Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
You can follow along, if you want...

Saturday, November 17, 2012

Last chance to support Star Citizen

Just a quickie.

If you believe, as I do, that what EVE needs to fundamentally grow as a game is a competitor, then this appears to be your last chance (for now) to support Star Citizen's crowd-funding and get in on the ground floor of this game.

I wrote about this a month ago and said how enthusiastic I am about this game.  If the devs on this one can deliver on a quarter of the promises they've made, they've got an absolute internet spaceships winner on their hands.  And as I've said in comments to this question, to date Chris Roberts has never promised anything that he couldn't deliver.  I'm proud to be a contributor to the game's success myself.  When I first wrote about this a month ago, the team had an end-state fund-raising goal of two million dollars.

They're past 4.5 million dollars now and they've hit all of their stretch goals, so it looks like they're closing down the crowd-funding.  As I write this, a timer on the site shows 24 hours until crowd-funding donations will no longer be accepted.  I can kind of understand why: they're going to be sending the Beta to 66,000 players as it is today.  ;-)

So if you've been thinking "Yeah, maybe," it's time to contribute now (and get the benefits of contributing) or never.

That is all.

20 comments:

  1. What package are ya, Jester? I had to get me a Hornet. But now I'm regretting not having a constellation, those things are badass!

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    1. You can always update. 10 Hours still to go. Still carriers will be even more bad ass than the constellation with its single fighter flight deck.

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  2. I signed up for the Freelancer package!
    #Imdoingmypart

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  3. To be fair, Roberts did have to dial back some of his desires for Freelancer, but in that case, he was probably under publisher pressure from Microsoft.

    But I, for one, don't doubt that he can recapture the Wing Commander feel - that sort of visceral feel that you're actually flying out there. I've backed the project, and I'm looking forward to flying a Constellation. (Need to dust off my stick-and-throttle combo in anticipation, too...)

    Look forward to seeing you out there. :)

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  4. Yeah, baby! I actually unsubbed my alt account, in order to join the Star Citizen kickstart. :)

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  5. "If the devs on this one can deliver on a quarter of the promises they've made, they've got an absolute internet spaceships winner on their hands."

    The promises are almost exactly those that were made for Freelancer. The released product was about one quarter of said promises. This resulted in a game that was briefly captivating, but ultimately hollow, repetitive and forgettable.


    "...to date Chris Roberts has never promised anything that he couldn't deliver."

    One might blame Microsoft for pushing Freelancer out "early" but by the time they picked up that development trainwreck it was already so far over schedule and over budget that it wasn't even funny. This was firmly Chris Roberts' fault for refusing to recognize the limits of technology and game design.

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    1. There is no question that Microsoft was to blame. All of their products have been over-schedule, over-budget, and failed to deliver on promises. It is an endemic feature of a company that only succeeded due to breaking the US anti-trust laws, and getting away with it (at least in the US) due to conflict of interests in the DOJ (guess who happened to own MS stock).

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    2. Hmm... EVE Online in 2014 or Star Citizen....

      You wanna compare brain pans?

      On the one hand, we have Chris Roberts. On the other, we have CCP Unifex, CCP Soundwave, CCP Raivi (oops, meant Fozzie), CCP Greyscale, CCP Fail (oops, meant Dolan), et al.

      Anyone really want to take that bet?

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    3. I'll put $5 and my 2014 MMO sub money on Chris Roberts. :)

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    4. "There is no question that Microsoft was to blame."

      http://en.wikipedia.org/wiki/Freelancer_(video_game)#Development

      Tl;dr - preliminary work began in 1997. Official announcement in 1999 with a release planned for 2000. Roberts fails so hard that he has to sell his company to Microsoft. Suits step in and demand an actual, you know, *product*. Still takes until 2003 to release. An ultimately disappointing game that took six years to develop and cost Roberts his company.

      Also in 2003, EVE Online yoinks the internet spaceship market and never lets anyone else have it.

      I really do want Roberts to succeed. He's got the ambition and vision to pull off something great and the internet spaceship market desperately needs some competition. And, dammit, I just want a decent space flight sim :D

      But the fanboyism is misplaced. Roberts is just as fallible as the next guy and he's demonstrated that beyond doubt.

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    5. @Yuri - FYI, there are no suits at Microsoft. Gates didn't like wearing them.

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  6. Other one to add to the watch-list Jester would be Elite Dangerous. More like Eve in scale than SC, just a bit light on details at the moment. It will be multiplayer though so hopefully that'll offer a persistent universe option if they get enough funding.

    http://www.kickstarter.com/projects/1461411552/elite-dangerous is the link.

    I went for the digital bounty hunter. Guild mates are looking enviously at the corvette and carriers :)

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    1. I too am looking forward to a new Elite!!! What makes meworry though isits a project that has been on the backburners for 15 years now.
      Ican still remember trying repeatedly to try to dock w/o the auto pilot on in the original & repeatedlycrashing into the station blowing up:)sorta like in RL where the most dangerous part offlight is the landing
      ~DarthNefarius

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  7. I went to the site and tried to figure out what the different levels were and what they meant... and to be honest I still can't figure it out. The $10/$20 talk about monthly subscriptions whereas the $40 mentions the full retail game?

    The website is more confusing than the Eve client.

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    1. The $10 and $20 are monthly subscriptions. I wouldn't bother with those.

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  8. The form asks for the username or email of the referrer. Would you like some credit?

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  9. I still don't get why this game is competition for EvE anymore than stuff like MWO or WoT is. Actually the more I hear about this game the more it sounds like a large scale Call of Duty in space. Offline single-player with 100 man instanced pvp matchmaking. Even a slider that lets you control how often you can encounter other pvpers.

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    1. Well, it is, because when well done,
      - small-scale PvP is what attracts a lot of pilots (the promise of the big 1000 man battle in EVE is nice, but only icing that many never experience, and cerainly don't experience as GF)
      - the encounter creation based on ships' trajectories will appear realistic enough
      - match-making based on skill and preferences will make for a much nicer experience for newer players who cannot see the fun in Goons' ganking and for older pilots who seek the challenge in a game
      - their "galaxy" main server will be able to handle the same economy scale as TQ does; though, being fair, we have not heard much about crafting yet...

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  10. Based on my 4 year EvE experience I'll say this Star Citizen game could be a serious competitor.
    CCP needs to be shaked up (not a bit) heavely !

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    1. BTW how about the David Braben Project "Elite Dangerous ?? It sounds very promissing

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