On page 26 of the thread, he lists the things that CCP is seriously considering when it comes to the Titan nerf. One of them -- scaling turret damage based on sig radius -- is a great idea. Another one, though, "Stop people from refitting their ships while they're being targeted" doesn't seem to be about Titans at all. And right in the same post Greyscale admits...
Stopping mid-fight refitting is a "cute" solution that may or may not end up contributing to this in practice, but it's not behavior we want to support anyway so removing it now seems reasonable.Emphasis mine. And that's the quote of the week.
Hey, all you people that bitched at me for what I said about Lord Maldoror? Use your ability to annoy for good, get on this thread and tell Greyscale not to do this. Because without the ability to refit in mid-combat, the last couple of Rooks and Kings videos wouldn't have happened.
Combat refitting is not used very often, but when it is used, it can have some very cool effects: refitting dreads from gank fit to tank fit when challenged, the dual triage carrier support that Rooks and Kings is so good at, and refitting line battleships for specialty duties are only three emergent game-play mechanics that combat refitting allows.
Later in the same thread, when directly challenged by a host of players and at least two CSM members about this "Titan nerf", Greyscale doubled down:
The reason we don't really like this sort of thing is that pre-fight fitting decisions are supposed to be one of the fundamental decisions of EVE combat. Most MMOs let you change your weapons and armor more-or-less on the fly. We don't, and there are clear and long-standing design principles behind that. ... Yes, we need more interesting decisions that players can make during combat, that's one of the fundamental problems with our combat model right now IMO, and yes, removing this option will take some interesting decisions out of combat, and that makes us sad.
My response to this on the thread:
Refitting in mid-combat is an emergent game-play mechanic that encourages creativity and player skill over skill points and blobs. You should be encouraging this and pushing it down to smaller alliances and corps (through a Tender-class ship, for instance, plug plug), not removing it where it exists today.
But that's the thing: Greyscale clearly recognizes this is emergent game-play and wants to take it out anyway.
Seleene tells me the CSM is nearly 100% opposed to this change and is telling Greyscale so. Please feel free to add your voice to the chorus on this thread.
Finally (and unrelated) though, I would be remiss if I didn't mention this hysterical post written by Frug on the Failheap Challenge forums. Go give it a read. It was almost my QOTW, and it's fairly brilliant.