Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Monday, September 24, 2012

QOTW: Pat yourself on the back

Quote of the Week honors goes to CCP Fozzie, of course.  I mean, who else could I pick?  Still, in the broad field of stuff he said last week, it was hard to pick just one.  ;-)

Still, in the end, I think this amused me the most:
Whenever we need to change something this powerful it will always be painful because so many players will have done the smart thing and flocked to the best game mechanic. If it feels like CCP nerfs you a lot that's just a sign that you're doing it right and getting good at staying on top of the best trends so pat yourself on the back.
The context of the quote was as an answer to a series of sample questions about the Heavy Missile damage nerf that's upcoming in the winter expansion.  This particular question: with the Heavy Missile nerf happening, are EVE players going to be reimbursed for skill points put into Heavy Missiles?  The answer, of course, is a long version of the word "no" with a CCP-standard side dish of "Chances are you've gotten your full value out of this over the years."  Then Fozzie ends with the two sentences above.

That's the first time I can recall a game designer saying that if the game features you like are getting nerfed all the time, you're playing the game correctly...

14 comments:

  1. His comment makes perfect sense, actually.

    If you are doing it "right" and min-max with competitive instincts (that wording is my only quibble, there is nothing inherently "right" about that), you will be on the receiving end of a nerf-bat more often than a casual player.

    I love how he turns it around into a positive. Nice trick, that. :)

    I really like his approach to the HML issue. He got it right from the get go and seems to be sticking to it even in the face of all the (muly) whining.

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  2. This can be gamed!

    Everybody go board your least favorite ship for a while and fly around in it pretending it's good so they just nerf the stuff none of us like to use next time.

    Now excuse me while I go jump in my Eos.

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  3. This game allows scamming. HTFU

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  4. That's the first time I can recall a game designer saying that if the game features you like are getting nerfed all the time, you're playing the game correctly...

    It's correct though.

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  5. That is a good quote actually. And he is right.

    I shall take my Nerf with good graces now!

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  6. *giggles*

    the funny bit is Fozzie being so conceited as to assume he even understands how 'powerful' applies to anything in the game in a meaningful way other than DERP SPIN THAT RANDOM NERF WHEEL.

    This just shows you how often CCP dislocates their shoulders.

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  7. lol NERFing means we did something right...
    really the true test is how fast everyone jumps on a bandwagon & causes CCP to NERF immediately next expansion shows if a feature is too OP & CCP messed up. Dogpiling & FW are prime examples. How long did it take CCP to nerf HML's?

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  8. "Whenever we need to change something this powerful it will always be painful because so many players will have done the smart thing and flocked to the best game mechanic."

    ^^ People love to throw out that "x% of players live in hisec", where x is any number no less than 60, and possibly greater than 100 ... so by The Fozz's thinking (shall we coin the phrase "Fozzy Logic" for this? ;-) ), hisec is waaayyy past due for a beating with the nerfbat, no?

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  9. Sigh. New spin and lollie-flavored BS, but back to the old CCP:

    **** the players 'cause we know better than they do.

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  10. MMOs depend on a sense of progression to present a viable pastime for their subscribers. Some of them do it outright, like WoW; via a leveling system that not only visually remind you of that progress, but give you new abilities as you do. On the other hand, EvE doesn't, and its players praise it for this; no free cookies and hand-holding for us! What we get is a year-long skill que pre-planned and very very slowly achieved.

    EvE is a game, in which you get exactly what you put in, there is very little in the way of "surprise gifts," abilities, or giveaways in general. Again, this is the opposite of what most other games depend on with their "drop" systems that always keep you on your toes for the "free stuffs" you have worked for.

    In a game that features piss poor PvE content, that doesn't cater to the very common sense of accomplishment most other games depend on, that simply doesn't reward you for logging in, the developers have to walk a fine line on what they can and cannot do with the sense of accomplishment its player already feel entitled to. However, they are doing exactly the opposite when they come out and smugly announce that they are planning to give their players the opposite of progression, something is very very wrong with that game.

    Sure, it is a lot less work to nerf one weapon system and the platforms that it is used with, than to bring every other platform and weapon system to its level; but this lazy way may just be the beginning of the end for EvE. Only the most committed will stand by and watch their capabilities (which has taken months if not years to achieve) be taken away, especially (as Jester mentions) for the sake of "server load!"

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  11. I've never been so happy about not training for t2 HMLs before.

    :slowpoke:

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