Sometimes the KOTW is difficult to decide. Other times, it's self-evident:
Why do we care about the death of a single T1 Arbitrator in low-sec? Well, partially because of what it took to bring him down -- five Black Ops ships, an Arazu, and a bomber -- but mostly because of what the Arbitrator took down with him. That was two Black Ops and the Arazu. That's one hell of a good trade. Speaking as someone who's never as yet killed a Black Ops, I am of course insanely jealous. ;-)
We can piece together a good bit of what happened. The Arbitrator was probably moving through low-sec looking for targets when it likely came upon the Arazu off a low-sec gate. The Arby could have pointed the Arazu, but didn't. Instead, he waited until the Arazu pointed him. At that point, the sentry guns on the gate came into play against the Arazu and only then did the Arbitrator attack. The Arazu has a massive explosive damage hole if it's not patched -- usually only 50% resistance. The Arbitrator guessed that this Arazu didn't patch it -- correctly as it turned out -- and attacked with Valkyries to exploit the hole. The gate guns did most of the work, the Valkyries did the rest. Dead Arazu, but by that time, the covert cyno had been lit and the five Blops came through.
At this point, the Arby pilot has already won: he's killed a 220 million ISK ship with a 40 million ISK T1 cruiser. Anything else he gets is pure gravy.
The Black Ops go on the attack but again the Arbitrator waits so that the Blops will take gate guns. Most Blops also don't close their (much smaller) explosive hole but the Arbitrator pulls in his Valkyries anyway and deploys Hammerheads instead for the extra damage. Many gank Blops carry a self-rep good enough to mitigate 350-400 DPS, but these do not and it costs the pilots involved their ships. Again, the gate guns do their work -- all the Arbitrator has to do is apply a bit more drone damage and keep the bigger ships scrammed. Before the Arby dies, two of the Redeemers are destroyed. Meanwhile, the Arbitrator greatly mitigates the DPS from the others with hugely bonused Tracking Disruptors. A single TD on a Redeemer cuts its high DPS damage range to 4.7km. One Redeemer bores in, but it's a good bet that the other two were being dual-boxed (look at the character names) so their DPS was probably near nil. The Sin mostly relied on drone damage, but smart money says that as the smartbombs on the Arbitrator were fired, the Sin pilot periodically pulled in drones to keep them from taking too much damage. The only bad call on this Arbitrator fit are the dual NOSs. They played no role in this fight since this Arbitrator likely never lost enough cap for them to be used. A small NOS (or two) and medium neut would have been a better choice.
The Arbitrator loots both Redeemer wrecks and probably gains enough distance from the others to perhaps warp off, but by that time the Arazu pilot has returned with a bomber to hold point on him. So the Arbitrator dies gloriously with some 400 million ISK in Black Ops loot in his cargo hold.
Well done, AndrewZ Inv! I salute you!
Number of dead super-caps this week: 5
It was shaping up to be a zero-supers-killed week, but then on Sunday, five of them died (four of them are currently on eve-kill). First to die were three Red Alliances Nyxes and an Aeon. EVE News 24 has a terrific succinct article on the deaths and how it happened, plus a video. Short version, though: these four supers were destroying SBUs in MJ-LGH in Insmother with no sub-cap support. This has historically never ended well for the idiots that do it and this was no exception. Sure enough, the supers were spooked off a target into warping to a friendly POS... only to find that the POS had been bubbled by a dictor. Gank gank gank gank (the third Nyx is on the RA KB but not on eve-kill as I went to press).
Fifth super to die was this Erebus, murdered by a Rooks and Kings gank fleet apparently due to pure stupidity and laziness. Again, EVE News 24 has the story.(1) Short version: a Broken Toys alliance fleet was trying to cross Devoid but were apparently camped by a RnK fleet in Ussad. Instead of doing the sensible thing -- docking up or just logging out -- they decided to cyno a Titan in to a POS they have in system. The intent was for the Titan to bridge the fleet home then jump out itself. The Titan jumped in 200km from the POS and was of course tackled in short order. A gank followed.
In short, nothing to see this week, just a few super ganks, move along...
Finally, someone remind CFC freighter and jump freighter pilots that you can't fly your expensive ships in high-sec while under a war-dec and expect them to be safe...
(1) As far as I can tell, themittani.com didn't bother covering either of these fights.