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I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, April 10, 2013

Fit of the Week: Techno Chicken Prophecy

Battle cruiser month continues on the Fit of the Week, this week looking at my favorite Amarr combat BC.  Sooner or later, I'm going to have to redo the rather lackluster shield Harbinger fit that was one of my earliest FOTWs, but that isn't this week, because my favorite Amarr combat BC is the Prophecy.

Until recently considered quite sub-par or used only as a cyno bait ship, the large drone bay (and the new DDA mod), generalization of the high slots, and other changes have resulted in a really versatile ship.  Sure, you can still cyno-bait tank it (and that fitting is still has hysterically high EHP) but for my money this is more fun:

[Prophecy, Techno Chicken]
Pseudoelectron Containment Field I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Experimental 10MN Microwarpdrive I
Faint Warp Disruptor I
Fleeting Propulsion Inhibitor I
Medium Capacitor Booster II, Navy Cap Booster 400

Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Corelum C-Type Medium Remote Armor Repair System

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Berserker II x2
Hammerhead II x2
Hobgoblin II x1
Curator II x3
Hammerhead II x5
Warrior II x5


Rote Kapelle has started launching the occasional "techno chicken" fleet: RR Prophecies fit primarily for drone damage, but with various high-slot load-outs depending on the exact character's skill.  If you've got autocannons trained, you launch in an autocannon Prophecy.  If you've got hybrids trained, that's what goes in your highs.  And if you're like me and you like missiles, then off you go in a HAM Prophecy.  ;-)  The entire fleet then watches the following glorious YouTube video to get into the mood:


Sometimes these fleets go quite well!  Other times, they go... ummm... less well.  ;-)  But humor and having a laugh is definitely a big part of techno chicken fleet.  And when we roam in them, people can't help but stare as they go by.

Whatever you put in the high slots, the core of this ship is in the drone bay.  You'll need four sets of drones:
  • a close range set (here: two Berserkers, two Hammerheads, and one Hobgoblin);
  • a long range set (here: three Curator IIs);
  • a set for attacking T1 cruiser fleets and the like (here: five Hammerhead IIs); and,
  • a light or e-war set (here: five Warrior IIs).
Base damage is about 460 per chicken for the close range set or 360 for the long range set.  The highs then add about another 150 or so DPS depending on exactly what's used.  So the overall DPS of the fleet isn't all that impressive.  But it lends itself well to assisting all the drones to the FC who can then use a Target Painter or two to instantly redirect all DPS onto a new target.

Then you add a Damnation with full armor links (that's your rooster).  That leaves the fleet members free time to operate their remote reppers, of which you have a ton in fleet.  ;-)  Certainly, the C-type repper isn't required, but each one you have allows one Proph to tank 350 DPS.  Which means if you have lots of Prophs, you can rep a ton of damage.  You can emphasize this part of the fleet by seeding the fleet with a few "Guardian-style" Prophs with mixed high racks of energy transfers and reppers to further buff the fleet's overall tank.  And with that Damnation in tow, each Proph has 125k EHP and takes a ridiculously long time to kill unless you have overwhelming battleship DPS that the chickens can just... well... chicken out of.

*cough*  Sorry.

When the chickens brawl, they use their close range drone set (which could also be a set of three Gardes instead of what's listed above).  When dealing with distant targets, the long range set comes out.  Chickens with weapons fit use them.  Add some tacklers and soon, hysterical kill-mails will be yours.

The tank couldn't be more basic: DC, two EANMs, plate, three trimarks.  As with all T1 armor ships, that means you'll have an explosive hole, but with a Damnation, your resist there is 76%: still pretty damn good!  Next lowest is kinetic at 78%.

There's a lot of room for variation in the mid slots.  The MWD is required, of course, as is some form of tackle.  One of the strengths of this fleet is with such highly distributed tackle, once an enemy chooses to engage the chickens, it will be harder for him to disengage since you'll be able to spread your points pretty widely.  Since I'm firing HAMs, I like a web on mine (though it could just as easily be a Target Painter).  The fourth mid is FC discretion.  A cap booster will help run the remote rep, some utility e-war such as a damp can be useful... it's the sort of thing that has to be set at the fleet level so that the FC knows what he has.  With this kind of comp, smart FCs will want to comp a mix of damps and tracking disruptors just to sow the chaos a little more widely.  The Medium Cap Booster chicken is a tight fit, but ones with e-war will be much less so.

You're definitely going to want to bring along at least some Synth Mindflood to help with the cap issues this ship has, and if you're going to use the HAM version, some form of Crash booster is also recommended.  Remember, though: the high slots can be whatever you like since they're more or less incidental.

The trickiest part of flying this ship -- particularly if you bring along some "Guardian fit" chickens -- is multi-tasking.  You could potentially be asking your pilots to do four things at once: apply damage, apply reps, apply e-war, and tackle things.  It's more than many pilots can handle, and the way to attack this fleet is to overwhelm the ability of its members to multitask by rapidly moving targets in and out of this fleet's range while rapidly switching target calls on the chickens yourself.

This is a comedy fit intended for a theme fleet, but pretty effective despite that.  Bu-kawk!


All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.  

11 comments:

  1. Here's the promo for your Damnation booster/rooster:

    http://www.youtube.com/watch?v=RELR70DoWL0

    ReplyDelete
  2. Okay I understand the fitting, but could someone please explain to me the chicken?

    ReplyDelete
    Replies
    1. Prophecies have been nicknamed "chickens" or "battle chickens" forever. Big, fat, slow, bird-shaped, big beak up front, what's not to remind you of a chicken?

      Delete
    2. Okay let me rephrase: I understand the fitting, and I understand the reference to chickens. Could someone please explain to me the video?

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    3. Dancing chickens are awesome.

      Delete
  3. Your fit is pretty horrible for this kind of thing as

    1. For a fit designed to be flown with Armour Links (you mention a Damnation specifically), your fit is horribly stacking penalised on resists.
    2. Trimarks are pretty useless on this ship as it already has enough buffer to catch reps in any situation where the RR will save it. Use resist rigs instead.
    3. Keeping a flight of Medium Drones to be used against Cruisers is pretty hilarious on a drone bonused ship.

    ReplyDelete
    Replies
    1. You've just been Tusker'd. SPLOOSH.

      Delete
    2. Bad Sulei Bad, as generally speaking 3 is the highest you should go on stacks(and a ship's bonus resist doesn't count to that) these fits aren't being horribly stack penalized. And then you say resist rigs over trimarks, which would be lead to heavy penalization. And having a fight of mediums for cruisers when your fleet is unlikely to have many webs isn't a bad idea.

      Delete
  4. Funny thing, I moved from Reader to Feedly when Google announced it's service termination. Feedly did not show the imbedded vid. in your RSS feed so I linked across to your blog proper to get the gen. Glad I did.

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  5. Glad i read the FOTW, even thought I play eve no more... That chicken video brings back good memories.!

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  6. My favorite FOTW and the best written! Awesome, awesome, awesome!

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