Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, October 24, 2012

Fit of the Week: Incursion Scorpion

I thought I'd go with something simple and non-controversial for FOTW this week, plus I haven't done a PvE fit in quite a while.

[Scorpion Navy Issue, Incursion]
Damage Control II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II

Sensor Booster II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Field II
Phased Weapon Navigation Array Generation Extron
Large Shield Extender II
Large Shield Extender II

Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Large Energy Transfer Array II

Large Core Defense Field Extender II
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I

Hobgoblin II x5
Medium Armor Maintenance Bot II x5


There's never enough snipers in Incursion HQ fleets, and while gun snipers are obviously preferred, there's certainly never enough of those.  As a result, virtually every HQ fleet will accept some cruise missile fit Raven Navy Issues and Scorpion Navy Issues.  And other than the T2 Cruise Missile Launchers, it's a simple and relatively inexpensive Incursion fit to get into, too.  The tank is also ridiculously good, so you can use this to tank HQ sites at any Sansha influence level with no problems.

The core of the sniper capability is obviously the CMLs, and the T2 versions are preferred not only for their extra DPS but for their ability to launch Fury missiles to 150km range.  This is often sufficient for most incursion sniper applications and allows you to put 600 DPS down range.  Not too shabby!  But carry some faction or T1 missiles (the former is preferred) as well in case you need a little more than that.  I'm finding increasingly when you're going to fit faction damage enhancing mods in your lows, two is enough.  All other damage mods can be straight T2.  In this particular case, using a third faction mod instead of T2 increases your DPS by eight.  If you have untold piles of money lying around, sure, go ahead and buy the third one.  But for most people, 8 DPS is not worth the extra expense.

Your final DPS is provided by a flight of T2 light drones, which will be assigned to the incursion's "drone bunny" to manage and use as his own.  Fill out the rest of your drone by with either spare light drones or preferably, a flight of medium armor drones.  You'll often hear about someone bleeding into armor due to either sub-par fits or failure to ask for reps in a timely enough manner.  I find when I fly this ship I'm often the only one in fleet that thought to bring some armor bots along.  It gives you another job to do since sniping is pretty easy at the end of the day.

Warhead Rigor rigs do a nice job of reducing your CML explosion radius from 400+ to under 300.  That will help quite a lot with the sniper cruisers and occasional incursion command ship you'll be shooting at.  It also shows your FC that you have a good understanding of your targets and what you actually need for a tank.  Way too many SNIs go full tank in the rigs, which is silly.  Still, one CDFE is a smart choice, and upgrade it to T2 as soon as your means allow.  If you're particularly wealthy, upgrade one of the Rigors as well.  It takes another 20-25m off the CML explosion radius.

Your tank is extremely impressive, but not ridiculously so.  Under links with the T2 rig, it's good for about 230k EHP with 26000 shield hit points and a minimum resist of nearly 85%.  As I mentioned, that's sufficient to HQ sites under any level of Sansha influence.  It's also sufficient to anchor most HQ sites if your FC is looking for that.  Learning how to anchor is easy, and is a valued position in an incursion fleet.  Keep an eye on what your anchor is doing the first few sites and you'll get the hang of it fast.  For sites where you're asked to fit an afterburner, take off one of the LSEs to do it under low Sansha influence (unless you're the anchor) and the Target Painter under high Sansha influence (or if you are the anchor).  The rest of the time, keep the afterburner in cargo.

The Sensor Booster is there so that you can launch Cruise Missiles to the extent of their flight range.  Under normal circumstances, you can keep it unscripted so it will help a bit with your lock time, too.  Put in the range script if you're shooting at things beyond 130km or so, and put in the scan-res script once everything's close.  You'll be one of the few ships on the field with a Target Painter.  The other snipers will particularly appreciate that when you're shooting at Incursion sniper cruisers like Antem Neos.  When you have the means, upgrade this to the Republic Fleet Target Painter.

The single Large Energy Transfer Array will allow you to be an emergency logi cap buddy, or cap buddy with a Nightmare in the sniper squad.  A single return LET will render you more than cap-stable and render you more or less immune to Sansha neuting.  So it's handy to get a cap buddy even if you don't necessarily need one.  If you do transfer back and forth with a friendly Nightmare, keep a close eye on it on your locked targets list.  Don't shoot CMLs at him by mistake.  ;-)

In the unlikely event that your tank strains, overheating one of the Invuls should solve the problem.  Carry a small bit of paste for this eventuality.  It's also not that bad of an idea to carry and use Synth Crash, particularly with high Biology skill.  They're cheap, and they do further nice things for your explosion radius.

All in all, this is a pretty simple boat to get into, both effective and cost-effective.  You won't have too much trouble getting into fleets, you'll have a useful role in them, and you'll make some ISKies.  Not much more you can ask of your PvE ship than that...



All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.

7 comments:

  1. And by the time your missiles reach the target... it's already dead. That's why elite fleets never take missile boats.

    ReplyDelete
    Replies
    1. Which is why folks new to incursions don't fly with the "elite", snobbish fleets and fly with the "lesser" fleets that introduce new folks to the isk-making machine. I've only been flyhing incursions for a short while, but my SNI has never failed to get me on a fleet yet.

      P.S. If you know what you're doing, a missile boat's DPS can be applied very well, thank you :)

      Delete
  2. Love these articles! Could you do a nightmare version with same upgrade explanation? Also for guns going from meta4 to maybe faction and then T2? Lastly the ammo selection... Getting into one as is said to be the end all incursion boat, next to mach, but have no experience with laser boats at all ( missile & logi mostly)

    ReplyDelete
  3. Hey Jester,
    Other than the obvious problem of using missiles for PVP what separates that Scorpion Incursion fit from a PVP fit?

    ReplyDelete
    Replies
    1. Delayed damage, bad damage application to cruisers and below, no prop mod, no need for Cruise range, and a host of other things.

      Delete
  4. As an aside, if a reader is looking to buy a faction battleship, now (late October 2012) is the time, because you're seeing prices start to rise; SNI's come exclusively from Caldari faction warriors, and have been dumped on the market for months as part of cashouts, but that ready supply will be drying up fairly soon...

    ReplyDelete
  5. Pretty much the exact fit I used to to use, except I dropped one of the LSEs for another target painter on the easier sites.

    It means you can either be nice to the main dps guys by keeping a painter on their target too (which I did alot, not sure how much it helped though) or you can put two painters on the one sniper target, which other missile boats will thank you for :D

    ReplyDelete

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