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I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, April 4, 2012

Fit of the Week: Specialty Cormorants

The Fit of the Week this week is a double billing, a pair of specialty Cormorants:

[Cormorant, Reach Out And Touch]
Magnetic Field Stabilizer II

Sensor Booster II
Sensor Booster II, Targeting Range
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range

150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
[empty high slot]
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S
150mm Railgun II, Spike S

Small Ancillary Current Router I
Small Hybrid Locus Coordinator I
Small Ionic Field Projector I


The first one is a model that emphasizes the traditional strength of the Cormorant, which is actually sniping.  Paired with a cheap Synth Frentix booster and a good fleet booster, this Cormie can lock at 125km and can hit targets at around 110km, which is pretty remarkable for what is really just a glorified frigate.  The DPS is actually pretty fair at that range too, 125 or so.  This means if you have a small group of these at range from a gate, you can have some fun picking off members of frigate gangs that think they can come in and tackle you.  Snipe a couple of them down as they struggle to turn away, then use the Cormie's align time to warp off as they close.

It's not a particularly honorable tactic or anything, but it's amusing.

The ship and the tactic came to mind because during the Fanfest module presentation (check back later, I'll have more to say about this), the speaker mentioned that CCP is going to be introducing a new small rig specifically for frigate snipers.  Might be fun to replace the Ionic Field Projector in this fit with whatever they come up with.  It'll be particularly helpful of the new rig, whatever it is, increases both lock range and weapon range but we'll have to see.  The speaker also mentioned the rig having a "severe downside", but this ship has no GTFO option and no tank.  It's only hope to survive a challenge is to run away.  So it's hard to imagine any severe downside that would make the new rig not worth using in this kind of ship, short of something like increasing ship mass by three-fold.

I used to fly this ship in the age of sniping battleships (before I could fly a battleship myself), and would sit among them and snipe down the tacklers that would come in for the battleships.  It's not currently all that valid a tactic, but maybe interesting to someone historically.

The second Cormie is even more specialized:

[Cormorant, Reach Out And Pod]
Magnetic Field Stabilizer II

Sensor Booster II, Scan Resolution
Sensor Booster II, Scan Resolution
Sensor Booster II, Scan Resolution
Warp Disruptor II

150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
[empty high slot]
150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S

Small Targeting System Subcontroller I
Small Targeting System Subcontroller I
Small Targeting System Subcontroller I


The name of the ship is a giveaway here.  The point to this ship is to sit zero on gates and kill pods.  That's all it does well, but it does that frighteningly well.  The scan resolution of this ship is 3350, which is sufficient to have a sub-second lock time on pods.  That's good enough to lock a pod before it can warp away from a gate.  Set up an Overview setting that shows capsules and shuttles only.  At that point, it will come down to who has the better reflexes and Internet connection, you or the target.

This is the kind of ship you sit in at a gate in high-sec and wait for pirates to come through in pods and shuttles, to get cheap kills on them.  Pre-overheat the point and your range with it will allow you to point pods appearing next to all but the largest regional gates.  I knew a guy that made a fairly respectable income popping pirate pods entering Jita in this ship, collecting on their bounties.  Again, not the most honorable profession in New Eden, but ISK is ISK and this is an amusing way to get it.

Be very careful to set your Overview properly to only show flashy pods or you could find yourself CONCORDed.  Once your Overview is set properly, though, it becomes a piece of cake to find targets.  Preselect your point and your guns so that they'll engage the instant you complete your lock.  It would likely be profitable to have one of these in Jita on April 28...

Both of these fits have pretty high fitting requirements, by the way.  Feel free to adjust them as needed to make them work.  The most important part of the first fit are the tech2 150mm Railguns, which can use the Spike ammo to achieve ultra-long range.  The most important part of the second fit are the six lock speed mods, which make a sub-second lock time on a pod possible.

Enjoy getting called names.  ;-)


All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.

8 comments:

  1. Devious tactics presented in a civilised and gentlemanly fashion, what more can we ask from you? A podcast maybe? :P

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  2. LOL - these are similar to the cheap-ass fits which our corp is planning to use to collect Goon KMs and pods in Jita at the end of the month. :)

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  3. Karbox DelacroixApril 4, 2012 at 3:55 PM

    Being podded removes the GCC. This means that rather than waiting 15 minutes to gank again, they can gank immediately. Also, if they have any implants they deserve to lose them.

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  4. awesome post! i will have to try this on my af alt i'm training up =)

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  5. You sir are a sneaky bugger, love the pod killing fit, lots of lulz to be had in jita on the 28th methinks

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  6. heh, i think i'll do this on the 28th

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  7. Sorry for bringing up the topic, but eft shows only 2.1k resolution for all V char. was the scan res formula different then ?

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    Replies
    1. Yes. There's been a destroyer rebalance since this time. In addition, there was a rebalance of Sensor Boosters which were considered over-powered for this kind of tactic.

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