Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, February 20, 2013

Fit of the Week: Armor Tackle Loki

I promised for FOTW 101, I'd do something serious, so let's do some serious AHAC gang tackle:

[Loki, Armor Tackle Pimp]
Damage Control II
Gyrostabilizer II
Corpum C-Type Energized Kinetic Membrane
Corpum C-Type Energized Explosive Membrane
Imperial Navy Energized Adaptive Nano Membrane
Federation Navy 1600mm Reinforced Steel Plates

Domination 10MN Microwarpdrive
Republic Fleet Warp Disruptor
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Loki Defensive - Adaptive Augmenter
Loki Electronics - Immobility Drivers
Loki Engineering - Augmented Capacitor Reservoir
Loki Offensive - Projectile Scoping Array
Loki Propulsion - Chassis Optimization

Warrior II x5
Hornet EC-300 x5


As I've mentioned on the blog several times, every couple of months I like to buy myself "something nice."  Not long after joining Rote Kapelle, the "something nice" period corresponded with my birthday so I decided to buy myself something especially nice.  And so this Loki was born.  It is horribly expensive: nearly everything aboard costs a pretty penny.  But the Loki is definitely a ship that rewards pimp fittings: everything on here -- particularly the expensive parts! -- makes the ship more effective and more survivable in combat.

Let's start with the tank.  I like armor Lokis more than their shield counterparts; fit right, you don't even lose all that much speed except to nano Lokis.  This time, resists are provided by a DC, a single faction EANM, two C-type passive hardeners to strengthen the Loki's explosive and kinetic holes.  This results in a tank that has average 85% resists before armor links, which is damn tough.  Buffer is provided by three T2 armor rigs (which I built myself) and the little-known Federation Navy plate.  The T2 rigs are optional, of course, but they bump EHP by an incredible 5000 EHP each thanks to those resists.  That makes them worth it: you're much more survivable.

The advantage the faction plate provides is lower mass than the ubiquitous RRT, which increases your speed.  Your speed starts at 1477m/s under MWD.  Every level of the new Armor Honeycombing skill adds about 7m/s to MWD speed.  You'll have to decide how many levels of that skill are worth it to you...

The soul of a combat Loki are the webs.  Mine started with three thanks to the Supplemental Coolant Injector Engineering subsystem, and sometimes I swap out for that.  Still, you lose a gun that way and have to manage your capacitor much more closely.  Rote Kapelle gangs tend to be very small and usually every ship has to at least try to pull its weight in DPS.  Dropping your sixth gun drops about 70 off your DPS.  You can balance that a little bit by using a faction Gyro if you like.  Fit it the way that appeals to you.

Whatever you decide, with no skirmish links, you start with a 30km point and a 35km web.  These ranges jump to 40 and 46km with Claymore links, and 47 and 58km with overheating.  That's a terrific addition to any AHAC gang, and that range is why you're spending so much ISK on your mid slots.  Nobody's going to get away from you.  The Domination MWD is intended to reduce your cap penalty.  If you're richer than me, go dead-space.  The Loki needs a lot of cap to use its kiting tactics.

Speaking of guns, AutoCannons, of course.  With Barrage, your range is 2.7+24km for 328 DPS.  With EMP/Fusion/PP, your range drops to 1.4+16km, for 412 DPS.  Add drones to taste; I like one flight of Warriors and one flight of ECs in expensive ships.

The great thing about Lokis is how fast and tough they are for armor ships.  You're twice as tanky as a typical AHAC and when not under MWD you're the same signature as a Zealot.  Obviously, you're particularly resistant to lasers with a 95% resist, so if you're fighting an enemy AHAC gang made up of a Zealots and Legions, you're going to be in really good shape.  I've used this Loki as a bait ship, no problem.  It's tough as hell.  During the bait phase, use your webs to keep dangerous stuff off you.  Once the fight starts, web on primary, point and web on secondary, web on tertiary (if you fit three).  Operate right at 23-25km and be ready to pop tacklers.  The Loki's a very easy ship to fly.

All in all, the Loki is fun and easy to fly, tough as hell, and unlike a lot of other effective tech3s, it actually looks good.  Yes, this fit is expensive... and worth it.

Point, web!


All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.

16 comments:

  1. Got one myself, keep mine with a spare covert subsystem to BLOP'S drops as well, Imp Navy hardened are also a great option on this as well and to be honest, 720's aren't too bad either since I get much better damage at kitting range than with AC. If your going to go with this ship though, you neglected the most important (and expensive) part with is the implant set. Full grade slaves and a fleet booster? Hello 200k EHP+, now peel THAT bit of tackle off. Got a big enough fleet that DPS isn't an issue, Fit an energized layer membrane.

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    Replies
    1. A T2 layering membrane increase your EHP by 15%. There are no faction versions. A T2 EANM increases your EHP by 25% (with level V compensation skills - 24% with level IV). With stacking penalty, that lowers to ~21.75%. A second imperial navy EANM gives ~24.5% bonus after stacking penalty. Unless you've already got 3 EANMS, adding another (even T2) will always be better than a layering membrane. More buffer and more effective reps. The only advantage a layering membrane has otherwise is a 6tf reduction in CPU usage.

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    2. You forget that on the lower resists(kin/expl) the second eanm is on the third stacking penalty, add boosters and your at 4th level penalty on kin/exp. taking those factors into account the 15% base hp is likely the better bet.

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  2. I love my armor Loki \o/

    And yeah the Fed Navy Plate is a nice way to keep going fast and its pretty cheap at the moment

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  3. Why not a reactive armour hardener, perhaps over the kinetic hardener?

    ReplyDelete
    Replies
    1. Because they still use quite a chunk of your cap imo, I love RAHs but are they useful for PVP?

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  4. Brilliant setup. I fit mine almost identical. May I ask why you use a DC instead of a second EANM? The Loki has very little structure HP and if Im not mistaken the second EANM will give you higher resist boost than the DC. If I am baiting I normally swop the Augmented Capacitor Reservoir for the Power Core Multiplier, and then add a second 1600mm plate for a really lol tank, but then watch that cap :)

    ReplyDelete
    Replies
    1. Once you add Damnation/Legion armor links into a gang, the DC will gives higher resists than a second EANM due to stacking penalties. Warfare link bonuses will stack with EANMs; suitcases do not.

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    2. See the anonymous comments at 0011 and 0012. ;-)

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  5. DC has no stacking penalty, very important especially if you also receive armor bonuses, so it gives more resists then a stacking penalized EANM.

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  6. Think with the booster and stacking penalties, the DCU is about as good as a EANM for 80 mil less. But yes, that's the way to fit an aromrloki!

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  7. iam not sure why a tackle loki needs a gyro stab.
    i mean you dont do much more then 250 real dps at 10km distance. at 20 km its less then 200 dps and at your 30km tackle range you do as much damage as any t1 frig tackle can deal.

    thats like fitting 3 guns and 3 missile launcher on a huginn. doesnt make much sense.

    if i were you i would fit only tank in lowslots and put some utility in the highslots. like medium faction smartbombs, neuts or stuff.

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  8. It is a nice ship, but you haven't mentioned it's Achilles Heel: ECM drones. 2 full flights of ec-300s have caused me major problems before. I know you've still got tank but I have been effectively removed from a fight before with just 2 flights of light ec-300s on me. This is something recons are much more resilient to.

    ReplyDelete
    Replies
    1. The sensor compensation skills help a bit.

      However, for my part, I replace the engineering subsystem with a Supplemental Coolant Injector to get a fifth mid, and fit an ECCM in that slot. You lose a high slot; however, you gain enough grid/CPU to upgrade the autocannons to 425mm, which means no DPS loss. (And, in practice, it's a small DPS gain due to the increased falloff.) However, you will have to give up the FN plate.

      [Loki, Plated Webs + ECCM]
      Internal Force Field Array I
      Corelum C-Type Energized Kinetic Membrane
      Corelum C-Type Energized Explosive Membrane
      Imperial Navy Energized Adaptive Nano Membrane
      1600mm Reinforced Rolled Tungsten Plates I
      Gyrostabilizer II

      Experimental 10MN Microwarpdrive I
      Republic Fleet Warp Disruptor
      Federation Navy Stasis Webifier
      Federation Navy Stasis Webifier
      Conjunctive Ladar ECCM Scanning Array I

      425mm AutoCannon II, Barrage M
      425mm AutoCannon II, Barrage M
      425mm AutoCannon II, Barrage M
      425mm AutoCannon II, Barrage M
      425mm AutoCannon II, Barrage M

      Medium Trimark Armor Pump II
      Medium Trimark Armor Pump II
      Medium Trimark Armor Pump II

      Loki Defensive - Adaptive Augmenter
      Loki Electronics - Immobility Drivers
      Loki Engineering - Supplemental Coolant Injector
      Loki Offensive - Projectile Scoping Array
      Loki Propulsion - Intercalated Nanofibers


      Warrior II x5
      Hornet EC-300 x5

      Delete
  9. I would be interested in seeing how the speed works out with the new Armor Honeycombing skill. Might make this Loki a bit more speedy and nimble.

    ReplyDelete