction focusing on any Recons and Command Ships in your gang, as well as your own tacklers.  The Oracles will then open up, initially doing 800 DPS with MF crystals out to 30km range or so.  Then, as you open range beyond that, they'll switch to Scorch, doing 600+ DPS out to about 72km.  Since they're not really chasing you as such, they can fall out of Hurricane lock range and partially negate the Drake's "chasing missile" advantage.  It's really quite a good tactic, since a triple-Trimark, plated Oracle can only "chase" at about 1100m/s anyway.

On the other hand, if you jump into them with a longer-ranged high-alpha gang like Tornadoes, they have the option to simply cross-jump you or deaggress after wiping out your tackle.  Fit this way, the Oracle has a surprisingly strong tank for a Tier 3: 12000 armor HP with decent resists (which can be enhanced by an off-grid armor booster).  If such a booster is available, total EHP rises to more than 60000... not too shabby!  When Brick uses this tactic, their fleet will invariably have logi along, and that amount of armor HP is enough buffer for the logis to lock the Oracles before they pop.

For straight ganks with good intel, you can swap out for dual Tracking Speed scripts in the TCs, which will give the ships a tracking speed of 0.067.  That's about half the tracking speed of a 425mm AutoCannon-fit Hurricane.  So you won't have much luck hitting lone frigates, but anything bigger that comes through the camp is dead meat.  There isn't quite enough CPU available to run dual Tech 2 Tracking Computers unless you sacrifice a bit of tank with a meta Damage Control, or use a CPU implant.

The close-range Recons are the weakness to this fleet doctrine and it's possible to do a good bit of damage to this kind of fleet while they're setting up if you can pin down and eliminate their Rapiers and Arazus.  That will leave you having to deal with the interceptor swarm, of course, but there are lots of counters to that.  Since the fleet comp is primarily used defensively, it's tougher for an aggressor to use the Oracle's slow align time against them.  Even so, the align time isn't that bad... a little over seven seconds in the hands of a competent pilot.  Your best bet might be to try bubbling the Oracles and get in super close with blasters.

If you want to field this ship yourself in your own corp, the challenge will be finding skilled pilots.  Armor sub-cap skills have gone out of style in recent years and it's sometimes hard to find pilots that have climbed the laser skill tree.  Running this type of ship successfully will also be highly reliant on finding skilled Recon pilots.  You'll note these Oracles have no native tackle.  ;-)

Fly like a Brick.  ;-)


All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.

7 comments:

  1. -A-'s been using a fit like this (I only ever flew logi for it, so I don't know the exact low/midslot layout) using roughly the same tactics since the Oracle went live under the name "Bananaboat."

    ReplyDelete
  2. "It's really quite a good tactic, since a triple-Trimark, plated Oracle can only "chase" at about 1100 DPS anyway."

    should be 1100 m/s

    t3 bc blobs might very well put an end to drake/cane smallmans

    ReplyDelete
  3. Reminds of the pulsepocs we used to fly in the CVA.

    ReplyDelete
  4. Did Brick pay you to say nice things about them?

    As a complete aside, I would really like to know which alliances are the most fun to PvP with.

    :lookingforwardtooracleswarm:

    ReplyDelete
  5. With how amazing the legion is for incursions, more people than you'd think are training subcap armor/laser skills.

    ReplyDelete
    Replies
    1. Long haul for laser skillz but worth it I love De Oracle.

      Delete
  6. you are underestimating the speed of the oracle fleet, brick run loki and legion links and do 1800m/s overloaded. They can run down a shield gang long enough to keep up with all but shield talos(which insta-pop) and tornado.

    ReplyDelete