Welcome to Jester's Trek.
I'm your host, Jester. I've been an EVE Online player for about six years. One of my four mains is Ripard Teg, pictured at left. Sadly, I've succumbed to "bittervet" disease, but I'm wandering the New Eden landscape (and from time to time, the MMO landscape) in search of a cure.
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Wednesday, June 19, 2013

Fit of the week: Tanky HAM Gnosises

July and August are going to be battleship months at the FOTW.  Yes, I'm going to cover first my favorite rebalanced battleships, then my favorite rebalanced navy battleships.  After that, I might do the navy cruisers or frigates.  But before then, let's get a couple of odd ships out of the way.  First up, Gnosis.

[Gnosis, Armor HAM Tank]
Internal Force Field Array I
1600mm Reinforced Rolled Tungsten Plates I
Dark Blood Armor EM Hardener
Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II

Experimental 10MN Microwarpdrive I
Faint Warp Disruptor I
Fleeting Propulsion Inhibitor I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Small Capacitor Booster II, Navy Cap Booster 400

Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Medium Unstable Power Fluctuator I

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Hammerhead II x5
Hornet EC-300 x5


[Gnosis, Shield HAMs]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Co-Processor II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Experimental 10MN Microwarpdrive I
Warp Disruptor II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II

Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Medium Unstable Power Fluctuator I

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Hornet EC-300 x5
Hammerhead II x5


The first thing to say about the Gnosis is that I think it's a more or less ideal low-level PvE ship for a variety of purposes.  Particularly for newer players, this thing cuts through low-level missions, belt ratting, killing the new sec status rats, even gas mining.  It's fast align time is the Gnosis's biggest advantage both for PvP and for PvE, but for PvE -- particularly higher-risk PvE in low-sec -- the Gnosis is ideal.  So sooner or later I'll post a PvE Gnosis fit.  But for today, PvP.

After playing around with the various options, I've come to the conclusion that HAMs are the optimal weapon system for the PvP Gnosis.  They don't take cap (something the Gnosis struggles with), and they still do pretty well without a lot of low-slot damage modules (in case you want to armor tank).  Most of all, they combine decent damage with decent projection.  And that's critical for the Gnosis because the poor thing is terribly sllllooooowww.  The auto-cannon Gnosis struggles with range.  The pulse laser Gnosis struggles with cap.  The blaster Gnosis struggles with both.  And long range weapons are just disappointing with the Gnosis's relatively paltry ship bonus.  The advantage being that even the newest player gets that bonus.

A shorter range weapon like a HAM benefits from drones that are also relatively short range, so Hammerheads are a good fit for their damage, along with a flight of Hornet ECs because everyone loves to primary the Gnosis.  A set of EC drones will make it slightly more possible for you to extract your expensive battle cruiser if a fight starts to go against you.

So that leaves the question of shield or armor tank?  I've included options for both.  Of the two, I like the armor tank better.  The Gnosis has very low resists and is slow anyway, so there's really not much reason not to go ahead and armor tank it.  The base Gnosis fit with four armor hardeners and the meta plate has about an 80k EHP tank.  And it can be selectively overheated to about 100k, depending on the damage that you're taking.  You'll need one faction hardener to make the CPU work; choose the EM hardener because it's the cheapest.  That said, if you fit two faction hardeners, you can upgrade to a T2 Damage Control to assist the tank a bit more.

After a MWD and a point, you'll have four mid slots free.  With four active hardeners, I highly recommend a small cap booster.  This will give you some resistance to neuting because if someone neuts your hardeners off, you're in deep trouble.  A web is also advised so that if you actually catch something, you can hold it.  After that, you have two spare mids for e-war.  I like damps, but you can use any e-war that appeals to you.

The shield fit is similar, but obviously drops all of the mid slot options for its tank, which is about 70k EHP.  You can't selectively harden it the way you can the armor version, but heated, the tank increases to about 80k.  You're also susceptible to neuting.  You can sacrifice part of your tank to address this, but I don't recommend it!  Shield Gnosises already start pretty thin.  The advantage you pick up is about 100 more DPS and about 450m/s more speed.  Don't let it go to your head, though.  Any T1 cruiser can easily catch you or outrun you, as can virtually any other BC.

The advantage to the Gnosis is that lots of people want to shoot one.  ;-)  So chances are, stuff will be coming to tackle you.  It is for this reason that I recommend maximizing the tank.  The Gnosis makes a hell of a bait ship for a compatible fleet.  Just make sure that reps are ready and near by!  This is an expensive ship to lose.  Again, the major advantage a Gnosis gives you is lots of different kinds of fleets will trip over themselves to shoot at it.

In today's risk averse EVE, that's sometimes the best advantage a ship can give you...


All Fits of the Week are intended as general guidelines only.  You may not have the skills needed for this exact fit.  If you do not, feel free to adjust the fit to suit to meet your skills, including using meta 3 guns and "best named" defenses and e-war.  Ships can also be adjusted to use faction or dead-space modules depending on the budget of the pilot flying it.  Each FOTW is intended as a general guide to introduce you to concepts that will help you fit and to fly that particular type of ship more aggressively and well.  

6 comments:

  1. Before and after the fits, there are two (doubleposted) paragraphs that are almost identical to each other. Fix it!

    ReplyDelete
  2. I'd like to see your PcE suggestion Gnosis fit... now that there is dual char trainning I was thinking of exploring/missioning with one in lo/HI to play with & work up my dual char trainning alt so it has good standings with say Minitmarr or ammatar standings :)

    ReplyDelete
  3. "Today's risk averse EVE" - one begins to wonder which stereotype Jester assume is responsible for the shift, assuming Jester adheres to the "good-old-days" spiel (one assumes Mo0 as his ideal)

    ReplyDelete
  4. Here is an alternative to the armor tank posted:

    1600mm Reinforced Steel Plates II
    Energized Adaptive Nano Membrane II
    Energized Adaptive Nano Membrane II
    True Sansha Adaptive Nano Plating
    Reactive Armor Hardener
    Damage Control II

    This will give you more EHP, cost less, use the same cap and have the RAH take the place of overheating a specific hardener without you having to bother with it.

    ReplyDelete
    Replies
    1. I came here to say this. 3x EANM + RAH is generally superior to 4x hardener, especially if you're getting neuted. The main case where you'd want the 4 hardeners is if you've got legion links, so you can get a bit more without stacking as much.

      Delete

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