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I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, August 29, 2012

Fit of the Week: Incursus parade

A couple of weeks ago, I made a reference to a tanky Incursus fit that could easily handle most faction warfare sites.  So let's talk about the fit that I prefer for this, along with a fun little fit that you can use to hunt them.  So this is sort of a combo week: a couple of PvE fits and a PvP fit.  ;-)  It's also a good continuation for some low SP FOTWs.

Here's the starter PvE fit:

[Incursus, Starter]
Small Armor Repairer II
Small Armor Repairer II
Prototype Armor Thermic Hardener I
Prototype Armor Kinetic Hardener I

Small Peroxide Capacitor Power Cell
Cap Recharger II
Limited 1MN Afterburner I

Prototype Cloaking Device I
[empty high slot]
[empty high slot]

Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I


This version is for running Caldari and Gallente FW sites.  For Amarr ones, trade the Kinetic Hardener for an EM Hardener.  For Minmatar ones, trade the Kinetic Hardener for an Explosive Hardener.  That cloak is completely optional but will be useful for hiding out in systems if you're being hunted.  Everything else about this fit has very low fitting requirements and is very cheap.  The T2 armor reppers are probably the hardest part to fit, and they only require Repair Systems III and Mechanic III.

The Small Capacitor Battery is an often-overlooked module.  But with low skill points, it actually does a better job of ensuring cap stability, particularly when mated to CCC rigs.  I know a lot of people prefer single-rep versions of this fit using the armor rigs that increase repair amount and the speed of the single repper.  I don't like these fits for a few reasons.  First, CCC rigs are cheaper than armor rigs.  In addition, armor rigs have additional skill requirements and they slow you down, two things that will hurt you in an FW site.  Third and most surprisingly, it's easier to set up and maintain cap stability as you skill up with those triple CCCs even if they're running two reppers.

And of course you don't have to run both reppers all the time if you don't need them.

As your skill points increase, modules should be changed in the following order:
  • As your Electronics skill increases, trade the meta4 Capacitor Battery for a tech2 version.
  • As your Navigation skill increases, trade the meta Afterburner for a tech2 version.
  • As your energy management skills increase, trade the cap battery in for a second cap recharger.
  • And finally, as your armor repair skills increase, trade the meta hardeners in for tech2 versions.
Once either your Energy Management or Repair Systems skill hits Level V, you can use this fit:

[Incursus, Finisher]
Small Armor Repairer II
Small Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II

Cap Recharger II
Cap Recharger II
1MN Afterburner II

[empty high slot]
[empty high slot]
Prototype Cloaking Device I

Small Capacitor Control Circuit I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I


Again, the advantages of this fit over some of the other fits published that use armor rigs are lower SP requirements and expense.  As I write this, small CCC rigs are staying very close to 400k ISK each whereas the armor rigs are generally between 500 and 600.  Small Armor Repairers are also running much cheaper than the additional hardener the alternate fit requires.  Ironically enough (for people who criticize me about this sometimes), the dual-rep fit is also an easier fit at low SP.  It's also up to 200m/s faster depending on exact skills, which is fairly critical when dealing with a higher end FW site.

Even without T2 hardeners, this Incursus will handle most major FW sites pretty easily, tanking between 160 and 180 DPS depending on the exact site make-up with a tiny sig radius.  The T2 hardeners add another 10-15 DPS to that.  Any version of this fit will easily handle minor and standard sites.  Guns (and even a drone), as I've said before, are superfluous.  Sig radius is also tiny, at 42 meters.

Suppose you want to hunt those running FW sites?  Well, I thought it'd be fun to come up with an Incursus fit for that, too:

[Incursus, FW Hunter]
Pseudoelectron Containment Field I
Magnetic Field Stabilizer II
Adaptive Nano Plating II
Small Armor Repairer II

Limited 1MN MicroWarpdrive I
Faint Warp Disruptor I
Small Capacitor Booster II, Navy Cap Booster 200

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Anti-Explosive Pump I
Small Auxiliary Nano Pump I

Hobgoblin II x1


Make no mistake: this is the top end version of this fit!  If you have lower SP, fit meta neutrons.  Those fit even with no Advanced Weapon Upgrades skill at all, and you only sacrifice about 20 DPS.  If you still can't make the fit work, go ahead and use meta ions, or downshift the repper to the meta version.

One downside to hunting with an Incursus is that you don't have a utility high slot.  Normally, this kind of ship should have a NOS.  Because you're so cap-dependent both for catching your prey -- you're going to be spending a lot of time on MWD -- and for your guns, that means a cap booster.  A web or a scram might be nice but since you'll mostly be fighting after-burning ships and trying to close range, that means burning a lot of cap.  The low slots give you a basic solid defense against other frigates should they happen to be armed.  ;-)

Don't forget to launch your drone!  It's an important part of your DPS.  And don't even bother opening fire until you've landed on your target's face.  Your optimal range is only 1km, with a 3km fall-off.  Save your cap and your ammo for when they can do some good.  The important thing is getting your point on the target.

The advantage to using an Incursus to hunt FW site-runners is that you'll look innocuous.  The Incursus is probably now the most common single ship in FW space, and anyone who sees one is going to assume that you're just another FW site runner looking for easy LP.  You can enter any type of FW site looking for prey and you might be mistaken as completely harmless even if you enter a site with another player running it.  Overheated, that MWD will allow you to pounce on someone 50km away in between 10 and 15 seconds, depending on skill.  If the site-runner isn't paying attention to the screen (many don't), he might not notice you at all before you land on him.

That's a recipe for a lot of quick low-sec kills.  And your self-rep will allow you to repair any gate gun damage you might take between systems.  Obviously, don't hang out on gates unless you wish to die...

The other disadvantage to using an Incursus for this role is that the PvE version of this ship is most common in Caldari and Gallente space.  Which means that your targets will be tanking against blasters, the exact damage type you're doing.  You don't have a NOS with which to shut down those hardeners.  Still, you will be doing enough DPS that yours, combined with the DPS of the site, will break the tank of your targets.  And of course any ships of this type you encounter in Minmatar or Amarr space will be easy meat with little resistance to your weapons.

Whether you're looking to run FW sites or prey on those who do, the Incursus is now a fine frigate.  She's clearly one of the winners of the frig rebalancing and should be fun and useful to fly for some time to come.


All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.

10 comments:

  1. Been killing FW Incursi (and Merlins) in Gallente/Caldari sites for the last two months. Your fits are fine, but I see a lot of even worse crap out there doing the job. Week old characters in the cheapest ships imaginable with empty and almost certainly base-grade clones. Realized it's not even worth killing them if you have any qualms at all about sec status. May as well be bots.

    ReplyDelete
  2. having not done any FW I'm curious how you run a site with no guns?

    ReplyDelete
    Replies
    1. Read the IQ Test post at the top link, and the posts that I link to in that post.

      Short version, though: you don't have to shoot any rats to capture FW sites. All you have to do is orbit a location and tank. 10-20 minutes later, free LP.

      Delete
    2. The real isk to be made in FW is *not* from semi afk plexing. You do realise that I hope. A ship that can apply dps at range can blitz the FW missions for upwards of 2+ billion isk every 3 hours (assume LVL4s and Security Connections 5)

      Delete
    3. Yep, I realize that. But this can be done with a one- or two-week old character with basically no skill points and no faction standing.

      Faction missions? Not so much.

      Delete
  3. I prefer a passive shield-tanking Condor.

    It can easily run any site (at VERY low skill level). It's much more agile, so escaping is easier (biggest threat: sbd. jumping to the beacon very shortly after you trigger it).

    It's better suited for Minm. plexes than gallente/caldari, but they work too. (Should use Tech 2 hardeners then.)

    This is the low-skill version, upgrade as you want (AB, MSE II, Tech 2 Hardeners).

    [Condor, FW - Minor Plexes (cheap)]
    Nanofiber Internal Structure II
    Nanofiber Internal Structure II

    Experimental 1MN Afterburner I
    Medium F-S9 Regolith Shield Induction
    Limited Explosive Deflection Field I
    Limited Explosive Deflection Field I

    Prototype Cloaking Device I
    [empty high slot]
    [empty high slot]
    [empty high slot]

    Small Core Defense Field Purger I
    Small Core Defense Field Purger I
    Small Core Defense Field Purger I

    ReplyDelete
  4. The most disgusting feature in eve next to tech atm: FW

    ReplyDelete
  5. I was playing around with this fit in game. I bought the fittings and put it together for the low level, then bought the mods I could fit for the inbetween stages. I don't understand why the fit goes to two rechargers. Whenever I play with the ingame fittings, a battery and recharger give much more cap recharge (4:40 with t2 bat/rech and T1 ab, 3:37 with t2 ab). what am i missing?

    ReplyDelete
    Replies
    1. The T2 hardeners require more CPU, so it's a fitting issue. If you can fit both the Cap Recharger and the Small Cap Battery for some reason (3% CPU implant, for instance), go with that.

      Delete
    2. details details. i hadn't gotten to the point of fitting the t2 hardeners. i bow to your wisdom, sir!

      Delete

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