So let's go for it.
Tyler Durden: I see in fight club the strongest and smartest men who've ever lived. I see all this potential, and I see squandering. God damn it, an entire generation pumping gas, waiting tables; slaves with white collars. Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need. We're the middle children of history, man. No purpose or place. We have no Great War. No Great Depression. Our Great War's a spiritual war... our Great Depression is our lives. We've all been raised on television to believe that one day we'd all be millionaires, and movie gods, and rock stars. But we won't. And we're slowly learning that fact. And we're very, very pissed off.
Here's another example where I believe two contradictory things simultaneously. EVE is so very, very Fight Club. Only it simultaneously isn't: it's the complete opposite of what Fight Club stands for. This is truly ironic. If you're an EVE player and you haven't read the book or seen the movie, do so. The book is better, but only in degrees. Without spoiling the book or the movie, I will say that the basic themes of the book are two-fold:
- Man seeking other men to fight as a way of testing themselves when there are no clear enemies; and,
- the need for "stuff" that drives so much of the first world economy as a way of gauging success.
If none of this is sounding familiar, then you haven't been playing EVE Online long enough. Like I said, this is subversive stuff.
So I've got a couple of long posts where I'd like to explore these two themes in relation to EVE. As I do, I'll talk not only about the current player base and EVE's developers, I'll also cover how these two themes impact what I see as CCP's driving goal for 2013: attracting a new generation of players to the game. EVE's economy of consumerism and destruction will also come up.
The first post is called "Men behaving badly". The second, "Pick and choose". Watch this space.