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I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Tuesday, April 17, 2012

An unstable element

Last month for FOTW, I posted a really really generic PvP Drake fit.  There was literally nothing special about it.  It was your very typical middling-resistances buffered monster providing 350-400 DPS, 20000 shield hit-points under a skilled fleet booster, and a point.  It's the kind of ship you could put six or eight of your newer guys into as the back-bone DPS of a shield BC fleet and be very happy with.  It has no major strengths and no major weaknesses.

One of the points I made in that post, though, is that particular Drake fit nearly always serves as a starting point for variations.  Some guys like a little bit of e-war on their Drakes.  Some guys like a web or two, or maybe a scram.  A few guys like to HAM-fit their Drakes.  A couple even like to fit things like Remote Sensor Boosters or Tracking Links as fleet support.  Drakes are very forgiving of this sort of thing.  You start with a basic fit and then you customize to your needs.

One of the things you can pretty much always count on when it comes to Drakes, though, is that about 98% of them will have three shield rigs fitted.  PvE Drakes will nearly always have three Purgers.  PvP Drakes will usually have three Extenders, or perhaps two Extenders and an Anti-EM rig.  The other 2% of Drakes might do something odd with their rigs, but even these tend to be Ancillary Current Router Drakes fit for multiple links or some other specialized task.

Goonswarm and Co. have come up with another alternative: Capacitor Control Circuit Drakes.

Now one of the things I mentioned about my vanilla Drake is how easy the ship is to fly.  You stick with the rest of the fleet, you put your point on something slow and heavy if you have the opportunity to do so, and you shoot missiles at the primary.  Meanwhile, you try to stay aligned to a celestial.  And that's it; it couldn't be simpler.  One of the advantages of the fit I posted is that the PDS gives a lot of extra cap in addition to extra buffer allowing longer MWD runs.  The fit is even cap-stable with a high-enough skilled pilot aboard while the resists are shut down.  A more typical Drake can run on MWD for 10 or more minutes with a good pilot or five minutes with a poor one.

That wasn't good enough for the CFC, who decided to spec out a cap-stable Drake for their fleets.  Here's the best example I've seen:

[Drake, Cap-Stable]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Capacitor Power Relay II

Large F-S9 Regolith Shield Induction
Large Shield Extender II
Experimental 10MN MicroWarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Amplifier II

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
[empty high slot]

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Core Defense Field Extender I


This Drake variation has some definite advantages.  In particular, it does the same DPS as the vanilla Drake and thanks to the Damage Control, it has very high resists contributing to a 100k EHP tank, which is tougher than the vanilla Drake.  It does sacrifice speed in exchange.  Even a vanilla Drake is 100m/s faster, and a really aggressive BC like a Cane or a PODLA Drake will run this variant down with no problems.  It also lacks tackle, so this Drake will be completely reliant on a support fleet or bubbles.

And ironically, this variation requires a very high number of skill-points, including Advanced Weapon Upgrades V, or Advanced Weapon Upgrades IV and a 3% grid implant.  Other variations on this CFC Drake fit a Target Painter instead of the second LSE to avoid needing all those pesky skill points.

But the main goal is to render this Drake cap-stable when running under MWD.  Kind of a funny goal, and you would think that a player that's been in EVE long enough to have Advanced Weapon Upgrades V would have learned cap management in the meantime.  Apparently the vanilla Drake is too hard to fly.  But of course, we are talking about Goons here.  ;-)

12 comments:

  1. Running cap stable is absolutely necessary in a fleet engagement. The foot soldier turns on his mods / microwarp drive and uses the approach or keep at range on his fleet anchor which is usually the FC in a command ship. It is the FC managing the alignment/range. The foot soldier pilot concentrates entirely on primary targeting and shooting.

    The strength of this method is that like all successful army doctrines it takes an entire battle doctrine and simplifies it to the most basic elements so that the least skilled can implement it effectively. The true skills in winning fleet battles in 0.0 are A) Unified ship doctrine, B) capable command / intel that has redundancy, and C) simplification of the entire process whereby everyone shoots the right target. This is basic military knowledge straight out of the studies done after WW2 and Vietnam that showed that only a very limited number of infantry soldiers fired their weapons or did so in an effective manner. As a result of those studies military training and command changed in the 80's - 90's to make certain that the army gets maximum efficiency.

    This isn't elite pvp --- it is modern war fighting doctrine applied to a game. When you look at the CFC structure you see a system designed to make everything (and that includes everything out of battle as well) as streamlined for the average player as possible.

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  2. Well, that is the "I haz skillz" version of the Drake Fleet fit. There is also a tech I version for those who haven't accumulated a mountain of skill points.

    And these fits were designed to go with a specific fleet fighting doctrine which includes "MWD on at all times" as one of the tenants.

    Going after the fit without examining the purpose makes this post seem incomplete.

    But that is pretty much the fit that was on the last Drake I lost in a fleet op.

    ReplyDelete
  3. Apart from the fact you got almost everything wrong about CFC drakefleet, what was the point of this post?

    ReplyDelete
    Replies
    1. Strictly intended to get Goons who can't keep a secret to give away their fleet doctrine, I assure you.

      Delete
    2. Lol,secret:)
      Words about this fit are already on kugu,people were talking about it on shit on kugu podcast,this fit (and its much more fitting skill forgiving variants) are already on our killboard (rather lossboard but you know what i mean)

      So,sorry jester but this post really looks that you dont understand the purpose of this fleet and just decided to play"omg those stupid goons cant cap-manage"
      card.

      Blow

      Delete
    3. If you really needed us to tell you the "Big Secret" of this super sekrit doctrine then there's something terribly wrong, if you're the 1337 pvper that your alliance requires people to be. Ev0ke's been using it for years, and from all the various videos, our lossboard, Kugu posts and the podcast, as well as what our enemies have seen, it's pretty easy to deduce what the role of this fleet is.

      Delete
  4. Hey there,

    Great blog, love it.

    Just a few words about the origin of cap-stable MWD Drakes. Goons adapted these Drakes from Ev0ke who used them long before Goons during their time in Delve, esp. very sucessfully against Morsus Mihi and Goons themselves. Rumors say, Goons realised that 500 Alpha-Maels are more than enough, so they were looking for another fleet concept that would suit they playstyle, is cheap and can be used in lagfights. ;-)

    Example: http://bunkerhub.de/killboard/?a=kill_related&kll_id=179497&battle=1

    Best

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  5. AFAIK, the perma-mwd Drake was invented by ev0ke, not Goons, who adapted it after some fights with them

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  6. *sigh* The idea of this Drake isn't to make it easier to fly, although that is a definite advantage for a coalition filled with new pilots. The reason the perma-mwd is so useful is it allows an unprecedented level of maneuverability for fighting on grids that can stretch out for 300+ Km's on any side. The MWD also makes dodging bombing runs trivial, as once you're up to speed with all the Drakes anchoring on a Vulture or what have you, all the FC needs to do is move away from where the bombs are going to land and the fleet effectively gains a lot more staying power. The primary role for these Drakes is a counter support role to support another fleet. Their goal is while, say, an Alpha fleet is pounding on the hostile fleet, the Drake fleet burns towards the hostile logistics and either pushes them out of rep range of their fleet's DPS ships or catches and kills them. With your "Vanilla" Drake, a fleet of them trying to get to the group of logistics (which tend to be 30-50 km behind the enemy fleet where they are in range for reps but not in range of most weapon systems) would fail hilariously. They'd run out of cap trying to MWD all the way towards them, all the while as a fleet of Abbadon's/Maelstroms/etc. are battering away at the fleet once they lose their transversal from the ~1100 m/s they gained from the MWD. Also keep in mind that this fleet does not work without 100-256 in fleet, with 3-8 combat recons (Lachesis/Huginn) and 10-30 Scimitars. For smaller gangs, the PODLA Drake or a close variation of your "Vanilla" Drake scales far better. Oh and the ~100 m/s the PODLA drake gains over the Perma-MWD Drake is negated when 2 Huggin's web it at ~70 KM and the Lachesi point it when there's Claymores in the wing commander positions (Which is generally always for the CFC). Not too mention a Drake like this can make changes like another meta 4 LSE to make it fit easier, and the fact that this drake costs ~70 mil to fit in Jita, which is a huge advantage for a coalition that has 20 000+ to pay reimbursements for. Hope that clears some things up for those who don't care to look into the role of a ship before subtly mocking it.

    -A "Junior" FC in the CFC
    (I should S'kill myself for signing a post)

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  7. You dont understand how they use them thats why your confused as to why its necessary. What happens is they get a huge fleet (100+) of these who all anchor up on a single guy -- they turn on the mwd and then the one guy essentially controls where the fleet flies. All the individual pilots do is target however has been broadcast and blap it. Its very effective at keeping the fleet continuously moving and making it very difficult to lock down, or bomb or anything negative like that. Of course there is not a lot of individual pilot flying skill needed -- but who cares when you just blaping things with 250 of your closest friends.

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  8. As someone else already told, this fit was engineered by ze Germans - Ev0ke.

    ReplyDelete

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