When you get right down to it, there are only three types of science fiction genres. They're best represented by three movie franchises that all got their starts in the late 70s, all classics in their genres.(1) If you think about it, you'll probably agree that virtually all modern sci-fi follows one of these three genres:
- Star Trek model. Characters in Star Trek have control over their own destinies. They are in complete control over the technology that they use. While they can face dangerous situations, there's never any particular doubt about how events are going to play out. The characters will eventually overcome all obstacles, and it will be through their own actions and control over the technology they have access to. Other examples: most Marvel comic book movies.
- Star Wars model. Characters in Star Wars have the illusion of control over their own destinies and their technology. Instead, the characters are driven along by plot, the technology services that plot, and the characters themselves are archetypes. Things will get worse for these characters. They will ultimately emerge victorious, but only after they're saved from disaster at the last moment by unexpected allies. Other examples: the re-imagined Battlestar Galactica, most DC comic book movies.
- Alien model. Characters in the Alien movies have no control over their situations or their technology. Their situation starts bad and only gets worse, their actions are mostly irrelevant, and their technology will actively work against them. While they will win short-term, temporary victories from time to time, the characters are ultimately doomed. It's really only a question of how and when. Other examples: most technological horror movies.
With that in mind, I present you with the Quote of the Week (edited slightly):
You're trying to add some measure of fairness into wars, which isn't really a design philosophy in EVE. Why would I want to balance a fight? That's never really been the goal in EVE and the war dec system wasn't built for that, either.That's CCP Soundwave, responding to Jade Constantine's crusade against the war-dec system. His whole post is amusing. But really, this post isn't about that.
MMOs are still are relatively new thing in gaming, really only hitting in the last 15 years or so. Parallel to that, there's been a lot of concern over the same time period about "balance" in game-play. That one really hit the mass consciousness with the release of Starcraft, which was praised for having three different factions that played very differently and yet were still nicely balanced, one against the other. Balance in game-play is about making all sides in a game fair for all of the players involved.
One of the ironies about being human is that when humans play games against each other, we expect those games to be fair. We feel cheated if there isn't an equal chance of either side winning. But in every other type of human conflict, we prefer a massive advantage for our own side. Give a poker player four aces or a chess player five or six additional pieces, and humans will call that "cheating." Give one side in a war or a financial negotiation a massive advantage and most of us will look on admiringly as their opponent is smited.
Soundwave just wanted to come by and remind us that "EVE is real" and is not a game, and therefore works the same way. You won't have unexpected allies to come help you, and Heaven knows that the technology will be actively working against you, too. You may win some short-term, temporary victories from time to time.
But ultimately, you're doomed.
(1) Yes, I know the history of Star Trek. The movie franchise started in the 70s.