Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, June 13, 2012

Fit of the Week: Ratter-hunter Pilgrim

I'm going to stick with PvP ships for FOTW for the next month or so.  Since I've been talking ratting ships lately, I thought it might be fun to start with an anti-ratter.  Or at least, that's what this ship is supposed to be.  In every class of ships there is a "worst ship", and there's no question that the worst of the eight Recons is the Pilgrim.

[Pilgrim, Ratter hunter]
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
1600mm Reinforced Rolled Tungsten Plates I

Experimental 10MN MicroWarpdrive I
Warp Scrambler II
Small Capacitor Booster II, Navy Cap Booster 200
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

Covert Ops Cloaking Device II
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Diminishing Power System Drain I

Medium Ancillary Current Router II
Medium Trimark Armor Pump I

Hammerhead II x5
Hobgoblin II x5
Vespa EC-600 x5
Light Armor Maintenance Bot I x5


The Pilgrim has many, many flaws.  It is slow, it has a schizophrenic slot layout that only a mother could love, it is under-powered, and its DPS is poor even for a cloaky Recon.  Most Force Recons can put out about 300 DPS or so if you try for damage.  The Pilgrim absolutely maxes out at about 235 without one of the new Drone Damage Amplifiers.  And fitting one of those is a risky proposition on a ship with only five low slots and a reliance on electronic warfare.  Fit like this, the Pilgrim adds another flaw: it is expensive.

Pilgrims are almost useless in gang roams.  The armor equivalent of the Curse isn't a Pilgrim, it's an Ashimmu which is superior in almost every way.  Still, the Pilgrim is good for one thing.  Force Recons are "choose your battles" ships and this one has one type of prey: ratters.  Rather than traditional roams, this is the sort of ship you smuggle behind enemy lines and hunt PvE ships with.

I talked a few weeks ago about counting all your DPS.  This ship absolutely has to do that.  You have a couple of choices.  First, you can hunt ratters with a friend.  This is the more fun option.  The Pilgrim brings a lot of utility options to a fight with its e-war, neuts, and field repairs.  It can make hunting behind enemy lines a lot less stressful.  Match this ship with a friendly cloaky Tengu or a Vagabond for DPS and you can do a lot of damage.

Alternately, you'll have to rely on rat DPS and hunt ratters within the sites they live in.  If you choose to go this route, it's going to be important to gain a pretty good understanding of how site spawns work.  If you're not going to rat yourself, the best way to learn is to warp onto sites, wait for a ratter to appear, and get to know the sites that way.  The EVElopedia can also be a really big help.  For instance, when hunting ratters in an Angel "ring" sanctum, you'll find that starting your attack during the fourth spawn is often ideal.  The ratting ship will be scrambled by the frigates while you wait out your own decloak delay and can get a scram established yourself.  Meanwhile, the target will also be taking heavy damage from the four rat battleships in that spawn.

Once your attack begins, your neuts are your best friends.  Ratters most often rely on active tank set-ups using shield or armor reppers.  The quicker you can knock that repper down, the easier the ratter will be to kill.  The highs in this fit can take down a Tengu's shield repper and resists in about 30 seconds or so.  At that point, with either rat or friendly DPS on your side, the Tengu becomes easy meat.  If the ratter is using a gunship like a tier 3 battle cruiser, so much the better.  Double tracking disruptors will make his life fairly painful.

The difficulty in flying the Pilgrim correctly is how slow and heavy it is.  You can try to use a point instead of a scram, but I find that a lot of ratters these days rat in PvP or psuedo-PvP fits complete with with a MicroWarpdrive of their own.  Unless what you've caught is a battleship (vanishingly rare these days), they're going to outrun you even with your own MWD running.

It's important for ships that rely heavily on neuts to carry a cap booster of some kind.  If you don't need it, that's fine.  But since you're going to be essentially neuting yourself out, if you face any external neut pressure at all you'll need the insurance of the booster on your side.  Cap management is very important on the Pilgrim.  Don't be afraid to run yourself fairly dry and rely on the NOS a little bit but don't cap yourself out entirely, either.  You'll have to run your own reps too!

As I said, without external DPS you can cap out a Tengu in 30 seconds or so.  After that, with only your poor native DPS, it's going to take about 90 seconds to finish it off.  That's sad because a lone ratting Tengu can kill you about 30 seconds before that happens.  A tier 3 can kill you even faster.  Five low slots is not really sufficient for what you're trying to do which is why friendly allied DPS is so very important to this ship.  You have just enough buffer to survive a gank on a serious ratting ship.  You definitely do not have enough buffer to survive a brawl.

For this reason, a lot of Pilgrim pilots avoid missile ships entirely.  Certainly there isn't much you can do against a Drake without significant help.  Tengus should only be tackled if you're feeling pretty confident, have good back-up, or both.  If you're careful, you can manage Raven damage but Ravens are hunted to extinction.  Even the Cerberus I linked last week will give you serious trouble.  Your best prey will be gun-based battle cruisers and battleships where you can use your tracks and a close orbit to avoid at least some damage.  It will also help when the Tracking Disruptors are given the ability to affect missile damage, as is apparently going to happen later in the year.

In addition to plenty of Navy cap boosters, it's a pretty smart idea to carry Exile and X-Instinct boosters in this ship.  You'll also want to break out armor tanking implants, most particularly the slot 10 HG-10 (which increases buffer) and the slot 6 RS-6 (which decreases armor repper cycle time).  It's also a pretty good idea to carry drones that do types of damage other than what your prey will be facing... and therefore tanking against.  For instance, ratters in Angel space will be tanking heavily against explosive and kinetic, so carrying Gallente or Amarr drones is your best bet.  In Guristas space, Amarr and Minmatar drones will work better, and so on.

Your Vespas are your GTFO option.  Once you have a ratter tackled, start spamming your directional scanner on 360 scan over short range.  Ten million kilometers or so will do there.  Once you see friendly ships appear on that scan, it's time to start thinking about running if you're not close to killing your prey.  Pull in the damage drones, align for a celestial, put out the jamming drones... then pray a bit.

In short, the Pilgrim has an appropriate name because a little bit of prayer while flying one won't go amiss.  Hopefully, this ship will be getting some love later in the year and it can spend some time out of the Recon cellar.

Go kill some ratters!


All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.

9 comments:

  1. [Pilgrim, New Setup 1]
    Damage Control II
    1600mm Reinforced Rolled Tungsten Plates I
    Energized Adaptive Nano Membrane II
    Energized Adaptive Nano Membrane II
    [empty low slot]

    10MN Afterburner II
    Medium Electrochemical Capacitor Booster I, Navy Cap Booster 200
    Warp Scrambler II
    Stasis Webifier II
    Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

    Covert Ops Cloaking Device II
    Medium Unstable Power Fluctuator I
    Medium Unstable Power Fluctuator I
    Medium Energy Transfer Array II

    Medium Trimark Armor Pump I
    Medium Trimark Armor Pump I


    Hammerhead II x5
    Vespa EC-600 x5
    Light Armor Maintenance Bot II x5
    Hobgoblin II x5

    empty low-slot for a drone amp 2, with cloakies not decloaking each other now you and a buddy(or dual boxing) roll like this you'll have more nuets better holding power.

    ReplyDelete
    Replies
    1. sort of surprised no one is hating on the fit concept.

      Delete
  2. The Tengu is less of a threat than you give it credit for, if you hold a full speed orbit and overheat the afterburner you'll be mitigating a lot of it's DPS.

    Overheat your self repper as well and the rate at which it cuts through that plate will be pretty slow.

    ReplyDelete
  3. Your article is saying that Pilgrim is so limited in possible targets that it is basically an useless ship even for killing of ratters. If you hunt with buddy, I am sure he will be happy if you take something different anyway. The only place it can be remotely usefull is low-sec and unexperienced players hunt.

    ReplyDelete
  4. But... I did tried Pilgrim... I run it in null-sec, was trying to catch some ratter I could fight against. It sucked, I found nothing reasonable. The next day I was returning back home and died in gate camp on a long jump in a constellation change system where all planets are together and outgate was like 60AU away. So even I made me an off-spot from gates I still got sucked into a bubble on the outgate. I managed to kill interceptor pointing me before I died in the fire. Pitty they had Falcon with them, could kill 2nd ship for sure, if not even run away...

    Battlereport (ignore Kestrel who died later)

    Since this event I lost interest in Pilgrim. But if somebody would ask me for a fit, I would give him that one. It can lower missile damage with Afterburner while keeping MWD through bubbles. It has small energy neutralizer to perma run on sucked target and it has plugged thermal hole. 1600mm plate makes Pilgrim way too heavy, I was comfy with 800mm one. Scram on Pilgrim is too short, most things will run off before you lock them. If you overload point, you are able to kill their capacitor quickly enough to shut their MWD, so I run long-point.

    ReplyDelete
  5. [Pilgrim, Ratter hunter]
    Damage Control II
    Energized Adaptive Nano Membrane II
    Energized Adaptive Nano Membrane II
    Medium Armor Repairer II
    1600mm Reinforced Rolled Tungsten Plates I

    10MN Afterburner II
    Warp Scrambler II
    Medium Capacitor Booster II, Navy Cap Booster 400
    Stasis Webifier II
    Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

    Covert Ops Cloaking Device II
    Medium Unstable Power Fluctuator I
    Medium Unstable Power Fluctuator I
    Small Unstable Power Fluctuator I

    Medium Ancillary Current Router I
    Medium Trimark Armor Pump I


    Hammerhead II x5
    Hobgoblin II x5
    Vespa EC-600 x5
    Light Armor Maintenance Bot I x5


    Ive found that the MWD is not 100% needed on the pilgrim as long as you go in with a web. Also, you can drop the small neut for a cov-ops cyno and have your friends come whore the kill you did all the work to get.

    ReplyDelete
  6. you could also use the ecm drones on the ratter till you have reasonnably cap-drained him, they usually keep their tank running.
    saves you having to rep up while he can tank you

    ReplyDelete
  7. capacitor batteries folks. we're after low sec miners and ratters not pvpers in null sec. It's just silly not taking advantage of what happens when you shove a battery on a pilgrim. And why speed? why on god's green earth would you even bother when you could go balls to the wall with a 'triple scriple'?
    [Pilgrim, OMS Butthole surfer]
    3x Medium Unstable Power Fluctuator I
    Covert Ops Cloaking Device II
    Shadow Serpentis Warp Scrambler
    3x Stasis Webifier II
    Large Capacitor Battery II
    Damage Control II
    2x Energized Adaptive Nano Membrane II
    1600mm Reinforced Rolled Tungsten Plates I
    Capacitor Power Relay II
    Medium Ancillary Current Router I
    Medium Anti-Thermic Pump I
    5x Hammerhead II
    10x Warrior II
    5x Vespa EC-600

    your main tactic is to sneak up on them as they mine or sit fat and happy ratting. You've got twelves minutes of cap with everything turned on to deal with your hapless prey. You're only dishing out a measly 222DPS so your prey had better be a stupid carebear.

    and we hates the stinking carebears in low sec. WE HATES!

    ReplyDelete
  8. hmmmm...well, honestly, i'd replace the power relay with a Drone DMG Amp tech2 for 266DPS. not too shabby. without a local repper you won't survive more than 3 minutes if the enemy has any DPS whatsoever.

    ReplyDelete

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