Remember how I said in my junk drawer post that your align time rounds up to the nearest second? I was not talking about this Fleet Tempest. But I could have been:
Incursion runners are usually very smart about managing risk. Not this time, apparently, as not only this Tempest but this Nightmare both got themselves murdered on an entry system to low-sec. Guys, it's not that difficult to avoid gate-camped low-sec entry systems: scout them first! Any little frigate or shuttle will do. Just jump into the system, have a look, warp off. Hell, you can do this in a pod and be reasonably assured of not having any problems.
There's also a method to check the in-game map that will often reveal a gate-camp before you jump into it. Note to self: write a short guide on how to use the in-game map as an intel tool.
Anyway, as for that Tempest? Align time, seven seconds. Align time with three Nanofiber Internal Structures and no Inertia Stabilizer? Seven seconds. All the others weren't doing a damn thing for his align time. Given the amount of DPS apparently on field for this first gank, had that Tempest refit with a MWD, Damage Control, and a couple of Overdrive Injectors, his ship would still be alive. He almost certainly could have overheated his mid-slot rack, burned back to gate, and jumped back into high-sec even under a pair of Loki webs.
But better still, before jumping into low-sec: scout first. It ain't hard.
In the meantime, the four pilots on this gank come out with one of the nicest loot drops I've ever seen out of a sub-cap, a billion ISK a piece. Not bad at all! Congrats, guys!
Number of dead super-caps this week: 3
Back down to a more "normal" number of supers dead this week, and for a bit of variety only one of them is a Nyx. But the week actually started with this SOLAR Aeon, absolutely monster-stomped by Red Alliance. This one appears to be a more or less straight-forward matter of "alliance loses system, pilot doesn't bother checking his EVE mail before logging in, logs in his super without scouting, finds that his staging POS has been replaced by another alliance's... and uh oh, looks like someone just got eyes on me trying to panic warp my no-cloak super with to a random safe in the system, oh shit oh shit oh shit." It's the simplest thing in the world to scout a system before logging into it, so I'm surprised more people don't. This time it cost a player his Aeon.
Next to die was this partial travel fit Hel. I don't know the story on this one. As far as I can tell, this was a movement op, possibly a one-person movement op. But things get... ummm... strange. Active cynos have been known to attract fleets -- you want to see if there's anything gankable jumping to them. So I'm not sure what this fleet made of this cyno... Megathron. It probably looked just as strange when it became a cyno... Phoenix! Three other cyno ships died as well. Whatever the overarching plan with all these cyno ships was though, it didn't work. By the time the cyno dread died, the Hel was already a wreck that generated a really impressive loot drop.
This Nyx kill? Not so much. Again, there's no story in public. I would describe it as the worst ratting Nyx I've ever seen... if it wasn't for all those ships in the ship hangar and where it died, a lone low-sec system surrounded by high-sec. Those leads me to believe it was a really ill-conceived movement op; the pilot probably figured Erila was a nice quiet mid-point where he'd be unlikely to be bothered. He knows better now...
If anyone has more information about those latter two supers, I'd love to know the actual stories. Particularly the story behind that cyno dread. ;-)