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I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, May 30, 2012

Fit of the Week: Ratter Nemesis

Let's stick to PvE for one more week for the FOTW.

[Nemesis, Ratter]
Ballistic Control System II
Ballistic Control System II

Limited 1MN MicroWarpdrive I
DDO Photometry Tracking Disruptor I, Tracking Speed Disruption Script
Parallel Weapon Navigation Transmitter
F-b10 Nominal Capacitor Regenerator

Covert Ops Cloaking Device II
Prototype 'Arbalest' Torpedo Launcher, Inferno Torpedo
Prototype 'Arbalest' Torpedo Launcher, Inferno Torpedo
Prototype 'Arbalest' Torpedo Launcher, Inferno Torpedo
[empty high slot]

Small Bay Loading Accelerator I
Small Warhead Calefaction Catalyst I


You see a lot of this type of ship wandering around Syndicate and neighboring regions, hunting for Serpentis rats.  While the Hound is the overall DPS champion among bombers, its explosive torp bonus is only good against Angel and Thukker rats.  Every other type of rat has very high explosive resists.  Serpentis rats have their lowest resist against Thermal damage, which makes the Nemesis and its Inferno torps the best choice.  But even outside of Serpentis space, if you can fire only one type of damage at a rat, Thermal is the best type.  It's the second-lowest resist for virtually every type of rat except those that best take explosive damage.

As a result, in Syndicate and elsewhere you'll see (or not see, as the case may be) a lot of Nemeses(1) moving from belt to belt, looking for a single battleship to kill before moving on to the next system.  When you have the temerity to shoot people in low-sec (or high-sec), you lose Security Status.  Killing most ships in low-sec, for instance, earns you about a -2.4% Security Status hit.(2)  You earn Security Status each 15 minute "tick" by the highest-bounty ship that you kill, per system, during that tick.  If you are involved in killing a rat battleship, you get about +0.2% Security Status back.

Let's assume you are worried about your Security Status.  That means for every low-sec ship kill you indulge in, you are sentenced to killing or participate in killing 12 rat battleships.  Podding someone or participating in high-sec kills inflicts a longer sentence of ratting.

Since you are motivated to kill battleships in as many systems as possible per tick, that rewards high DPS, high warp speed, and high align speed for scouting from belt to belt.  That makes a cloaky bomber near-ideal.  Strategic cruisers and the new tier 3 BCs are also fine choices, but those ships align and warp more slowly.  If you want to undock in your home system, go to a belt and kill a rat every 15 minutes, that's the way to go.  But if you want to get your sentence over with quickly or have a lot of Security Status to build up, a Nemesis or other bomber allows you to quickly zip from belt to belt, and from system to system, over a couple of hour ratting session.

And as of Inferno, the Nemesis looks pretty bad-ass, too.  ;-)

The fitting couldn't be much more basic or focused.  Meta torp launchers, dual BCSs, and rigs provide the DPS, which will be 425 to 485 depending on skill level.  DPS projects out to 56km range, which means you can stay outside of the effective range of the Serpentis you'll mostly be hunting.  Still, a tracking disruptor will reduce DPS from anything that manages to stray too close.  A cheap Target Painter will ensure you apply the full DPS of your torps.  If you go with meta4 versions of these mods, you can wedge on a Sensor Booster but honestly, I don't find that necessary.  I'd rather have the extra cap to run my MWD occasionally and so fit a cheap Cap Recharger.

Overall, that means seven out of ten mods on this ship are themselves rat loot which makes the ship a cheap loss if you do get caught.  But the cloak will make you nigh-uncatchable to most gangs within system, and obviously increases your survivability against gate camps you may encounter.

As you rat, you will be expected to provide intel.  Jump into a system to find ten in Local off the gate?  As you warp around, see if you can identify their ship types and location.  You might even want to take a break from ratting to do it.  ;-)  Once you have this information, you can provide a potential friendly gang with eyes on these targets until a response fleet arrives.  If you're feeling particularly brave or stupid (or both), you can even decloak, fling in a few torpedoes yourself, or assist with a TP or TD.  Just don't get anywhere near the enemy and keep your transversal way up because this bomber can be pretty easily popped by a single well-aimed volley.

And once the excitement is over, go back to ratting.  Ratting is so enjoyable, after all...

Rat safe!


All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.


(1) Why yes, that is the proper plural.
(2) A number which varies hugely based on at least a half-dozen factors, but that's about the average.

6 comments:

  1. Last time I grinded up from -10 I kept an offline salvager for faction spawns or random tech 2 wrecks on the way. Admittedly, salvage prices have tanked a long way since then, I'm not sure if it's worth the hassle of onlining nowadays.

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  2. Serpentis rats are also quite weak to kinetic damage, especially the larger ships.

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  3. FYI, the security status tick is 10 min... Or at least it was pre Inferno... I tested it many time... But it should the same now....

    My technique was finding an anomalies, killing a BS, warp and cloak for 8 min, set my watch countdown and come back and repeat.

    Since BS doesn't warp out in anomalies, it was easier. When I was more active, I would do the same in 3 system... But using anomalies let you skip the part you try to find BS.

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  4. "...DPS, which will be 425 to 485 depending on skill level..."

    Maybe you meant 325 to 485? At least that the spread I'm seeing among my qualified pilots.

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  5. I prefer this actually:

    Lows:
    Ballistic Control System II
    Ballistic Control System II

    Mids:
    Experimental 1MN Afterburner
    Medium F-S9 Regolith Shield Induction
    Fleeting Warp Disruptor I
    Parallel Weapon Navigation Transmitter

    Highs:
    'Arbalest' Siege Missile Launcher
    'Arbalest' Siege Missile Launcher
    'Arbalest' Siege Missile Launcher
    Covert Ops Cloaking Device II
    150mm Light AutoCannon II

    No MWD bloom so the big boys can't hit you. Fat buffer so you can ignore the little ones. And the utility autocannon in case you get scrambled by an elite frigate. (Almost died to that once) And you have the hero-tackle option.

    But I actually prefer the Manticore version of this...because you can go all cheap T2 (Except for the afterburner) because of more cpu on a manti.

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  6. Serpentis weakest resist is in fact Kinetic (part of why tengus are soo increibly popular in fountain, fade and CR), but you could of course easily replicate this fit on a manticore for optimal serpentis pwnage, thermal is of course still decent against serpentis.

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