Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
You can follow along, if you want...

Thursday, November 29, 2012

Fit of the Week: Ninja Salvager

To wrap up "that ship can do that?" month, rather than going with my first instinct -- Battle Badger! -- I'm going to go with my second:

[Rapier, Ninja Salvager]
Damage Control II
Expanded Cargohold II
Expanded Cargohold II
Nanofiber Internal Structure II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Fleeting Propulsion Inhibitor I
Adaptive Invulnerability Field II
Fleeting Propulsion Inhibitor I
Large Shield Extender II

Covert Ops Cloaking Device II
Salvager II
Salvager II
Salvager II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Vespa EC-600 x3
Hornet EC-300 x2


Battle Badger absolutely looks amusing -- and Marlona Sky was the undisputed master of them -- but I think their days are numbered.  Frigate and Cruiser DPS is going up across the board and even a inexperienced high-sec frigate pilot may be capable of putting Battle Badger down.  Even if you went with a double ASB fit, that is also getting nerfed.  Double ASB fit is probably the thing to try, but I'm not going to recommend a fit that I haven't flown myself.  Maybe it'll be featured as some future FOTW.

No, I'd like to look at a ship that's definitely going to be useful far into the future.  I'm kind of embarrassed to say that I own a ship fit just like this... only I'm kind of not embarrassed, too.  I made an absolute ton of ISK flying this ship, and you can too.  Let's talk about what's on the fit, then talk about how to fly it.

At the core, you start with a basic combat Rapier with a basic Rapier shield tank: rigs, two LSEs, Invul, Damage Control.  That gives you enough tank to GTFO if you start taking fire.  The ECM drones are intended to be your primary GTFO option, the dual webs your secondary.  Most of the time you get attacked in this ship, it's going to be either tackle frigs or destroyers of various types.  The idea is to burn away from them, ECM them off you if you can, or double-web them off you if you can't.  Continue opening range with them double-webbed and overheat your MWD.  In this case, you go 2107 m/s; a tackle-fit Ares goes 817 m/s after it's double-webbed.  Keep opening range until you get out of his point range, then warp off.  Treat anything else the same way and hope that your tank can handle their volley damage if that's what they're using.  Overheat the Invul if you have to.  Rather than making the mid-slots neat, I have listed them in the order you should fit them for maximum overheating performance.

The low slots are additional nano and two Expanded Cargoholds to get your cargo above 500 cubic meters.  This is not a combat ship: this is an odd sort of PvE ship.  You'll need at least Recon III to fly it, though I recommend Recon IV for the web range.  At Recon III, your range is only 28km, which means your webs have to be overheated to work well.

The best place to use this ship: Low-sec and shallow null-sec.  Open up the star map and bring up the Statistics display for "pilots killed in the last hour."  Then look for bubbles on your map.  These are your target systems.  Particularly in low-sec, you can move around in near complete safety thanks to your cloak and your fast align time.  In null-sec, you'll eventually get bubbled and have to learn how to evade decloakers.  As you gain confidence, you can head for deeper null-sec where the really big fights happen.

As you reach systems where fights -- particularly big fights -- have taken place, start looking for the wrecks.  Those are your targets.  The bigger the fight, the easier the wrecks will be to find.  Check stargates and stations first, then customs offices, Infrastructure Hubs, and other warpable objects.  Most of the time, the remains of the fight will be 50 or 75 kilometers off a stargate: a pile of wrecks almost always surrounded by cargo cans and abandoned drones, stretching away from the gate in a fairly straight line.  Go for full wrecks and T2 wrecks first.  Put your Salvagers to work.  The new display showing you how much loot is worth is a God-send to this profession.  Save your cargo space for the good stuff.

If you're working in low-sec or shallow null, you can use NPC stations to dock up frequently and store your loot, then come back later in a Blockade Runner to pick up your haul, or assign the piles of gold to Black Frog Freight and let them take care of it for you if they're valuable enough.

There are enough fights happening in Faction Warfare space right now to make this a perfectly valid profession.  Even a few years ago when I did it, it was quite easy to make a few hundred million ISK in just a couple of hours during EVE's busy hours with pretty low risk.  Once a fight wraps up, by about 15 minutes later, the system where the fight took place is often deserted.  You can use the star map to get around, or you can use recent kills on eve-kill.net or the "most violent systems" section of dotlan to guide you.  These days, fights featuring large groups of battleships and HACs are pretty common!  Even in the old days, I could come home with a dozen or two Intact Armor Plates without too much difficulty.

Will your PvP friends make fun of you for using such a premiere PvP ship for bearing?  Absolutely!  But if you can stand the shame, you can make a pretty damn good income this way just picking the scraps from other people's fights.  It's an inexhaustible income stream in EVE that doesn't rely on you having to blow up little red crosses.  Those of you that are being kicked out of this profession in high-sec next week should definitely consider a change of ship and venue.

And if you get addicted enough to this kind of "PvE", you can always upgrade to a tech 3 ship to do it in... but that'd probably get me branded as an abomination by a lot of my readers, so you can work out that fit yourself.  ;-)

Good hunting!

These "theme month" FOTWs are kind of fun.  I think I'll do it again next month, with my favorites from each of the race's "new" cruisers.


All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well. 

20 comments:

  1. "Those of you that are being kicked out of this profession in high-sec next week..."

    Et tu, Jester? We're not overly concerned. In fact we're hoping for more of this:

    http://y0ink.us/killboard/?a=kill_detail&kll_id=28343

    Or this:

    http://y0ink.us/killboard/?a=kill_detail&kll_id=28354

    We may be terrible at PVP but we're not the worst :D

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    Replies
    1. The one care-bear you piss off by flipping his can shouldn't scare you. The eight guys that follow TEARS members around hoping you'll flip some care-bear's can should. ;-) Have to say that if I lived in high-sec, hunting gankers would be a very tempting career path come Tuesday.

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    2. Hunting can-flippers rather. Behold the Suspect tag.

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    3. Yeah I've considered that and after some thought, it struck me as a remarkably boring thing to do. You'd either need to trawl Local for mission runners in distress to fleet up with and warp to (yech), have your own ships out as bait (double yech) or try to camp us at gates and stations. And everybody just *loves* station games :D

      Plus, the loot will be poor and the fights will be bad. We have a tendency to not engage when we don't have an overwhelming advantage.

      Yes, we'll stumble into the occasional trap. EVE players are remarkably resilient to boredom, after all. But serious PVP entities in high sec are few and far between and quickly give themselves away. They should be able to find better sport than ninja hunting.

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    4. You're missing the ability for any kill-right victims you have to turn your Suspect tag on for 15 minutes at will, or sell the ability to do it. I don't have to trawl or camp you at all. I just have to wait until you warp somewhere where you can't get away easily, then turn on your Suspect flag, then point you.

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    5. "The eight guys that follow TEARS members around hoping you'll flip some care-bear's can should."

      Won't happen. High sec carebears just aren't into PVP - no matter what screwballs CCP chooses to throw at them.

      Proof, you say?

      Under the current game mechanics, -10.0 sec status players are already "ok to shoot" targets anywhere, incl. high sec. Yet, -10.0 gankers roam freely through high sec, hanging around gates, without being chased/attacked by players (Empire navies, yes - players, no), even in highly populated systems such as Hek.

      The Crimewatch 2.0 flagging system and the new (aka still useless) bounty system won't change this behavior.

      Note: Non-carebears in high sec can wardec TEARS, if they want a fight. They don't need to follow them around for hours waiting for a can flip.

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    6. We're not in the business of making illegal kills - no kill rights on us, thanks :)

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    7. This comment has been removed by the author.

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  2. Cute, but way overkill.

    You can do virtually the same thing with a 2-week old alt in a T1 salvage frig, with T1 or cheap low-meta modules. Fit with nanos for speed, you zip in, salvage those T2 wrecks, and then zip out.

    If you do get popped and podded, who cares? A salvage frig is cheaper than spit (a single Intact Armor Plate pays for a lot of frigs) and a 2-week old alt can use the free alpha clone.

    I've made billions of ISK on T2 salvage, roaming in low and null sec, and even right in the middle of battles. No one ever primaries the noob in the Navitas or Burst.

    ReplyDelete
  3. Maybe you should post a Vagabond fit: http://www.rotekapelle.com/killboard/?a=kill_detail&kll_id=76346

    I mean, clearly we don't want to see anyone harm themselves over a video game so your timely advice would be a godsend.

    Gud fites Kapelle strikes again.

    ReplyDelete
    Replies
    1. As you can see, we don't appreciate people who fit ships badly. ;-)

      Delete
  4. Any chance of posting a pilgrim ninja salvaging fit? :)

    ReplyDelete
    Replies
    1. Same basic fit, only with lots more drones (probably including a set of salvage drones) and a drone damage mod in the 5th low and one TD instead of the two webs. Alternately, you could sacrifice carrying capability for an armor tank. Pilgrims are tougher to make work in this profession because they're thinner and much slower than Rapiers. If you get tackled while working you'd have to fight it out. Rapiers have a better GTFO option.

      You could probably still make it work if you used directional scan a lot as you worked.

      Delete
  5. Wonder what that new Venture - you know the one with "exceptional agility and a class leading +2 warp core strength bonus" - could be used for...

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    Replies
    1. It's gonna depend a lot on cargo space. I'm embarrassed to say I haven't looked at that yet. But yeah, that'd be an amusing use of the new ship.

      Delete
  6. Jester, stuff like this is gold. The "how to's" for newer players is a great help. I'll tell you one thing, I'd love to see an article from you on Combat scanning and how to do it effectively. When to use D-Scan and probes etc.

    I truly think there are so many valuable tools overlooked due to either ignorance or simply poor explanation. You doing this is fantastic. Maybe a youtube Jester Channel link where you go to Youtube and find the best how-to vids or even better...you make em yourself!

    Thanks again for all the good info!

    ReplyDelete
    Replies
    1. Thank you for the kind words! I'm glad these posts are useful to you.

      I've thought and thought about doing a scanning guide, but I really am kind of a piker when it comes to scanning. I can do it, and I'm reasonably fast but I'm reasonably fast because of good reflexes and discipline rather than the intuitive techniques that the really PRO scanners use.

      There are also so many good scanning guides and videos out there already (notably this video: http://www.youtube.com/watch?v=heYfTA00Idg ). I might do it someday, but don't expect it any time soon.

      Delete
  7. What about something like this for someone not skilled for the Rapier? I am not sure about the salvage drones, but come Dec 4th I'm going to try it and see what happens:

    [Arbitrator, Low sec salvager]
    Damage Control II
    Expanded Cargohold II
    Expanded Cargohold II
    Nanofiber Internal Structure II
    Nanofiber Internal Structure II

    Experimental 10MN MicroWarpdrive I
    Large Shield Extender II
    Adaptive Invulnerability Field II
    Large Shield Extender II

    Improved Cloaking Device II
    Salvager II
    Salvager II
    Salvager II

    Medium Core Defense Field Extender I
    Medium Core Defense Field Extender I
    Medium Core Defense Field Extender I


    Vespa EC-600 x5
    Hornet EC-300 x5
    NEW Salvage Drone I x5
    Warrior II x5


    ReplyDelete
  8. What Caldari ships make the most sense for this sort of use. I was really getting a bit burned out but this looks fun. Im picturing kind of a pirate ninja salvage fleet.

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    Replies
    1. Sadly, the Tengu is *excellent* at this role.

      Delete

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