Welcome to the junk drawer, part of a series of monthly posts in which I dump all the stuff that I couldn't develop into full blog posts this past month.
I've got about a 50% batting average with EVE Online bug reports over the years: about half of what I submit gets tagged "Attached to a defect" which means that it's going to get fixed sooner or later. But about another third get tagged "Filtered." Over time, I've come to learn "Filtered" means "Yes, we acknowledge that this is a bug in the game, but it's not hurting anybody and we can't be bothered to fix it."
My favorite "filtered" bug of my own: I found a way to train two characters at once on the same account. But the process for doing it is super-obscure. I only found it due to a fluke, and while it's quite easily reproducible, it's not anything that any of you will ever want to reproduce yourselves. The downside of the exploit is bigger than the upside. I almost wrote a blog post about it this month, then I decided that by a fair appraisal, CCP could judge it as me encouraging someone out there to violate the EULA, so I decided not to publish it. ;-)
I'm still compiling a list of the "first things" I'm going to ask of CCP devs if I'm elected to CSM8. I mentioned one of them last month: I'm going to ask CCP Fozzie why all ships have to accelerate to warp at the same rate.
I'm going to beg CCP Punkturis or someone on her team to change the directional scan distance text entry field into a distance slider or maybe just include a slider as an option that sets the number. Under the slider, little ticks for 1m km, 100m km, 1AU, 5AU, and 10AU.
For CCP Optimal or someone on his team, please save my watch list on the client somewhere and if I disconnect and rejoin the same fleet within a few minutes, try to reestablish my watch list. It's so annoying to have to rebuild it manually.
And finally, I'm going to ask CCP Soundwave to either abolish clone timers or create a skill that shortens them, and also create a second tier Infomorph Psychology skill so I can have more jump clones.
I'm not a junior game developer and if I go to Iceland, I'm going there to represent players. But it ain't gonna stop me from putting in a few requests of my own. ;-)
EDIT (1/Mar/2013): Two quick notes on this section. In the original version, I mentioned CCP Guard instead of CCP Soundwave. I regret the error. For some idiot reason, I sometimes confuse these two men despite what they look like and what they do being completely different. It probably has to do with them being the two most frequently filmed CCP employees. Also, I was reminded that Punkturis is soon to go on maternity leave so her request will have to go to a member of her team. ;-)
Since I'm running for CSM anyway, I decide to apply to be an EVE Online Community Fan Site. And I'm happy to report that I was accepted. My independence is going to be under some debate anyway while I'm on CSM8 (if I am), so I decided I may as well benefit from a few extra visitors from that page. And I'm not the only one to jump on the band-wagon lately. I was informed some months ago that the Community team was going to clean up that page and then expand it. They're fulfilling that promise!
A few quick ones, all unrelated and short:
My favorite fix in the most recent Retribution patches is silly, but important to me: the Corporation hangar load time fix works! Loading time of my industry corp's hangar dropped from nine seconds to just under three. Obviously, I'd prefer sub-second response time but three seconds will do. For now.
Know what the dumbest mechanic in the game is right now? The fact that the Safe Log-off button has conditions under which it can't be used that have nothing to do with your flags. You can't use the Safe Log-off button if you're in a fleet, you have active modules, or you've just logged on. That is dumb, dumb, and dumb, respectively. Here's a thought: when I click the button, shut off my modules, kick me out of the fleet that I'm in, and add my session change timer to my safe log-off timer. It's a pretty fair bet that if I've clicked the Safe Log-off button, I want to... you know... log off, and I'll accept the consequences of turned-off modules and being bumped from fleet.
And finally, a correction of sorts: for the Syndicate Competitive League, I pointed out that the info graphic provided by CCP Fozzie was about seven seconds behind Apathetic Brent's stream of the matches. I suggested that maybe delaying Brent's stream by seven seconds would synchronize them. But it turns out that wouldn't work: since the data coming from Fozzie is already seven seconds behind, adding a seven-second delay to Brent's stream would just add that seven seconds to Fozzie's stream, too. Duh. I should have thought of that.
And that's all for the junk drawer this month. There were a couple of other items, but now that I look at them, I think they do deserve to be full posts, one about ships crews and one about something that's always bugged me about the New Eden communications network. Look for those in March.