Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
You can follow along, if you want...

Saturday, March 31, 2012

March junk drawer

Welcome to the junk drawer, part of a series of monthly posts in which I dump all the stuff that I couldn't develop into full blog posts this month...

---snip---

Two step, member of CSM6 and now CSM7, has written an interesting little piece about the amounts of ISK entering and leaving the EVE economy.  His information is based on a lot of projections of data provided by CCP Diagoras in his frequent "stat tweets".  For instance, in several cases, he tweeted the amount of ISK that entered the economy in a single day of rat bounties, for instance.  Two step then projected that figure to a full month.  As a result, the figures can't be regarded as anything but very raw estimates.  Interesting nonetheless, though!

---snip---

It was also kind of interesting to me how CCP got their thunder stolen when someone pulled the models for the new missile launchers off Sisi and then made a Youtube video of them.  In particular, the missile launcher models have "reload" animations, something the turret models don't have that I've ever noticed.  Kind of makes you wonder if reload animations will be added to the turret models...

As I've already said, the team that developed the new missile launcher models did an incredible job, and should feel very proud of themselves.

Incidentally, I really like the new bomber models, too.  They're nice work done in a very short period of time.  The bombers had to be changed to fit the new bomb launcher model (which is unrefined awesome).  When I saw the unauthorized preview of the bomb launcher on Youtube, the first thing that occurred to me was "how are they going to fit all those interior details on the Hound?" (which famously has absolutely nowhere to hide its ammunition and cargo, much less interior details). The Nemesis didn't occur to me since I've never flown one, but it has the same problem.

The art team is going to have to work hard to make those torpedo launchers not look ridiculous on the bombers.  We'll see how they do.

---snip---

What happened with Mittens wasn't the only controversial event that happened at Fanfest.  CCP is keeping it rather quiet, but apparently there were problems with the "Sisters of EVE" tour this year.  One of my alliance-mates came back with a tale of an over-turned four-wheeler and some of the people on this tour having to be checked out at the local hospital...  I hope everyone is OK!

In addition, word also came out during Fanfest that CCP Dropbear was let go.  This one turns out to be a false rumor: Dropbear voluntarily quit for personal reasons, and it happened well before Fanfest.  The responsibility for in-game live events is passing to CCP Goliath.  Hopefully we'll have more of these very soon!

---snip---

Three more CSM items that don't really rate their own posts.

I'll have more to say about this in two posts over the next day or two, but Seleene, Two step, Trebor Daehdoow, and The Mittani appeared on EVE Radio yesterday to talk about the Alliance Panel debacle and its aftermath.  The part of this story that doesn't deserve its own post is that what remains of the CSM had a long discussion with CCP Xhagen this week, where several things were decided:
  • CSM7 will start with 13 people.  Korvin will not get the 14th seat; and,
  • there will not be a revote, nor will there be any extraordinary measures taken regarding redistributing Mittens's 10,000+ votes; and finally,
  • who the CSM chair will be was apparently decided.
It was made very clear that this last point is under NDA until it's announced by CCP (possibly on Monday).  Trebor mentioned that the solution "is consistent with the White Paper and with past precedent."  That's not an exact quote, but it's very close.

Second, almost forgotten in Mittens's participation in the Alliance Panel was his participation in the CSM Panel.  Something that happened during the panel Q&A that I found very amusing was that one of the questioners stepped up, and while looking straight at Mittens, bemoaned the fact that the he believes the same people get elected year after year after year.  Mittens had to gently explain to him that he'd only been on the CSM for one term.  The response: "Really?"  Hee!

Kind of ironic, in retrospect.

Third and finally, the CSM Panel video isn't up on Youtube yet, but when it does go up, watch it.  While you're doing so, you'll note that the director alternates between close-ups of the person answering a question, and wide shots of the entire CSM that was present.  When things go to a wide shot, ignore the person answering the question and check out the body language of the other CSM members.  It's really quite enlightening.  Example: pay attention to the rest of the CSM when Meissa Anunthiel answers the question about wormhole stabilizers.

---snip---

A quickie: I went to fill in a bug report and I could not for the life of me find the bug report web page in the new EVE Online website (and I tried).  I ended up Google searching "EVE Online bug report" to find it.  For reference, here it is:
http://bugs.eveonline.com/
Should be easy to remember.

---snip---

Finally, a really interesting one that doesn't quite merit its own blog post here, mostly because I wasn't involved.  Still, I find it fascinating.

One of the tricks that POSs can do is tell you their exact distance in space from other POSs owned by the same corp.  The purpose to this functionality is to make building jump bridges easier.  Jump bridges have a range of 5 light-years and as a result, the functionality was included in the POS information so that you can tell if the two POSs you're thinking about linking are close enough.  These days, I suspect most people just use the dotlan EVE maps to design their jump bridge chains.

But the functionality exists in-game, and that's nice too.

Some very smart people decided to use this functionality to try and determine how far wormhole systems are from each other, and from known space.  This is something they called Project Compass and it was very, very clever!  It's been known for quite a while now that w-space systems tend to cluster, both with each other, and with common systems in k-space.  But this was the first attempt to try to "map the network."

CCP caught word of what they were doing and removed the functionality of mapping distance from w-space POSs in Crucible 1.5, so Project Compass had to be shut down.  I think Poetic Stanziel probably has the best overall write up of the project and its aftermath.

Why did CCP remove this functionality?  There are all kinds of theories from simple "dickish behavior" to more complex "they want to retain the mystery of w-space."  Certainly, nobody from CCP has said anything about this.  One of my alliance-mates brought up a very interesting theory.  Don't know if it's original or not, but he surmises that wormholes don't take you to another place, they take you to another time.  Specifically, wormholes take you to the past, before the arrival of the first human colonists to New Eden.  Therefore, CCP took out the POS distance functionality because the distance calculations are not possible: the two POSs exist in different timelines!

He brings up a lot of lore to back this theory up, and frankly, I don't know enough about the lore myself to know whether this theory holds any water or not.  Sure is an interesting possibility, though!

---snip---

And that's it, junk drawer is yet again empty.  :-)

21 comments:

  1. Meh, Project Compass was dumb. The distances they were coming up with are calculable directly from the static data dump that has been available since Apocrypha Day One. It's like somone asks you the cosine of 28 degrees, and you mong your way through the transcendental equations by hand, instead of using your scientific calculator or looking it up in an old trig book. It was a pointless exercise that reveals no new insight or information.

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  2. @Anon They're roleplayers. They wanted to do it in-game, using only in-game methods. Don't be a dumbass. What they were doing was cool and it added additional flavour to the game. I never partook in any of it, but I do read Mark's blog from time to time and I appreciate the work and effort he puts into his roleplaying. Even though I don't directly participate, his game and his efforts add extra colour to the game for me.

    @Jester Thanks for bringing additional attention to Project Compass. The out-of-time theory doesn't seem solid. Aren't there still monetary connections between wormhole space and CONCORD?

    ReplyDelete
    Replies
    1. @Poetic

      Different anon here.

      It was dumb. There was no reason for it to exist. It added nothing to EVE online save for those people who close their eyes and proceed to 'pretend' they discovered something.

      Delete
    2. There's no bounty for sleepers, but the book they drop can be sold in stations to different faction. The time theory could be true.

      Delete
    3. There are indeed bounties for the "Ancient coordinates" that one can salvage from Sleepers. As Tahna points out, the name itself is one of the things quoted as evidence for the time travel theory.

      Delete
  3. On the contrary, I thought Project Compass was a nice example of the creative and imaginative, emergent gameplay that Eve Online makes possible. Shame to see it killed like this.

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  4. @Poetic This is the first time I've heard of the "time travel" hypothesis, but I don't think that CONCORD involvement would disprove it. After all, capsuleers go in and out, therefore CONCORD connections go through the wormholes as well, from the present back into the past. I'd be interested to have a link to relevant material.

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    Replies
    1. The time travel theory is a pretty old saw among the RP crowd, IIRC. Check the Wormhole megathread(s) in the EVE Fiction section on the old EVE-O forums. It's one among several millions competing theories on exactly what the fuck is up with Anoikis, and so far as I remember there's no reall evidence to suggest that any one of them is more correct than any other.

      About the only thing we can be certain of is that Dropbear had some crazy masterplan going, and now we'll never know what it was all about because he's gone and noone else cares. ;_;

      Delete
  5. Jester, next time you need to fill in a bug report, just press F12 on the eve client and you have a submit bug report section.

    It needs your in-game credentials since what it does is going to the site, log with your account and submit the report. It also gives you the possibility to take screenshots of eve client and take appointments on the screenshot. Not bad!

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  6. The time shift for wormholes is a viable concept, actually. Real-world physics has repeatedly postulated that a wormhole could warp the fabric of spacetime significantly enough (with time slowing down as you approach a singularity) to move something backwards in time, as well as across distance. Einstein himself posited an idea for time travel that involved entering a microwormhole, and then moving the entire assembly at the speed of light. I'd be willing to accept the 'wormholes kick you back in time 26 thousand years or so' as a nice touch for the in game universe.

    ReplyDelete
    Replies
    1. Actually, we don't need any convoluted theories to grant wormholes time-travel properties. In a relativistic universe, any FTL travel is equivalent to time travel.

      Warping from Jita 4-4 to the nearest gate? Time travel!

      Delete
  7. On the issue with the Sisters of Eve tour. I overheard a conversation while eating breakfast one day that one lady suffered cracked ribs on the horse tour. She fell off the horse okay but got stepped on.

    Apparently the horse that lady was riding got spooked and started galloping and other horses panicked because that horse was also bleeding for some reason. That led to others becoming dismounted because they were unable to keep in the saddle.

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  8. http://www.youtube.com/watch?feature=player_detailpage&v=AJ8SdcMzPiI#t=1415s

    That's the part in the csm panel. Mittani is laughing a lot.

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  9. Karbox DelacroixApril 1, 2012 at 9:10 AM

    I love art. Art is cool. Having paid my penance, the way I play the game is fully zoomed out with only little boxes and crosses on the screen. The art I get to enjoy are the nebulae and the planets. I think it is great that the game looks beautiful, but there is a definite tension between the view needed to maximize the important information such as relative distance and position and the view needed to fully enjoy all the beautiful art.

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  10. Current MMOs: Hello Kitty Online, out of the closet eh?

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    Replies
    1. I was curious if anyone would notice. Happy April Fool's Day. ;-)

      Delete
  11. My GF went on the Sisters of EVE tour. It seemed to be very, um, *icelandic*. Of the 36 people on the tour, 6 were injured, 2 of them had to go to the hospital (one had an ATV flip and just miss crushing them, and one fell off a horse after it bucked).

    Talking to the folks that organized that tour is on my list of stuff to do real soon now. I'd rather CCP not kill the significant others of those that play EVE.

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  12. It's a shame to see comments amounting to nothing more than "Project Compass was dumb." This blog post was actually the first I've heard of it, but I find the idea ingenious and fascinating. Who gives a shit if the data they were gathering was already available? I get that this is EVIL ONLINE where only the strong survive, but just because someone wants to play the game differently than you does not give you the right to say that their way is inferior.

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  13. So, even when you do't play Eve, CCP forces you to HTFU.

    ReplyDelete
  14. The last time I logged into Eve was a little over a year ago. At the time I had enough cash on hand for about 3 Vexors with a full set of T2 drones. This year, the same amount will purchase and fit about 1. MUD inflation has definately hit Eve.

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  15. I am kind of curious about this "connection to the past" thing in relation to wormholes being true, mainly because there are wormholes to current space and time (kspace to kspace) but i guess it is a valid hypothesis until someone validly refutes it.

    I believe that they simply removed said information because they don't want to iterate wspace right now. I mean, there's still many misteries about it and people joining to investigate the lore and reach that particular secret that us the players haven't discovered yet - The Oruze related mistery, for example ;-)

    ReplyDelete

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