Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
You can follow along, if you want...

Wednesday, October 3, 2012

Know what you don't know

And now an important message from Jester's evil twin, Garth.  The opinions of Garth are not the opinions of Jester (unless they are).

Want to have some fun?  Get into a conversation with a CCP dev or CSM member.  Then ask them any specific question you like about how Crimewatch is going to work.  Listen to the groans.  It's fantastic!

We're maybe 70 days from the release of Retribution, and nobody can give me any straight fucking answers on this topic.  It's sounding like basic game design decisions around this haven't been made yet.

The only thing I can get straight answers about are the three states: neutral, yellow (sometimes called "suspect"), and red (sometimes called "criminal").
  • Neutral is the default state.
  • Yellow means that any player can shoot you.
  • Red means that any player and CONCORD can shoot you.
And your current state will be displayed in the upper left-hand corner of the screen so that even the most rank noob can find it and understand how fucked they are.  But beyond that, it's hard to get anyone to get specifics about what the states mean or how you get them.

A couple of interesting changes that seem to stay pretty consistent from week to week, though:
  • Can-flipping will yellow-flag you.  That's different.  Today, only the can owner and his corp can shoot you for this.
  • Illegal pod-killing in high- and low-sec will red-flag you.  That's different.  Today, you can pod someone in low-sec and while you'll take GCC and players can shoot at you wherever they find you, CONCORD won't come after you if you head into high-sec.
I'm converting my car to run on the whining generated by these two changes, that first one particularly.  I figure I'll get 18 miles per can-flip.

Will you be able to dock or jump gates while red-flagged?  Nobody seems to know.  Initially, I got a semi-confident "no" answer to this one, but that was before I heard pod-killing in low-sec was a red flag offense.  If you're in low-sec and can't leave, what does it matter if CONCORD will come after you for this?

Will sentry guns shoot you while yellow-flagged?  I hear CCP Soundwave's answer to this one is "Sentry guns are stupid!" which -- while true! -- don't exactly answer the fucking question, know what I mean?  Tell you what, Soundwave, let's red flag those sentry guns.  I don't like them.

If contraband is illegal and players will be policing it, will the simple act of putting boosters in your cargo yellow-flag you?  I get blank stares when I ask this one, so I stopped asking it.  I don't need more blank stares in my life.

Chaos and indecision are fun.  I get off on them.

The preceding has been an important message from Jester's evil twin, Garth.  The management apologizes to any and all whom Garth may have offended.  If Garth says he likes something, that probably means that it's bad.

30 comments:

  1. I like garth today

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  2. Can flipping is already dead thanks to ore holds.

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  3. Oh come on! They stonewalled on their design decisions for Incarna too, until literally the day it was released. Look how well that turned out!

    I'm getting that same spidey tingling about the POS re-boot they're doing. CCP is not even willing to talk about WHY they're re-doing POSes in the first place. Players have been asking for changes for years, but apparently those reasons are NOT the same reasons CCP is doing it.

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  4. And then there is the ultra mysterious bounties rework.

    I wonder how many dozens of exploits CCP will manage to dump inside this feature ... and then ban players who use it.

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  5. The answer is carrying boosters only yellow-flags you when someone runs a cargo scan on you.

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    Replies
    1. Is that someone a player or do customs cargo scans count? Because customs scans are buggy as of current mechanics so that there is frequently no way to avoid them, even in a instawarp cloaky ship.

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  6. Getting more confident bears coming after you for can flipping is a plus. Can flippers like pilots who want to be white knights.

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    1. Yeah, and apparently you don't even need to find a real miner to can flip. Can just use an alt.

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    2. What cans are you flipping? All I see anymore are oreholds with barges attached to them. Just endless seas of them. If eve had walking in space you could make a platformer minigame out of it.

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  7. For that matter, we're not really getting any answers for why the new AI change is so marvelous and worthwhile, beyond "trust us, it's going to be cool someday".

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  8. What's going to happen to the 1v1 cans outside stations? Is this just for ore? New dueling button on AI?

    Can you plz drop the can at 50 on planet VI. I really don't want these 40 tards outside Brutor tribe Treasury involved. =P

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    Replies
    1. If you want to 1v1 in high-sec, you'll just need to join RvB.

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  9. Its CCP incompetence; just have a look at the new destroyer and combat cruiser forums. Like watching monkeys flinging poo.

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  10. I see the change to can-flipping to be a good thing.

    The only ones who get can-flipped these days are noobs, who don't know any better, and the only reason to can-flip a noob is for the laughs when the noob rage-quits the game.

    This isn't exactly the best way to retain new players.

    @DSJ - Carebears aren't going to be the ones gunning for can-flippers. Bears don't even target flashy reds in high sec. Rather, I'd expect to see folks like Zedrik Cayne waiting for can-flippers in his Itty of Doom.

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  11. This is all i have to say:

    https://forums.eveonline.com/default.aspx?g=posts&t=159298&find=unread

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  12. Thought I heard something from fanfest, or maybe the CSM minutes that said fleets will be able to engage without penalty using a Fleet UI option. Or something close to that. Members of different corps in the same alliance use deliberate can flipping to gain aggro for testing fits etc. all the time, so some mechanism is needed to allow that to happen without inviting every scrub in the system to come for teh free pew.

    Oh wait.... that would be part of Crimewatch, wouldn't it? Oh well, I guess we can just keep guessing about how that's going to work too.

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  13. "Today, you can pod someone in low-sec and while you'll take GCC and players can shoot at you wherever they find you, CONCORD won't come after you if you head into high-sec."

    Are you sure about that? As far as I'm aware jumping into hisec with an active GCC (which I've yet to do, thankfully) gets you CONCORDed.

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    Replies
    1. that is indeed the case. Jumping into hisec with GCC gets you concordokkened.

      Delete
  14. 'Today, you can pod someone in low-sec and while you'll take GCC and players can shoot at you wherever they find you, CONCORD won't come after you if you head into high-sec.'

    Really? Always thought GCC means Concord will come after you disregarding where you have been committing the crime originally!?

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  15. "Illegal pod-killing in high- and low-sec will red-flag you. That's different. Today, you can pod someone in low-sec and while you'll take GCC and players can shoot at you wherever they find you, CONCORD won't come after you if you head into high-sec."

    Under current mechanics, if you take a GCC in low-sec - regardless of whether you've shot a pod or not - and you jump into high-sec CONCORD will absolutely kick the shit out of you. And no, I don't mean faction navy.

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  16. How come every time you make a post complaining about how something isn't being done yet, CCP releases a devblog about it? Not saying they answered all of your questions, but at least they are giving us some info.

    Can you please start complaining about POS changes.

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  17. heh, seems in the past month you've already scored at least 2 points for 'release a post immediately undermined by CCP's release later that day (http://community.eveonline.com/devblog.asp?a=blog&nbid=73443) ;-)

    good thoughts, though, Jester! :)

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    Replies
    1. Definite cause and effect relationship this time. Garth caught them in the act. A CSM member pinged me last night and said that a dev-blog would be out on this topic in "a few days."

      Guess they decided to speed it up a bit. ;-)

      Delete
  18. How this affects can flipping is irrelevant... after the mining barge changes can flipping is nearly extinct. The "ninja salvagers" will probably just use safe spots to work around being flagged and keep doing what they are doing.

    The people that are really going to hate these changes are the "station gamers" pilots who use jetcans marked "1v1 something or other" to get fights outside of stations in high sec... It was always kind of a bad idea to pick one of those cans anyways, now it's a terrible idea if everybody and their brother can shoot you.

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  19. Sniped by the dev blog.

    Looks pretty specific to me. ;)

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  20. Ninja looting/mission bear aggro killing taking a big hit. Not sure how it settles out, but I'm not hopeful.

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  21. I don't get it why people get so confused about when you are allowed to jump a gate. Nothing changes in CWII. You can't jump or dock if you are aggressing someone. That'll be called the Weapons flag in CWII. It's the same and it's 1 minute after deagging.
    Why people suddenly confuse the Wflag with PVPflag of 15 mins is really beyond me.

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  22. I don't mean to be cruel... but the Dev's have answered most of this with reasonable answers:

    1.) If you have a weapons flag, you cannot go through a gate. It doesn't matter if you are Suspect (Yellow) or Criminal (GCC).

    2.) You can shoot people in lowsec and NOT go GCC. To go GCC (criminal flag) you have to illegally aggress someone in highsec, or shoot a POD in lowsec. In short.. You can shoot more people with less harsh penalties now...

    3.) Sentry Guns will shoot you anytime they see you commit an act that lowers your sec status. That's simple and straight forward. Warp off grid, they forget, and wont shoot you when you warp back (unless you do something to lower your sec status again).

    ReplyDelete