Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
You can follow along, if you want...

Monday, February 4, 2013

Kill of the Week: Align!

Remember how I said in my junk drawer post that your align time rounds up to the nearest second?  I was not talking about this Fleet Tempest.  But I could have been:
http://eve-kill.net/?a=kill_detail&kll_id=16216943

Incursion runners are usually very smart about managing risk.  Not this time, apparently, as not only this Tempest but this Nightmare both got themselves murdered on an entry system to low-sec.  Guys, it's not that difficult to avoid gate-camped low-sec entry systems: scout them first!  Any little frigate or shuttle will do.  Just jump into the system, have a look, warp off.  Hell, you can do this in a pod and be reasonably assured of not having any problems.

There's also a method to check the in-game map that will often reveal a gate-camp before you jump into it.  Note to self: write a short guide on how to use the in-game map as an intel tool.

Anyway, as for that Tempest?  Align time, seven seconds.  Align time with three Nanofiber Internal Structures and no Inertia Stabilizer?  Seven seconds.  All the others weren't doing a damn thing for his align time.  Given the amount of DPS apparently on field for this first gank, had that Tempest refit with a MWD, Damage Control, and a couple of Overdrive Injectors, his ship would still be alive.  He almost certainly could have overheated his mid-slot rack, burned back to gate, and jumped back into high-sec even under a pair of Loki webs.

But better still, before jumping into low-sec: scout first.  It ain't hard.

In the meantime, the four pilots on this gank come out with one of the nicest loot drops I've ever seen out of a sub-cap, a billion ISK a piece.  Not bad at all!  Congrats, guys!

Number of dead super-caps this week: 3

Back down to a more "normal" number of supers dead this week, and for a bit of variety only one of them is a Nyx.  But the week actually started with this SOLAR Aeon, absolutely monster-stomped by Red Alliance.  This one appears to be a more or less straight-forward matter of "alliance loses system, pilot doesn't bother checking his EVE mail before logging in, logs in his super without scouting, finds that his staging POS has been replaced by another alliance's... and uh oh, looks like someone just got eyes on me trying to panic warp my no-cloak super with to a random safe in the system, oh shit oh shit oh shit."  It's the simplest thing in the world to scout a system before logging into it, so I'm surprised more people don't.  This time it cost a player his Aeon.

Next to die was this partial travel fit Hel.  I don't know the story on this one.  As far as I can tell, this was a movement op, possibly a one-person movement op.  But things get... ummm... strange.  Active cynos have been known to attract fleets -- you want to see if there's anything gankable jumping to them.  So I'm not sure what this fleet made of this cyno... Megathron.  It probably looked just as strange when it became a cyno... Phoenix!  Three other cyno ships died as well.  Whatever the overarching plan with all these cyno ships was though, it didn't work.  By the time the cyno dread died, the Hel was already a wreck that generated a really impressive loot drop.

This Nyx kill?  Not so much.  Again, there's no story in public.  I would describe it as the worst ratting Nyx I've ever seen... if it wasn't for all those ships in the ship hangar and where it died, a lone low-sec system surrounded by high-sec.  Those leads me to believe it was a really ill-conceived movement op; the pilot probably figured Erila was a nice quiet mid-point where he'd be unlikely to be bothered.  He knows better now...

If anyone has more information about those latter two supers, I'd love to know the actual stories.  Particularly the story behind that cyno dread.  ;-)

18 comments:

  1. The Hel link is a cyno shield Mega...

    ReplyDelete
  2. The Hel was part of a moving fleet of carrier and dread. Either the Hel pilot didn't tel the FC there was a SC in fleet or the FC forgot or didn't make himself very clear... But the super jumped on station with a tank fit (which I understand is bad for a travelling SC which can't dock to its capacitor full again for the next jump).

    ReplyDelete
  3. The links for the Cyno-Mega, Cyno-Phoenix and the Hel have played musical chairs.

    ReplyDelete
  4. Those V.O.I.D. folks hang out in Erila all day, every day. It would be such a nice system to mess around in too, dead-end low-sec, surrounded by highs. They've got Horkkisen locked down too.

    ReplyDelete
  5. Shadow Cartel regularly preys on incursioners in the Jonenor system of Sinq Laison. Usually it's fleets of suicide ganking destroyers. In this case both kills were perhaps the result of some nice bait items for sale cheap in Goinard. Or maybe the incursioners wanted to cash in some of their CONCORD LP at the CONCORD stations there. Whatever the reason, there are some pretty dumb incursion runners out there. In fact, there are a few more kills for SC since these were posted. Check out SC's killboard. Any kills in highsec are usually incursioners or their off-grid-boosters idling at a planet.

    ReplyDelete
    Replies
    1. yep saw an Eve KM for a 9 billion ISK shield MACH earlier today about 5-10 minutes after the MOM died

      Delete
    2. actually the 9 billion ISK shield MACH was killed by TEST gankers though in Dunraelare not Shadow Cartel http://eve.battleclinic.com/killboard/killmail.php?id=18764577

      Delete
  6. I'm sensing that you are a big proponent to scouting... :)

    ReplyDelete
  7. Re: Tempest/Nightmare

    I am afraid your assumption into what happen is wrong. I was on comms for both. The Tempest was scouted coming from Allipes which is deeper into low sec. There is/was an incursion down the pipe. We thought we had missed it as it had already warped to the high sec gate. Someone checked anyway and to everyones joy he landed 15km off. Yes he had AP on. The Nightmare did exactly the same thing, and almost escaped but the guys managed to get enough webs and bumps to keep it off gate. You dont often get such high isk fail within 30 minutes of each other. I can only assume both set AP and it took them a different route. Either way awesome drop from the Tempest. (To confirm, no camping, no baiting, just plain fail on the pilots behalf.)

    ReplyDelete
  8. The Tempest fleet issue was coming from the Aetree pipe towards Goinard, no high sec gate involved, just low sec to low sec. We were actually on the gate waiting to blob a hydra 100mn tengu baiting in an anom when the Pest landed on the Goin gate in Allipes. We were all 100mn fit, so there's no way he was getting back to gate, the pilot of the pest was in a hurry and was taking a shortcut through low sec, he scouted in his pod before coming, but since we were there spur of the moment, he didn't see us.

    The Nightmare was auto-piloting when one of our pilots spotted him warping to the high sec gate in Goin, chased and realised he was sitting 15k off gate approaching. After popping his pod sat still, he was AFK.

    ReplyDelete
    Replies
    1. would a Micro Jump Drive have made a difference?

      Delete
    2. not the NM if he was AFK APing :P

      Delete
  9. I impatiently await the day people speak about Eve in terms of single accounts.
    -Bantara

    ReplyDelete
  10. Cyno mega makes my eyes bleed.

    ReplyDelete
  11. AFK and autopilot. A dish best served cold. :)

    ReplyDelete
  12. I think you are be wrong Ripard regarding the align time thingy : you assume the server first tick is at the exact moment the pilot starts to align, which is usually not the case.
    Say we have 2 ships with a respective align time of 6.2s and 6.7s ; they start to align at time T, and the first server tick is at T+0.5s. In this situation, the first pilot will be in warp at T+6.5s (7th server tick) and the second pilot will be in warp at T+7.5s (8th server tick)
    - Boo

    ReplyDelete
  13. So while Jester is right about the align times this particular kill has nothing to do with a ship taking too long to align but another school boy error of AP in low sec :P

    ReplyDelete
  14. Nanofiber internal structure provides other benefits, including increasing base speed. If the other comments are right and he was autopiloting, while his align time will not improve, he's still burning to gates faster.

    But still: Don't AP through low sec. ESPECIALLY with expensive things.

    ReplyDelete

Note: Only a member of this blog may post a comment.