You know I'm a horrible mean pirate, because what offended me most was an insult to my Curse fit!Why did I disparage his Curse fit, and the fit of the all-neut Bhaalgorn also involved in the kill?
Because both ships were reliant on low-meta neuts. Now, don't misunderstand: I'm not a snob about this... OK, hush. I'm not always a snob about this. But sometimes, you want to fit the good stuff because the good stuff is markedly, measurably better than the bad stuff.
"The difference is like 7 cap per cycle base. Negligible. I'm not space-rich," Helicity said to me. And sure, OK, on a Hurricane, that's true (sort of). And indeed, he joked that he'd fit meta 4 neuts when he looted them off a Hurricane. But this is a Curse. When you're fitting a ship that's bonused for something like e-war, respect the bonus and fit for it. Why? Because, in this case, the effectiveness of neuts on a Curse is doubled. Which means the differences between low-meta and high-meta are also doubled.
On a Curse, a meta 4 Unstable Power Fluctuator drains 360 cap from the target every 12 seconds. The meta 1 Rudimentary Energy Destablizer drains 316 per 12 seconds. That's a difference of four cap, per second, per neut. It's not, sad to say, negligible. On an four-neut Curse supported by a Basi, that's 16 cap per second, or 192 cap per cycle. Or put another way, almost enough neuting power to neut out an additional interceptor, every cycle. Or enough additional neuting to neut out a Vagabond in one cycle instead of two.
The difference on a Bhaalgorn is equivalent. The Bhaalgorn on that kill-mail was using meta 3 500W Infectious Power Systems, presumably seven of them since it did no actual damage. The difference -- even between meta 3 and meta 4! -- is more than 2 cap per second per neut, or the very same 16 cap per second for an all-neut Bhaalgorn. And the difference on both ships increases if you use Talismans that increase neut cycle speed.
I'm not space-rich either. Hell, I'm practically space-poor. But sometimes high meta mods are expensive because they're worth the expense.
I try to resist the call of ~elite PvP~ in this game because most of the time, people who bitch about it are right to bitch. You don't have to be 100% optimal all the time. But very occasionally, the ~elite PvPers~ are the ones that are right. If your ship gets a bonus, and taking advantage of the bonus will make your ship measurably better, spend the ISK and take advantage of that bonus. Or that interceptor or Vagabond you fail to neut might well be the one that tackles you and causes your ship -- and the ISK you did put into it -- to die. ;-)