Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Thursday, August 9, 2012

Fit of the Week: Bushido Rokh

Last week I promised I'd do an ASB FOTW.  So let's go with something just plain fun and goofy.  Rote Kapelle doesn't do fleet doctrines all that much, but one we do do, thanks to one of our most insane pilots, Anderson Williams, is a fleet doctrine he calls "Bushido".  Sometimes, you do it with Maelstroms, other times you do it with Rokhs:

[Rokh, Bushido Rokh ASB]
Damage Control II
Co-Processor II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Warp Scrambler II
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Heavy Capacitor Booster II, Navy Cap Booster 400
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Shield Boost Amplifier II
Adaptive Invulnerability Field II

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L

Large Anti-EM Screen Reinforcer I
Large Anti-EM Screen Reinforcer I
Large Anti-Thermal Screen Reinforcer I

Hobgoblin II x5
Hornet EC-300 x5


Though the doctrine's called Bushido, it's actually very Spartan, or maybe Galaxy Quest: no retreat, no surrender.  Stand and fight, to win or die.  So it's probably one of the very very few PvP FOTWs you'll ever see me post that doesn't have a propulsion mod of some type in the mids.  It doesn't need it.  This ship either wins its fight and warps off, or if it can't fight, SLLLLOOOOWWWW-boats back to the closest gate while under overwhelming fire.

And of course it can do that because of the ridiculous, insane tank.  The Damage Control, Invul, and rigs bump the resists up to an 73.5% average.  But the fun part is the double XL Ancillary Shield Booster and the Shield Boost Amplifier.  The tank starts at 1300 DPS with a single ASB running.  The burst tank with both ASBs is nearly double that, of course.  But with twin ASBs and Navy Cap Boosters, if you're careful, you can almost continuously cycle from one ASB to the other.  As soon as one runs out, you run it off native cap for a cycle or two, then start the reload cycle.  Depending on incoming DPS (more on that in a second), you might very well finish the reload cycle before you run out of charges and cap for the other.

DPS is provided by blasters, of course.  The blasters plus triple MFS pump out around 900 DPS before over-heating and drones.  Drones are a flight of Hobs to clear tackle and a flight of ECM drones to reduce incoming DPS.  That's it: a tank, DPS, and a few drones.  Couldn't be a simpler ship to fly, so let's get to the rest of the fleet, and how it improves that tank.

That brings us to the second part of the doctrine: a Siege Warfare link ship.  A Tengu works best... and it doubles this Rokh's tank, to nearly 2700 DPS.  The resists also increase to an 80% average, which you can push up another couple of percent by overheating your Invul.  Now add a full set of Low-grade Crystal Implants.  That more than triples the tank, to 3800 DPS.  Put another way: you can continuously and single-handedly tank seven battle cruisers worth of damage.  And that's before you activate the second ASB and burst tank.

Crystals plus an overheated Invul plus both ASBs run your tank up to 7500 DPS.  Now granted, you can't do that for long, but that gives you a lot of time to rack up some kills yourself.  The obvious way to do that?  Bring several other Bushido ships.  Rote likes small gang, so we like to bring four or five such ships.  That's 5000 or do base DPS, with each ship able to continuously tank 3800 DPS or burst tank 7500 DPS themselves.

Then, if you're going to operate in low- or null-sec, add Blue Pills of the strongest variety you can use to inflate the tank even more.

Now you add tackle.  Anderson likes to start with PODLA Drakes, which I spoke about yesterday.  It's a great choice.  They're great heavy tacklers and fit well in terms of align time and general toughness.  And of course the PODLA Drakes benefit from the link ship even more than the Bushido ships because the PODLA Drakes start with poor resistances.  Additional tackle is provided by shield-tanked Huginns (or perhaps Rapiers or shield-tanked Lokis), plus interceptors and the like.  Assault frigs are also a good choice because the key thing you want to do to assist Bushido ships is web them down.  The Bushido DPS is slow, after all...

A Loki link ship is also welcome, particularly the Interdiction Maneuvers link to assist the webs, points, and scrams of all ships.  A well-fit Loki might even provide a web itself.  So that's a basic Bushido gang: five or so Bushido ships, a Tengu link ship, a Loki link ship, and five or six tacklers.

A well-run Bushido fleet can up-engage considerably.  With five Bushido ships and five tacklers providing DPS, you've got about 7000 DPS to work with, which is also the amount the Bushido ships can tank under heavy duress.  That's a 15-ship battle cruiser gang, or an enormous LOL T1 cruiser gang.  Since these comprise two common Syndicate fleet metas, that gives you some good options.  The hard counter to Bushido is alpha volley damage, particularly from Tornados and the like.  The Rokh has great resists, but only has about 12k shield HP with links which equates to about 106k EHP.  So if you have a dozen Tornados or the equivalent, you can alpha right through this Rokh.

So a smart Bushido fleet will avoid that type of fleet.  ;-)  Bushido fleets are also vulnerable to jamming, though this can be countered by some of the support ships fitting remote ECCM projectors.  Alternately, if the Bushido ships can rely entirely on their tacklers, the Warp Scrambler can be replaced with an ECCM mid-slot mod making the battleships entirely DPS.

So, it's a goofy little meta, but quite fun!  Remember to insure the ships before you head out.  Your mission is to kill more than you lose, and the Bushido ships are certainly capable of it.  A Bushido fleet is best at producing lots and lots of explosions.  Sometimes for both sides.  As I said at the top: no retreat, no surrender.

Die well!


All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.

12 comments:

  1. See, this is the kind of fleet setup I imagined when I first learned what blasters were.

    About to train t2 large blasters in the hope that I can convince some fellow idi- I mean uh, mates, into flying a blaster gang.

    Might even use my Vindi for it.

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  2. Anderson WilliamsAugust 9, 2012 at 7:54 PM

    Jester's blogs are always awesome... but I gotta admit this post is prolly one of the coolest. :p

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  3. "Never give up! Never Surrender!"

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  4. DPS tanked when you consider Siege Links is a bad metric - most of that increased tank comes from decreasing the cycle time of the Shield Booster, which when you have a 60 second reload time doesn't increase your sustained tank (when pulsing the Shield Boosters in order to reduce the "downtime" between Shield Booster reloads), but rather your burst tank.

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  5. *Optimus Prime mode on* (I'll take you all on!1) :D

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  6. Bushido is about honor. Space bushido is about space honor. ECM drones and ASBs are among the most dishonorable things you can put on a spaceship. Overpowered and extremely useful in a fight, yes, but not honorable.

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    Replies
    1. Perhaps, but fighting outnumbered 2, 3, and 4 to one (or more) counter-balances that quite a lot, wouldn't you say?

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    2. You say its not honorable but like any mechanic its not full proof.. for the most part with 1-2 billion isk I can recreate the same effect of the ASBs on my Bushido BS. So realistically your crying wolf here...

      Bushido is about Honor.. its also about nuking the ideaology that 5x1 numbers does not equal skill and we do it all the time..

      "Remember Its not about winning, its about showing them you didnt give a shit about thier numbers and you showed them just how much better u were then they are."
      - Me

      Delete
  7. Is this fit still viable using Meta 4 guns (if the pilot cannot use T2 yet)?

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    Replies
    1. Quite viable, particularly if you go out in a small gang of such ships. It's the ability to tank while you inflict damage that's the important thing.

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  8. Intriguing fit - I'm assuming that the Heavy Cap Booster is for feeding the blasters, which makes me interested in how the (presumably autocannon) Maelstrom variant you mentioned compares. (I'd assume a second invul to make up for the lack of a resist bonus, maybe swapping out the boost amp for more buffer or resists given that the Mael has the built-in shield boost bonus?)

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