Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, March 6, 2013

Fit of the Week: Suicide Catalysts

In the interest of some balance, I thought it would be amusing to post fits for the two most commonly-used suicide gank Catalysts.  First, the T1 version:

[Catalyst, Suicide T1]
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I

J5b Phased Prototype Warp Scrambler I
Supplemental Scanning CPU I, Scan Resolution Script

Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]


This is the basic starting fit, and does between 600 and 700 alpha every two seconds or so, for about 280 to 350 DPS.  DPS will start low but rise dramatically and quickly as your Gunnery skills increase.  This is one reason Catalysts are favored for this kind of work since the hybrid and destroyer buffs.  If you haven't trained Weapon Upgrades (and if you're doing this with an alt, you probably haven't), you'll have to do without one of the mid-slots, most likely the scram.  My advice for alts: skip training Weapon Upgrades entirely and instead go for T2 guns.  You can't really gank alone in this ship, so let someone with better skills handle the scram for you.  The Sebo will cut your lock time to one second or so.

You can go with meta mid-slot items if you like.  They're sometimes cheaper than T1.  "Cheaper" is the important thing: since the ship is guaranteed to die, go with whatever components you can get for the lowest cost.  You don't need to load the guns fully with ammo, either.  You'll live 25 seconds or so under absolutely ideal conditions, which is 12 cycles times eight rounds for 96 rounds total.  In higher security systems, you can carry even less.  Make sure it's faction ammo though, for the extra damage.

Flying this ship couldn't be simpler, particularly if the target is an AFK miner.  When you undock, group all eight guns and set your "keep at range" distance to 1100 meters or so.  Do the latter by right-clicking the keep at range button on the Selected Item dialog and typing in the distance.  Warp to the target, click the keep at range button, and when the target range drops to 1100 meters, hit F1.  When your ship explodes, warp your pod off.  Easy.

Once you're practiced at getting your pod away, spring for some implants.  The Eifyr and Co. 'Gunslinger' Surgical Strike SS-903 is a good call, relatively cheap at about 20 million, and fits with Cybernetics II skill.  Use the SS-901 instead if you don't want to spend that much.  Pair it with a Zainou 'Deadeye' Small Hybrid Turret SH-603 in slot 6.  Those are dirt cheap and only require Cybernetics I.

Here's the T2 version of the ship:

[Catalyst, Suicide T2]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

J5b Phased Prototype Warp Scrambler I
Supplemental Scanning CPU I, Scan Resolution Script

Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]


Same tactics, same everything else with this ship.  But I'd recommend a touch longer range, maybe 1800 meters or so.  Void ammo doesn't track as well as CNAM and the extra few hundred meters will help if the target gets lucky.  Fitting for the T2 guns, ironically enough, is significantly easier.  Alpha is 880 or so every 1.6 to 1.8 seconds, for 500 to 550 DPS.  You might be able to play a bit with a mix of Ions and Neutrons but it's probably not worth it.  You'll need about 120 rounds of Void ammo under ideal conditions, again less if security status is high.

You'll probably have among the better skills in the group, so count on having to do the scram yourself.  No rush, though... as long as the target isn't moving when you get ready to fire, the scram can be set to F2.  As one of the leaders in the group, you should also be the one advising the rest of your group about CONCORD response times.  Here's a great blog post on the subject that I linked to last year that you can refer the rest of the group to.

Tomorrow, as a bonus FOTW, I'll mention one amusing way of countering these tactics.  In the meantime, happy ganking!


All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.

25 comments:

  1. Good info. There has been much more coverage on how to gank at minerbumping.com, for those interested. In particular in how to deal with Concord and the faction police, but also scouting, FCing gankers, etc.

    One minor thing that I find useful for fitting out ships: you can group your guns while still in station. Hold down shift while dragging a gun over another; this groups them. For gank ships in particular this is important since you are confined to station for 15 minutes per gank.

    ReplyDelete
  2. You don't gank much (if ever), do you, Jester?

    Rigs and T2 guns/mods... absolutely not. If you need more DPS, you bring an alt in another cheap-ass meta fit Cat. But, keep in mind that miners, esp. AFK miners, rarely fit for tank - they fit for max mining.

    The sebo is completely unnecessary, esp. against AFK mining ships. The scram should be the cheapest one you can buy - you don't need any range, since you always WTZ (not 1100m) on your target.

    ReplyDelete
    Replies
    1. The New Order endorses the T2 fit directly, and reimburses them at a much higher value than meta or T1.

      And gun rigs are dirt cheap.

      Delete
    2. The New Order isn't the last word on ganking, Jester. They are relative noobs, compared to those of us who have been happily ganking miners since before Hulkageddon I.

      And, you don't need to get reimbursed for the meta version of the gank Cat. The drops and salvage from the kill, esp. on an exhumer, more than pays for any loss of ship/mods.

      The "art" of ganking is about using the cheapest ship to do the job, since you are 100% guaranteed to lose it, every time. This is why we use dessies, whenever possible. But, if you really don't care about the cost, then use a Brutix instead.

      Delete
    3. Sebo is essential. If there are more than one gankers, one scrams, other dual-sebo. You have to lock the pod fast before concord arrives.

      Delete
    4. I always fly with meta4 guns, stabs, t1 scram and meta 4 sebo for the pod. Best bang for the buck in my opinion if you're out solo'ing barges.

      -New Order Pilot

      Delete
    5. @Gevlon - wrong, as usual. You are no more a ganker than Jester.

      If the pilot is not AFK, you won't lock his pod before he warps away, even with dual sebos. If the pilot is AFK, you'll have plenty of time to lock his pod with another ship, which was not involved in the ship gank. You'll only get one salvo with Concord in the system, but that is more than enough to kill a pod.

      Delete
  3. Didn't peg your for a ganker considering your previous blog posts and their generally negative tone towards the practice of ganking.

    ReplyDelete
    Replies
    1. Actually he isn't, but maybe not for the reasons you think: "I tried this for a month almost every day [in 2010], got bored with it, and stopped. I prefer targets that shoot back." http://jestertrek.blogspot.de/2012/08/what-to-do.html

      As I understand it, he doesn't have a problem with ganking per se. More with the who hunts whom and the effects it has on the game. He refers to http://jestertrek.blogspot.de/2011/10/tears-in-big-picture.html in one of the "ganking" posts for an example of that (it's about wardecs, but the same theme applies).

      Delete
    2. Yep, Anon0106 is correct. I have no problem with ganking as such and support non-consensual PvP. The thing I oppose is risk-free non-consensual solo ganks in high-sec. If you're going to gank, you should have to work for it and it shouldn't be too easy.

      Delete
  4. Don't forget to factor in overheating on your damage figures. On your T2 fitting, overheating the guns increases alpha to 1k+ and dps to about 640 without imps. Sure, the guns will burn out in 30 secs, but the ship shouldn't live as long, so I see no point in not overheating.

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  5. if you were seriously into ganking instead of just trying to fend off accusations of carebearism you'd know that you'd be better off dropping a damage rig for a cpu rig and upgunning to neutron blasters instead, or alternatively nix the scanner (destroyers scanning is suspicious!) and just run a cpu implant instead.

    ReplyDelete
  6. Don't forget to overheat your guns

    ReplyDelete
  7. Is the locking time really a problem when you are in a destroyer? It can't be more than a few seconds, which certanly isn't enough time to react for a semi/afk miner.

    ReplyDelete
    Replies
    1. Nope, locking time isn't an issue for a ganker.

      Mining ships have BC sigs, and the lock time with a dessie is under 2 secs.

      Miners aren't twitchy PVPers, and they don't pay close attention in high sec. The gank is usually long over before the miner has time to jump back to the keyboard.

      Note: This isn't really a criticism on miners. It takes something like 20-30 minutes to fill up a Retriever or Mack with ore, and no one is likely to keep a close eye on local, the d-scanner, and the overview every 2 seconds for 20-30 minutes, esp. when getting ganked more than once per month is still very unlikely.

      Delete
    2. Lock time is an issue when ganking. Not for the initial lock, but to get the pod. The problem here is beating Concord -- you don't have to worry about that during the initial lock because you have not aggressed yet. But the second lock happens when the clock is ticking, so to speak.

      Also, even though most of them are AFK, some miners do actually attempt to get their pod out. Sebo can help here too, if the miner is confused enough to be slow about it.

      Delete
    3. You kill pods with smart bombs.

      Delete
    4. @Von - use a second ship to get the pod.

      The second ship isn't involved in the ship gank, so you'll have plenty of time to lock up an AFK miner's pod. You don't need to scram an AFK pod; one salvo should pop it and Concord won't have time to kill you first, even if they are already in the system.

      If the pilot isn't AFK, then he'll spam warp and get his pod away, even if you have a sebo.

      Delete
    5. "If the pilot isn't AFK, then he'll spam warp and get his pod away, even if you have a sebo."

      This tends to be the exception, rather than the rule. Most of the mining pilots who are actually at the keyboard will hesitate for the crucial moments it takes for you to finish your podlock - they just weren't expecting to be attacked so brazenly in highsec.

      Delete
    6. Faction antimatter's improved tracking isn't useful against barge/exhumer targets. You can use Initiated Harmonic instead of the J5b scram - CPU is usually the main issue.

      Delete
    7. @Alana - "This tends to be the exception, rather than the rule."

      Miners who are at the keyboard and hesitate are actually the exception.

      Miners who are AFK, or semi-AFK, are the rule, by a large margin. They get killed, podded, and just pop back out in a new ship. 99% of my ganks are AFK or semi-AFK ships/pods.

      Miners who are not AFK know to spam warp, while their ship is getting shot up. This is not something that requires skill or exact timing.

      Delete
  8. The sad thing is after reading this post my 1st thought is. Hmm well now I know what additional things to load my freighter on my way back to the system where I mine. As I have an empty cargo hold I always load up on mining ships with fitting, and Catalysts. Now I know what fittings to sell;-)

    ReplyDelete
  9. If I have a good scout and know my warp-ins are gonna be on the money, I would rather have everyone dual-sebo fit. A well executed approach bump (hehe) does the job of a scram just fine.

    Every second counts in a gank.

    Set the target to -10, undock on 0, warp to undock, warp to scout or BM, overheat guns (x1.15 of fitting window dps for o/h dps) and activate sebos on the warpin, hold control down when the target appears on the warp-in to freeze the overview, click the target in the overview with control still held down, pre-fire your guns before they lock, approach if necessary, control-click the pod in space and kill it, shoot fleet mates for fun and bounty isk, blow up, GTFO, wait out the dock timer, dock, noob up, undock on 0, blow up again, warp somewhere, dock, re-ship, wait out gcc while extolling the virtues of James 315 and the New Order, find somrthing to give Fawn shit about, and then set next target to -10.

    Easy as pie,
    John E Normus

    ReplyDelete
    Replies
    1. Wow.... and you guys say missions are boring. What you just described bored me just reading it... I cannot imagine finding any kind of fun in a day spent like that... PvE is actually MORE interesting and challenging than.... oh wait... Jeez I'm sorry, I forgot you guys have no desire to actually be challenged or ever risk fighting anything that might possibly even be able to shoot back. Cowards like boredom. It's so ... safe and all.

      Never mind. =]

      Delete
  10. Definitely don't take issue with ganking on the whole, just the idea that somehow suicide ganking requires skill, and that if you partake, you're somehow this great and crafty pilot with X many kills under your belt. No. You're a chump fuck.

    That said, if you view suicide ganking for what it is - lacking all but the most basic of skill with a little bit of planning for what is almost sure to be an AFK (read: easy) target, and you're doing it for the lols only, well then carry on.

    I, for one, am tempted to try this as I think it might be lol worthy, but if I'm ever caught bragging about it, shoot me.

    ReplyDelete

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