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I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, March 13, 2013

FOTW: Supercap tackling Devoter

I'm surprised I haven't gotten around to this one yet, so let's get it out of the way:

[Devoter, Supercap tackle]
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
800mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Shadow Serpentis Armor Thermic Hardener
Damage Control II

Experimental 10MN Microwarpdrive I
Conjunctive Radar ECCM Scanning Array I
Small Capacitor Booster II, Navy Cap Booster 200

Warp Disruption Field Generator II
Warp Disruption Field Generator II, Focused Warp Disruption Script
Cynosural Field Generator I
Gatling Pulse Laser II, Scorch S
Gatling Pulse Laser II, Scorch S
Gatling Pulse Laser II, Scorch S

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


This is a very specialized ship, the companion to the super-cap tackling Phobos that was a FOTW last year.(1)  Its role is nearly identical to that Phobos: attach itself to a super-cap and never let it go.  For that role, "double bubble" hictors are vital.  One bubble is run unscripted, which puts up a wide-range bubble that prevents all warp-offs and jump-outs.  The second bubble is run with a focused script which puts an "infinipoint" on the super-cap target.  This is how the hictor is used in null-sec, of course.  In low-sec, both points will have to be scripted to be used since bubbles cannot be used in low-sec.

For the role of tackling super-caps, the tactics are identical to those for the Phobos.  As I said last year:
Hictors typically operate in pairs or trios.  A hictor using its points cannot be repaired, so using hictors is a tricky balancing act.  One hictor will set up the initial tackle on the target and hold for as long as possible.  As the hictor takes critical damage, about half-way through the last 30-second bubble cycle, the hictor's fresh backup will take over.  The first hictor will then drop his bubble and point and receive reps and fresh capacitor from the large number of nearby Guardians and carriers supporting the cap-killing op (you do have those, right?).  This gives the enemy fleet a poor choice: do they switch DPS to the new hictor or try to finish off the old one?

It quickly comes down to a race, and the side with the better reflexes and instincts usually wins.  If a hictor pilot misjudges how much it can tank between cycles and can't drop the bubble in time, he dies.  If the tackling side relies too much on a predictable rotation, one of the hictors will die.  But if the bubbling side can coordinate their rotation of hictors (perhaps with a few light dictors), swapping damaged for fresh on an unpredictable cycle, there's often little a tackled super-cap can do except start looking at the self-destruct button...

As with all my specialized fits, this isn't a ship that you'll need very often.  You may never need it.  But if you ever think you may have call for a ship like this, have one available!  The worst thing in the world is to need a duo or trio of hictors for super-cap tackling and not have them...
All of this applies to the Devoter as well.

The advantage of the Devoter over the Phobos is the incredible tank: 166k EHP before boosts or links!  Unfortunately, a small amount of this tank is provided by a single active hardener, but it's hardening against a somewhat unlikely source of damage, and a cap booster is provided so the hictor pilot can keep its points and hardener running.  Only cycle the cap booster when you need it, as modules approach the end of cycle!  For this reason, your points should by cycled as close together as possible since it's likely you're going to be under neut pressure.

ECCM, a cyno to bring in your own capital or super-cap fleet, and a few self-defense guns make up the rest of the utility mods.  The guns are incidental and are primarily intended to allow the Devoter to attach itself to kill-mails and pop drones.  Don't waste cap on them unless you have cap to spare or are using this ship in a more traditional roam.  The rest of the fit is tank: tank tank tank, including "two and a half" plates.  Devoters are beloved for the amount of punishment that they can take; they're much more likely to survive under extreme duress than the relatively thinner Phobos.

All those plates have an impact, though: you will be very slow to align and warp off gates.  Your normal align and warp speed is 12 seconds.  To balance this, I strongly recommend that you learn how to use the "10 second warp" trick that's normally the province of battleships.  This trick works quite well with this Devoter fit and will allow you to keep up with most armor-based fleets.  Once you learn the trick and apply it habitually, Devoters make fine roaming ships!  This is particularly true in low-sec, where you can script both points, do a decent job of keeping two targets tackled while shrugging off gate gun damage.

I've indicated a faction hardener here, mostly to assist with CPU issues.  If you go without guns or fly with a CPU implant, you can use a standard T2 hardener or even a Energized Thermic Membrane II if you like.  That will make the ship cheaper and/or less cap-reliant.  Try not to overspend on a heavy interdictor.  Nine times out of ten, rather than trying to buff the tank of a single hictor, it's a better choice to bring another bubbler along instead...

Bubble up!


All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.



(1) By the way, for that fit replace the C-type ANP with a faction ANP.  Thanks to the nerf of 1/10s and 2/10s, C-type ANPs are now ridiculously expensive, particularly for a ship that's as likely to die as a heavy interdictor.

12 comments:

  1. Is this fit used mainly by specialized alts? It seems to me that the skill training needed in order to use the T2 Warp Disruption Field Generator is quite a big investment, especially for something that "isn't a ship that you'll need very often".

    I, for one, would be quite ticked off if I invested the time to train for that T2 field generator and a tackled supercap got away because some other scrub let it get away because he didn't bother training up for the T2 version.

    ReplyDelete
    Replies
    1. Nope, most people fly this on their mains. It is a long train... but that's simply the cost you pay to fly a HIC at maximum effectiveness.

      (And even if there were no supercaps to tackle, and you were just taking HICs out for bubbles in a roaming gang, the increase in bubble size by using a T2 generator is huge.)

      FWIW, HICs are hardly the only ship where a secondary module with a long train is mandatory to use the ship effectively:

      * Want to fly a dread or carrier? Make sure you add on 5 weeks for training up the T2 siege/triage modules.

      * Want to fly a BOBS? Allocate a month for JDO5 and the other prereqs for the bridge module.

      * Want to fly an effective command ship? Might as well spend a remap, because you're going to need a minimum of four months for all the skills you'll need to use it at its peak: Warfare Link Spec 5, at least specific link spec at 5, and ideally, Wing Command 5 / Fleet Command 4 as well. (Most of Rote's CS pilots have at least 10M sunk into Leadership alone.)

      * Buying a T3? Most sane fits won't work without having all subsystems at 5.

      Now, in theory, you could fly all of these ships with T1 modules or other subpar fittings, and be somewhat effective... but this is Eve, where even the tiniest 1% bonus often makes the difference between win and loss.

      Delete
    2. You can get away with a T1 bubble

      Delete
  2. Some HICtor pilots fit energy vampire mods (not neutralizers) in order to suck cap from the tackled supercarrier, or from any nearby ship (including friendlies). Something to consider.

    ReplyDelete
    Replies
    1. Yeah personally I'd always fit NOS over guns and put an offline probe launcher on there as well since you just never know. Granted my experience with HICs is solely in wspace which is outside the purpose of this fit.

      Delete
    2. That's mostly something I see on shield hictors (mostly the onyx) presumably because you have enough powergrid left over (extenders don't take as much as plates) to fit that kind of stuff. You'd have to significantly gimp your tank on an armor hictor to fit a nos.

      Delete
    3. Oh, also, then you can get away without fitting a cap booster (which is also very important for having a stronger shield tank)

      Delete
  3. Dinsdale PirannhaMarch 14, 2013 at 6:19 AM

    I am glad you mentioned that nerf to 1/10's and 2/10's.
    Once again, a stealth attack on high sec, since they were primarily a high sec plex and source of income for high sec players.

    But I guess it hurts everyone. Many moons ago I pulled a Pithi- B-Type shield booster out of a static plex in 0.5 space. At the time they sold for about 30M, and I would put it one a shield boosting Ishkur, and have tons of fun running around doing low end plexes against Gursitas and Serps. Today, that same module costs as much as 10 Ishkur hulls, and it would be madness to fit it to a small ship at that price.

    I guess the next shoe to drop will be a stealth buff to the spawn rate of those plexes in null. We all know what a certain cadre of devs want: Just like their null sec allies in game, they want to wipe out high sec income.

    That cadre includes goon soundwave, PL Fozze, test Dolan, but is certainly not limited to them.

    ReplyDelete
  4. Probably not a relevant comment but here's a slightly different fit that has 7k more ehp, and avoids the 'problem' of the active hardener. Also has better resists profiles vs t1 and t2 laser ammo. It's also about 30mil cheaper.

    Only downside is it loses the guns (and a tiny amount of speed)

    [Devoter, Dual 1600mm t2 Plate]
    1600mm Reinforced Steel Plates II
    1600mm Reinforced Steel Plates II
    Damage Control II
    Energized Adaptive Nano Membrane II
    True Sansha Energized EM Membrane
    True Sansha Energized Thermic Membrane
    Energized Adaptive Nano Membrane II

    Experimental 10MN Microwarpdrive I
    Conjunctive Radar ECCM Scanning Array I
    Small Capacitor Booster II, Navy Cap Booster 200

    Cynosural Field Generator I
    Warp Disruption Field Generator II, Focused Warp Disruption Script
    Warp Disruption Field Generator II, Focused Warp Disruption Script
    [empty high slot]
    [empty high slot]
    [empty high slot]

    Medium Trimark Armor Pump I
    Medium Trimark Armor Pump I

    ReplyDelete
  5. Why guns at all?

    Go for
    2 x T2 WDFG
    Cyno
    Nos
    Smartbomb to keep the drones off you

    ReplyDelete
  6. For the love of tackling supercaps, please always have a cyno AND a cloak fitted to your hictors. Makes setting up traps and kills much easier, and the loss of scan res doesn't matter too much with such big signature radius on the caps. I would even go so far as to remove the second WDFG for a cloak, although you dont need to.

    On a similar note, it's pretty important to have a gun of some sort to aggress people if they are outside your point range somehow. T1 autocannons only use 1.5 CPU and are well worth the slot.

    My fit, for reference:

    [Devoter, 1600mm T2]
    1600mm Reinforced Steel Plates II
    1600mm Reinforced Steel Plates II
    Damage Control II
    Centum C-Type Energized Thermic Membrane
    Centum C-Type Energized EM Membrane
    Energized Adaptive Nano Membrane II
    'Refuge' Adaptive Nano Plating I

    Experimental 10MN Microwarpdrive I
    Conjunctive Radar ECCM Scanning Array I
    Small Capacitor Booster II, Navy Cap Booster 200

    Cynosural Field Generator I
    Warp Disruption Field Generator II, Focused Warp Disruption Script
    Warp Disruption Field Generator II, Focused Warp Disruption Script
    Prototype Cloaking Device I
    125mm Light Carbine Repeating Cannon I, EMP S
    Expanded Probe Launcher I, Core Scanner Probe I /OFFLINE

    Medium Trimark Armor Pump I
    Medium Trimark Armor Pump I

    ReplyDelete
  7. I presume there is really no valid shield tanking option when it comes to super-capital tackling heavy interdictors...

    ReplyDelete

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