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I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, May 1, 2013

Fit of the Week: Armor gang Arbitrator

As I promised to a few guys in Islenki Barrinn last week...

[Arbitrator, Armor support]
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Drone Damage Amplifier II

Experimental 10MN Microwarpdrive I
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

Drone Link Augmentor II
Rocket Launcher II, Caldari Navy Inferno Rocket
Rocket Launcher II, Caldari Navy Inferno Rocket
Small Unstable Power Fluctuator I

Medium Tracking Diagnostic Subroutines II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Valkyrie II x5
Vespa EC-600 x5
Warrior II x5
Salvage Drone I x5


It's been more than 18 months since I did a FOTW Arbitrator, so it's definitely past due for a revisit.  The Arbi came within inches of being declared my favorite Amarr T1 cruiser after the re-balance and that comes down to versatility.  I'm a sucker for what CCP is coming to call "disruption ships" of every type and variety.  My love for Recons is of course well known.  But the fun thing about the T1 disruption cruisers is that a few of them have become better Recons than Recons.  They're tough, versatile skirmishing ships able to fulfill a variety of fleet roles while being engaging and fun to fly.

And this Arbitrator fit has all of that.

What it doesn't have, though, is tackle.  This is a fleet support ship best used in a small or mid-sized T1 armor cruiser fleet.  A fleet of 20 or so is about ideal.  Any fewer ships, and you can't "afford" this ship -- bring something with DPS instead.  Any more ships and the enemies that you face will shrug off e-war unless your side is bringing massed e-war.  Fly it in a fleet made up of any of a number of other T1 armor cruisers that I've provided fits for, notably the Omen for its tank and tackle, a web ship or two like an armor-fit Thorax, and you're going to want at least a couple of T1 logistics ships as well like the Exequror.

Once your fleet engages its target, launch your drones, assist them to your FC and forget about them.  Your job is to fly your ship and apply your e-war.  With the Drone Damage Amplifier, you'll be adding about 230 DPS to your FC.  With the Drone Link Augmentor, your drones will continue attacking on the FC's commands even if you open significant range to the FC (which you probably will).  At 35k EHP, you have a pretty solid tank for an armor fleet and you'll be able to hold up under reps pretty well.  If you run into explosive damage more often than average, feel free to replace one of the trimarks with an anti-explosive rig.  Still, your primary defense is distance; there's little or no reason for you to be within 50km of any enemy ship.

The primary job of this ship are its three tracking disruptors.  The best thing about the Arbitrator's bonuses, combined with this fit's single T2 rig, is that you will never have to put more than one TD on any given ship.  A single TD using a range script used against any gunship will reduce its optimal and fall-off ranges by more than two-thirds.  Most players will discount the effectiveness of TDs used against them and will probably not realize how much impact you truly are having.  This means that the three ships you use your TDs against will effectively have their DPS reduced to zero or near zero.

Since you can do this to only three ships, it will be very important to choose your targets wisely.  Concentrate in particular on slower, higher DPS targets, particularly those that apply their DPS at range.  If the enemy fleet is primarily armor cruisers supported by a small number of BCs, then the BCs are your targets.  If the enemy fleet is a shield BC fleet anchored around a few Sleipnirs for heavy tackle, TD the Sleips.  If the enemy fleet has battleships, particularly blaster battleships, those are the targets for your TDs.  Kiting attack BCs will find your TDs devastating.  Over time, you will build up the experience to recognize the best targets.

As you apply your e-war, keep your ship in high-speed motion at the edges of the fight.  Like all Recons and Recon-like ships, if you find yourself under direct attack either open up your range to reduce or eliminate damage, or simply warp off then warp back.  However, try to avoid the latter since this will cause you to lose your link with your drones.  Since you can apply your TDs effectively at about 70km range, there's really no reason for you to draw much fire if you are using this ship correctly.  If your fleet must jump into an engagement, open the fight by warping off, then warping back to the FC at 50-70km, then launching your drones and going to work.

In the unlikely event that a tackler does close distance, recall your drones to attack that tackler while also applying DPS from your rocket launchers and your single neut.  However, the rocket launchers are really much more effective at clearing or driving off enemy drones that are sent after you.  Your high slots are not all that effective against other ships...

Applied effectively, your TDs can reduce enemy DPS substantially and increase the survivability of your entire fleet.  Few EVE pilots will understand how devastating that little TD icon can be when it's coming off this platform and will find their side losing the fight without really understanding why...


All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.

9 comments:

  1. At what time is it better to fit a afterburner instead of a microwarpdrive on a ship like this?

    ReplyDelete
    Replies
    1. When the rest of your gang is AB too.

      Delete
  2. Great ship, but I cringe at the T2 rig. On a Pilgrim I buy that rig first every time, all the time but on an Arby's, it's hard to decide. Its not just that its an expensive rig relative to the ship. Even more crucial is the issue that often only single digits of said rig are even availible on market in Jita much less your local hub.

    That said, the new TD's have really breathed life back into the Amarr e-war boats and I am having a wonderful time in Pilgrims that are no longer a fail ship. I sincerely do hope that CCP forgets about making TD's effect missile boats because it would be a shame for this mod to get labeled as 'OP' and return to useless obscurity.

    ReplyDelete
    Replies
    1. You can obviously use the T1 rig. That said, I'm gonna keep coming back to my argument about this sort of thing: if spending a little more ISK on a ship makes it more survivable, it's often worth it.

      In this case, that T2 rig pushes danger that much further away from you and makes it that much more likely you'll bring the ship home.

      Delete
  3. how devastating TD can be has been really realized after the new mission AI was released & amarr L4 missions TD'd them into unprofitablity due to a bug were TD was being appied even after the icons were no longer popping up

    ReplyDelete
  4. Incidentally, some of the recent UI upgrades are good for recognizing how effective e-war is against you. Mouse-over your guns and it will show a little pop-up box. That box includes your DPS and range, and it's calculated to include any e-war currently affecting you.

    ReplyDelete
  5. What do you think of the Arbitrator for Solo work?

    ReplyDelete
    Replies
    1. I think it's great. Go with a modification of the Tai Maac Arbitrator that I posted back in 2011:

      http://jestertrek.blogspot.com/2011/12/fotw-tai-maac-arbitrator.html

      You'll have to modify that fitting for the new slot layout, but it won't be hard.

      Delete
  6. Because drones are so often applied to this ship (in my limited experience) a smartbomb can be very handy. I like the rocket launchers too (especially since they dont use cap).

    Nice fit

    ReplyDelete

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