Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
You can follow along, if you want...

Wednesday, July 18, 2012

Fit of the Week: Malice

Suppose you're in an Alliance Tournament match.  Suppose you're facing a troublesome Ishkur pilot.  He's mostly been tackling your ships that are not good against frigates.  Although he has tackled one of your four short-range Vengeances, for the most part, he's proven good at avoiding their short-range rocket DPS using his own drone bonuses to inflict DPS at range.  What can you do to rid yourself of this nuisance?

Well, if you have 30 or 35 billion ISK lying around, you could use a Malice:

[Malice, Give MB3 a Seizure]
Damage Control II
Energized Adaptive Nano Membrane II
200mm Reinforced Rolled Tungsten Plates I

Limited 1MN MicroWarpdrive I
Small Capacitor Booster II, Navy Cap Booster 400
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

Medium Beam Laser II, Aurora S
Small Energy Neutralizer II
Medium Beam Laser II, Aurora S
Small Energy Neutralizer II
Medium Beam Laser II, Aurora S

Small Ionic Field Projector I
Small Trimark Armor Pump I

Start with the armor resistance bonuses of a Vengeance.  Add the long-range energy turret range bonus of a Retribution.  Then add the double damage and neut bonses of a Cruor.  That's a Malice: long-range death in a tiny ludicrously-tanked package.  The simplest armor fitting in New Eden, plus Damnation bonuses, will leave you with 85% average resistances and 3400 armor HP.  To further bolster your defense, you have a choice of a Tracking Disruptor or a Sensor Dampener.  If you have four such ships, you can split the e-war across them, but these ships are expensive, so it's probably better to focus on a 3-1 advantage or better for the "tracks".

The Malice by its nature is a sniping kind of boat and you might worry about enemy Sensor Dampeners in tournament, so an Ionic Field Projector and a good FC will give you a lock range of about 69km.  That will allow you to shrug off a damp or two.  That's good, because your three Medium Beam Laser IIs fit with Aurora crystals plus a good implant will give you a 43km optimal range and a 5km fall-off.  That will nicely over-balance that Ishkur's desire to kite out of your range.  Overheated, your MWD will push you to about 2900m/s, which will be sufficient to get within range of virtually any kiting ship or frigate that wishes to avoid your fire.

A pair of bonused small neuts will allow even a pair of these ships to neut out a Scimitar in under 15 seconds.  The cap booster will prevent you from capping yourself out with these tactics and allow free use of your MWD even if an enemy ship tries to cap you out itself.

There's only two down-sides to such a ship.  First, sniping DPS is kind of anemic, at about 90 DPS with Aurora.  At closer range, you can increase that to 150-160 with Imperial Navy Multifrequency or Gleam crystals.  Second, should things go bad for you, you might be a little hesitant to commit your 30 billion ISK frigate to close quarters battle for fear of losing it.  So hopefully you have some tackle support from other ships so that these little monsters can primarily ply their trade at range.

That's it, though: two very small down-sides in a sea of win.  This is an amazing ship with a lot of capabilities, fast, tanky, and tough as hell to kill.  In the immortal words of Ferris Bueller: it is so choice.  If you have the means, I highly recommend picking one up.

All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.


  1. Replies
    1. T2 rigs aren't allowed in the tournament. Read the first sentence of this post.

    2. Karbox DelacroixJuly 18, 2012 at 5:51 PM

      On a side note, why do you think CCP prohibited t2 rigs?

    3. Honestly, I think it's an anachronism from when rigs came in only one size and were horrifically expensive. They were trying to level the playing field a bit.

      Kind of ironic for me to point this out in this post, I know...

      The restriction should probably be removed.

  2. This time "You may not have the ISK needed for this ship." might have been the more fitting disclaimer.

  3. "(...) plus a good implant (...)"

    A bit nitpicky perhaps, but under AT rules you can have hardwirings, not any implants of other sorts other than skill learing enhancers. But you knew that of course ;o)

  4. Or you could just neut the Ishkur so it can't turn any of its mods on, it turns out that a Malice is pretty good at that.

  5. 90 dps...... with beam laser tracking, yeah that will show them frigates.

    1. Er, as someone who lost a T2 frigate to Malices using this exact fit, I kinda beg to differ...

  6. this is hilariously bad


Note: Only a member of this blog may post a comment.