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I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, April 17, 2013

Fit of the Week: HAM Drake

Dear Heaven, I wanted to list the Ferox as my favorite Caldari combat BC.  And indeed, a Ferox with three MFSs in the lows and Neutrons can do close to 700 DPS up close, or you can XLASB it and tank 1000 DPS while doing almost 500 DPS yourself.  There's only one problem.  Know what can do the second thing better?  A Cyclone.  As I pointed out two weeks ago, that can tank the same amount while doing the same amount of DPS AND providing dual neuts.  Know what can do the first thing better?  A Drake.  Yes, still.

[Drake, HAM Drake]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Experimental 10MN Microwarpdrive I
Faint Warp Disruptor I
Fleeting Propulsion Inhibitor I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Small Energy Neutralizer II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Hobgoblin II x5


Drakes have been the official FOTW twice on this blog, and a "bonus" FOTW once.  But I haven't done a HAM Drake yet so it's time to.

This thing is a freakin' monster up close: 700+ DPS combines with an 80k EHP tank, both before overheating which this ship can do a ton of.  In particular, split your missile groups in the high slots, putting the small neut either between the two groups or just dropping it entirely (particularly if you have fitting issues).  One of the big upsides to the Drake losing a high slot recently was that its overheating performance on those launchers improved nicely.  Six launchers emit less heat than seven.

The mid slots can also be overheated nicely.  Though as always I have listed the slots to look their most pretty, the best actual order of mids for this ship that I've found is MWD-LSE-invul-point-web-invul.  Most of the time, you'll want to overheat your MWD (to close range), your web, and your first invul.  Overheat the other mods sparingly and you'll see really good performance.  In particular, you're going to be overheating the MWD and probably that invul a lot, so carry plenty of nanite repair paste.  Remember that the Drake is going to be one of the ships hit by the upcoming Odyssey resistance nerf, but it's not going to impact this ship too much.

The biggest downside to this ship is that it is slllloooowww.  Do anything you can to increase the ship's speed through implants and maybe even the Quafe Zero booster as well.  The good news is that your DPS is good out to about 17km with Rage missiles and a little over 20 with faction.  It's also not a bad idea to carry one or two reloads of Scourge Javelins as well, which have a range of just over 30.  The bad news is of course that the Drake continues to have a kinetic missile bonus so your damage is very predictable.  As with all HAM ships, carry at least a Synth Crash booster in cargo to consume during a big fight.  HAMs see really good benefits from this booster.

On paper, this is a tight fit but there are lots of places that you can compromise without hurting yourself too much.  The neut is entirely defensive and used for attempts to clear frigate tackle.  That said, you're not going to be hurting without it.  You can also downgrade the Damage Control to a meta version and in extremis can downgrade the LSE to meta as well.  These two changes will hurt your tank, of course, but not critically.

This is a ship where you really have to commit yourself to a fight, but it will benefit a lot from having even a T1 logistics ship or two.  Your job is to get in tight, tackle something nasty, and hold it down.  Getting to the target might be a problem due to your low speed, but once you're on the target, stick to it hard.  People are going to be in no bigger hurry to primary a Drake then they were before the nerfs, and Odyssey isn't going to change that too much.  This is a big nasty heavy brawler and you should fly it like one.

In addition to the HAM fit, HML Drakes also continue to have an important place as heavy tacklers and screeners for attack BC fleets mounting dual webs.  Your DPS in this fit peaks at about 340, which is pathetic, but those dual webs are very useful.  Know where Drakes are also still pretty bad-ass?  PvE HML fits where you can use Furies to tank 300 DPS while doing more than 550 yourself.  So yeah, Drakes are still pretty damn good despite CCP's repeated attempts to nerf the crap out of them.  And they're certainly better than Feroxes.  ;-)


All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.  

6 comments:

  1. Welcome to the HAM drake we all have been using for years

    ReplyDelete
  2. What game are you playing? A PVE HML with 300 dps tank AND over 550 dps? Hah, show me the fit.

    ReplyDelete
    Replies
    1. Bonus FOTW:

      [Drake, Missions]
      Ballistic Control System II
      Ballistic Control System II
      Ballistic Control System II
      Shield Power Relay II

      10MN Afterburner II
      Adaptive Invulnerability Field II
      Adaptive Invulnerability Field II
      Target Painter II
      Large Shield Extender II
      Large Shield Extender II

      Heavy Missile Launcher II, Scourge Fury Heavy Missile
      Heavy Missile Launcher II, Scourge Fury Heavy Missile
      Heavy Missile Launcher II, Scourge Fury Heavy Missile
      Heavy Missile Launcher II, Scourge Fury Heavy Missile
      Heavy Missile Launcher II, Scourge Fury Heavy Missile
      Heavy Missile Launcher II, Scourge Fury Heavy Missile
      [empty high slot]

      Medium Core Defense Field Purger I
      Medium Core Defense Field Purger I
      Medium Core Defense Field Purger I

      Hobgoblin II x5

      Delete
    2. In the age of the new NPC AI, I don't consider light drones a part of the DPS scheme for PVE.

      You might disagree, but they're fairly useless when elite NPC frigates are out and require travel time.

      If anything I'd count maybe 25% of their DPS as effective.

      Delete
  3. Quickie about overheating: we've (elite test pvp) have found that offlined modules are better heat sinks than empty slots. If you can't fit the neut between the launchers, offline it and keep it there.

    ReplyDelete
    Replies
    1. I usually use a T1 salvager. They're cheap and can come in handy if you run across a valuable wreck and have a bit of time to online it and salvage.

      Delete

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