This video does a great job of highlighting a lot of the new visual features coming in Inferno, particularly the various types of missile launchers. The new effects are really well done! The CCP art team continues to hit home run after home run over the last eighteen months or so, starting with the turret effects, the new nebulae, the v3 effects for Caldari and Gallente ships, and now the missile effects and v3 Amarr ships. I might bitch a tiny bit that most of the new v3 skins -- and all of the Amarr ones -- are overly dark, but I have a sneaking suspicion that once we can start skinning them, "dark" will be the last thing you want your ship to be. So that's all right.
The video was of course generated from footage from the Singularity test server. If you're one of the people that "doesn't do Singularity", you might want to make an exception this time. If nothing else: the new inventory system is really, really different. If you don't take some time to get used to it on Singularity, you're going to be at a true disadvantage once it hits Tranquility. Seriously: it requires a more or less total change to the way you think about how your ships, items, and corp items are stored. Lots of people are frustrated with it or calling for its removal. That deserves its own post, and it'll get one -- mostly because I'm 100% in favor of the changes. But I wanted to start mentioning it now: if you haven't been on Singularity since the Inferno mirror, go. At the very least, go try it out so you'll understand some of the things I write when I start writing about it.
Another way you'll be at a disadvantage on TQ if you don't at least glance at Sisi: it's now possible to visually determine how a missile ship is armed just from looking at it. You'll want to start familiarizing yourself with the missile launcher external models and where they are on the ship models as soon as you can...
In the meantime, back to the video, which is well worth watching from start to finish. I have serious doubts that missile smoke would work that way in the vacuum of space, and you know what? Don't care. ;-) The missile effects are extremely dynamic and visceral, particularly the torpedo and rocket effects. It's quite impressive, in particular, to watch a capital ship under missile fire. The video shows this, and most other combinations of missile firing ship and target, from both forward and reverse angles. Not a lot of close-ups, but that's OK: you can go out to Sisi and look at whatever close-up you like, right?
Great job on this video, Flamewave!