Something I'm seeing more and more frequently on the more shiny ship fittings I look at are three faction damage mods. A common one is three Caldari Navy Ballistic Control Systems on a Raven Navy Issue, Tengu, or the like. Nine times out of ten, this is overkill and overly expensive for the pilot involved. What to do instead: fit two faction damage mods and a tech2 damage mod. The total remains the same: three damage mods. But thanks to the diminishing returns inflicted by EVE on ships using multiples of the same type of mod, the lost DPS and volley are usually insignificant.
For instance, on a three BCS Tengu, DPS drops from 610 with three faction damage mods to 602 with two faction damage mods and a single T2 damage mod. The volley lose is likewise insignificant, usually about 25 points of damage. Similarly, on a Raven Navy Issue, DPS drops from 560 to 553.
Meanwhile, the ship itself costs 100 million ISK less with two faction damage mods instead of three and becomes that much less gank-worthy. A similar effect comes into play with PvE ships fit with four damage mods: use two faction and two T2. At most, your total DPS loss will be about 15 or so, hardly worth getting concerned about.
There are certainly exceptions. My Moros uses three faction damage mods, because the third faction one adds 200 DPS over a T2 version. That's significant enough to incur the expense. ;-) And I'm sure there are incursion and wormhole scenarios where the extra DPS -- even if slight -- is desirable. But for general ratting, missions, and the like, it's a good idea to judge cost/risk...
Several unrelated quickies:
If you don't have a bounty, don't worry: you will soon. There's a guy that puts a 100,000 ISK bounty on every person that passes through Jita that doesn't have one yet.
Is it just me, or are the drone MWD bonuses on the Algos and Dragoon annoying as hell? I really want to like the Algos but it's hard when my drones whip right past the target they're supposed to be attacking and have to tail-chase it back down. It wouldn't be an issue if CCP had given the Algos a 50 Mbit/second bandwidth but they didn't do that so I'm forever stuck with Hobs or Warriors that can't settle down and attack the thing I want them to attack. Annoying.
Similarly, I kinda like the new circular targets when you lock things up in all applications but one: when I'm piloting a logistics ship. When I'm doing that, those circles suddenly become a nightmare. When I'm flying logi, I'm used to sweeping my eyes across the structured bars of all my locked targets in one smooth pass looking for who needs reps the most. With those circles, I can't do that any more, particularly when I'm in a Guardian or triage carrier. That means it's both higher stress being a logi pilot and my reaction time to changes is down slightly. That's going to make things tougher on new logi pilots.
Why does the Wing Booster not get Fleet boosts? Has there ever been a good reason given for this?
Yule Lads? Really? Iceland is weird. ;-)
Finally, a longer one. PL's campaign to recruit EVE's best FCs appears to be going well with the pick-up of MukkBarovian (and by extension the rest of Blackwater USA).
I can't speak to Mukk's work over the last year or so, but when I first encountered him in 2009, he was one of the finest small-gang PvP FCs in New Eden. He was particularly good at baiting tactics and skirmishing tactics, and is pretty good at hiding his numbers and managing gate lag. Yeah, he was a little ragey at the people in his fleet if they made mistakes but I didn't mind that. I'm used to dealing with strong personalities.(1) I learned quite a lot about this game flying with him.
I flew with him in Gentlemen's Club, and again in Random Violence. We only parted ways when I decided I wanted to go back to sov warfare and headed north. At the time, Mukk said he had absolutely no interest ever doing sov again. ;-) That seems to have lasted a grand total of about five months before he moved to BUSA and with that move, to Against ALL Authorities. Had I been a bit more patient, I guess it's likely I would have made that move, too. The road not taken, and all that.
And PL's campaign to recruit as many strong FCs as they can is certainly also very smart. It does kind of beg the question who's going to be left for them to shoot at, of course, but that's a whole other issue.
And that's all for the junk drawer this month, and my final blog post for 2012. On to 2013!
(1) See: Rote Kapelle, et. al. ;-)